godot/platform/iphone/globals/global_defaults.cpp

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#include "global_defaults.h"
#include "globals.h"
void register_iphone_global_defaults() {
GLOBAL_DEF("rasterizer.iOS/use_fragment_lighting",false);
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GLOBAL_DEF("rasterizer.iOS/fp16_framebuffer",false);
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GLOBAL_DEF("display.iOS/driver","GLES2");
Globals::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
}