2020-05-10 10:53:46 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader_globals_editor.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
2020-04-17 02:52:00 +00:00
|
|
|
#ifndef SHADER_GLOBALS_EDITOR_H
|
|
|
|
#define SHADER_GLOBALS_EDITOR_H
|
|
|
|
|
2020-11-07 22:33:38 +00:00
|
|
|
#include "core/object/undo_redo.h"
|
2020-04-17 02:52:00 +00:00
|
|
|
#include "editor/editor_autoload_settings.h"
|
|
|
|
#include "editor/editor_data.h"
|
|
|
|
#include "editor/editor_plugin_settings.h"
|
|
|
|
#include "editor/editor_sectioned_inspector.h"
|
|
|
|
#include "scene/gui/dialogs.h"
|
|
|
|
#include "scene/gui/tab_container.h"
|
|
|
|
|
|
|
|
class ShaderGlobalsEditorInterface;
|
|
|
|
|
|
|
|
class ShaderGlobalsEditor : public VBoxContainer {
|
|
|
|
GDCLASS(ShaderGlobalsEditor, VBoxContainer)
|
|
|
|
|
|
|
|
ShaderGlobalsEditorInterface *interface;
|
|
|
|
EditorInspector *inspector;
|
|
|
|
|
|
|
|
LineEdit *variable_name;
|
|
|
|
OptionButton *variable_type;
|
|
|
|
Button *variable_add;
|
|
|
|
|
|
|
|
void _variable_added();
|
|
|
|
void _variable_deleted(const String &p_variable);
|
|
|
|
void _changed();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
|
|
|
public:
|
|
|
|
ShaderGlobalsEditor();
|
|
|
|
~ShaderGlobalsEditor();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SHADER_GLOBALS_EDITOR_H
|