godot/modules/raycast/config.py

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def can_build(env, platform):
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if not env["tools"]:
return False
# Depends on Embree library, which supports only x86_64 (originally)
# and aarch64 (thanks to the embree-aarch64 fork).
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if platform == "android":
return env["android_arch"] in ["arm64v8", "x86_64"]
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if platform in ["javascript", "server"]:
return False
if env["bits"] == "32":
return False
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return True
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def configure(env):
pass