godot/doc/classes/VisualShaderNodeIs.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIs" inherits="VisualShaderNode" version="4.0">
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<brief_description>
A boolean comparison operator to be used within the visual shader graph.
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</brief_description>
<description>
Returns the boolean result of the comparison between [code]INF[/code] or [code]NaN[/code] and a scalar parameter.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
The comparison function. See [enum Function] for options.
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</member>
</members>
<constants>
<constant name="FUNC_IS_INF" value="0" enum="Function">
Comparison with [code]INF[/code] (Infinity).
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</constant>
<constant name="FUNC_IS_NAN" value="1" enum="Function">
Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric results, e.g. division by zero).
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</constant>
<constant name="FUNC_MAX" value="2" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
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</constants>
</class>