godot/thirdparty/embree/common/simd/arm/emulation.h

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// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
/* Make precision match SSE, at the cost of some performance */
#if !defined(__aarch64__)
# define SSE2NEON_PRECISE_DIV 1
# define SSE2NEON_PRECISE_SQRT 1
#endif
#include "sse2neon.h"
__forceinline __m128 _mm_abs_ps(__m128 a) { return vabsq_f32(a); }
__forceinline __m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c) { return vfmaq_f32(c, a, b); }
__forceinline __m128 _mm_fnmadd_ps(__m128 a, __m128 b, __m128 c) { return vfmsq_f32(c, a, b); }
__forceinline __m128 _mm_fnmsub_ps(__m128 a, __m128 b, __m128 c) { return vnegq_f32(vfmaq_f32(c, a, b)); }
__forceinline __m128 _mm_fmsub_ps (__m128 a, __m128 b, __m128 c) { return vnegq_f32(vfmsq_f32(c, a, b)); }
__forceinline __m128 _mm_broadcast_ss (float const * mem_addr)
{
return vdupq_n_f32(*mem_addr);
}
// AVX2 emulation leverages Intel FMA defs above. Include after them.
#include "avx2neon.h"
/* Dummy defines for floating point control */
#define _MM_MASK_MASK 0x1f80
#define _MM_MASK_DIV_ZERO 0x200
// #define _MM_FLUSH_ZERO_ON 0x8000
#define _MM_MASK_DENORM 0x100
#define _MM_SET_EXCEPTION_MASK(x)
// #define _MM_SET_FLUSH_ZERO_MODE(x)
__forceinline int _mm_getcsr()
{
return 0;
}
__forceinline void _mm_mfence()
{
__sync_synchronize();
}
__forceinline __m128i _mm_load4epu8_epi32(__m128i *ptr)
{
uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
uint16x8_t t1 = vmovl_u8(t0);
uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
return vreinterpretq_s32_u32(t2);
}
__forceinline __m128i _mm_load4epu16_epi32(__m128i *ptr)
{
uint16x8_t t0 = vld1q_u16((uint16_t*)ptr);
uint32x4_t t1 = vmovl_u16(vget_low_u16(t0));
return vreinterpretq_s32_u32(t1);
}
__forceinline __m128i _mm_load4epi8_f32(__m128i *ptr)
{
int8x8_t t0 = vld1_s8((int8_t*)ptr);
int16x8_t t1 = vmovl_s8(t0);
int32x4_t t2 = vmovl_s16(vget_low_s16(t1));
float32x4_t t3 = vcvtq_f32_s32(t2);
return vreinterpretq_s32_f32(t3);
}
__forceinline __m128i _mm_load4epu8_f32(__m128i *ptr)
{
uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
uint16x8_t t1 = vmovl_u8(t0);
uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
return vreinterpretq_s32_u32(t2);
}
__forceinline __m128i _mm_load4epi16_f32(__m128i *ptr)
{
int16x8_t t0 = vld1q_s16((int16_t*)ptr);
int32x4_t t1 = vmovl_s16(vget_low_s16(t0));
float32x4_t t2 = vcvtq_f32_s32(t1);
return vreinterpretq_s32_f32(t2);
}