godot/modules/gdscript/tests/scripts/runtime/features/member_info_inheritance.gd

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# GH-82169
const Utils = preload("../../utils.notest.gd")
class A:
static var test_static_var_a1
static var test_static_var_a2
var test_var_a1
var test_var_a2
static func test_static_func_a1(): pass
static func test_static_func_a2(): pass
func test_func_a1(): pass
func test_func_a2(): pass
signal test_signal_a1()
signal test_signal_a2()
class B extends A:
static var test_static_var_b1
static var test_static_var_b2
var test_var_b1
var test_var_b2
static func test_static_func_b1(): pass
static func test_static_func_b2(): pass
func test_func_b1(): pass
func test_func_b2(): pass
signal test_signal_b1()
signal test_signal_b2()
func test():
var b := B.new()
for property in (B as GDScript).get_property_list():
if str(property.name).begins_with("test_"):
print(Utils.get_property_signature(property, true))
print("---")
for property in b.get_property_list():
if str(property.name).begins_with("test_"):
print(Utils.get_property_signature(property))
print("---")
for method in b.get_method_list():
if str(method.name).begins_with("test_"):
print(Utils.get_method_signature(method))
print("---")
for method in b.get_signal_list():
if str(method.name).begins_with("test_"):
print(Utils.get_method_signature(method, true))