godot/modules/mono/signal_awaiter_utils.h

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/*************************************************************************/
/* signal_awaiter_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
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#include "core/object/ref_counted.h"
#include "csharp_script.h"
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#include "mono_gc_handle.h"
Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, MonoObject *p_awaiter);
class SignalAwaiterCallable : public CallableCustom {
ObjectID target_id;
MonoGCHandleData awaiter_handle;
StringName signal;
public:
static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
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static constexpr CompareEqualFunc compare_equal_func_ptr = &SignalAwaiterCallable::compare_equal;
static constexpr CompareEqualFunc compare_less_func_ptr = &SignalAwaiterCallable::compare_less;
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uint32_t hash() const override;
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String get_as_text() const override;
CompareEqualFunc get_compare_equal_func() const override;
CompareLessFunc get_compare_less_func() const override;
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ObjectID get_object() const override;
_FORCE_INLINE_ StringName get_signal() const { return signal; }
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
SignalAwaiterCallable(Object *p_target, MonoObject *p_awaiter, const StringName &p_signal);
~SignalAwaiterCallable();
};
class EventSignalCallable : public CallableCustom {
Object *owner;
const CSharpScript::EventSignal *event_signal;
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public:
static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
static constexpr CompareEqualFunc compare_equal_func_ptr = &EventSignalCallable::compare_equal;
static constexpr CompareEqualFunc compare_less_func_ptr = &EventSignalCallable::compare_less;
uint32_t hash() const override;
String get_as_text() const override;
CompareEqualFunc get_compare_equal_func() const override;
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
StringName get_signal() const;
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void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
EventSignalCallable(Object *p_owner, const CSharpScript::EventSignal *p_event_signal);
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};
#endif // SIGNAL_AWAITER_UTILS_H