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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BakedLightmapData" inherits= "Resource" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_user" >
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<return type= "void" />
<argument index= "0" name= "path" type= "NodePath" />
<argument index= "1" name= "lightmap" type= "Resource" />
<argument index= "2" name= "lightmap_slice" type= "int" />
<argument index= "3" name= "lightmap_uv_rect" type= "Rect2" />
<argument index= "4" name= "instance" type= "int" />
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<description >
</description>
</method>
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<method name= "clear_data" >
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<return type= "void" />
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<description >
</description>
</method>
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<method name= "clear_users" >
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<return type= "void" />
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<description >
</description>
</method>
<method name= "get_user_count" qualifiers= "const" >
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<return type= "int" />
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<description >
</description>
</method>
<method name= "get_user_lightmap" qualifiers= "const" >
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<return type= "Resource" />
<argument index= "0" name= "user_idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_user_path" qualifiers= "const" >
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<return type= "NodePath" />
<argument index= "0" name= "user_idx" type= "int" />
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<description >
</description>
</method>
</methods>
<members >
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<member name= "bounds" type= "AABB" setter= "set_bounds" getter= "get_bounds" default= "AABB( 0, 0, 0, 0, 0, 0 )" >
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</member>
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<member name= "cell_space_transform" type= "Transform" setter= "set_cell_space_transform" getter= "get_cell_space_transform" default= "Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )" >
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</member>
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<member name= "cell_subdiv" type= "int" setter= "set_cell_subdiv" getter= "get_cell_subdiv" default= "1" >
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</member>
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<member name= "energy" type= "float" setter= "set_energy" getter= "get_energy" default= "1.0" >
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Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again.
To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again.
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</member>
<member name= "interior" type= "bool" setter= "set_interior" getter= "is_interior" default= "false" >
Controls whether dynamic capture objects receive environment lighting or not.
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</member>
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<member name= "octree" type= "PoolByteArray" setter= "set_octree" getter= "get_octree" default= "PoolByteArray( )" >
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</member>
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</members>
<constants >
</constants>
</class>