44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
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#ifndef RESOURCEIMPORTTEXTURE_H
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#define RESOURCEIMPORTTEXTURE_H
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#include "io/resource_import.h"
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class ResourceImporterTexture : public ResourceImporter {
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GDCLASS(ResourceImporterTexture,ResourceImporter)
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public:
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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enum Preset {
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PRESET_DETECT,
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PRESET_2D,
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PRESET_2D_PIXEL,
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PRESET_3D,
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};
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enum CompressMode {
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COMPRESS_LOSSLESS,
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COMPRESS_LOSSY,
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COMPRESS_VIDEO_RAM,
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COMPRESS_UNCOMPRESSED
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};
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
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virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
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void _save_stex(const Image& p_image, const String& p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable);
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virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants);
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ResourceImporterTexture();
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};
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#endif // RESOURCEIMPORTTEXTURE_H
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