godot/thirdparty/thekla_atlas/nvcore/DefsGnucLinux.h

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#ifndef NV_CORE_H
#error "Do not include this file directly."
#endif
#include <stdint.h> // uint8_t, int8_t, ... uintptr_t
#include <stddef.h> // operator new, size_t, NULL
// Function linkage
#define DLL_IMPORT
#if __GNUC__ >= 4
# define DLL_EXPORT __attribute__((visibility("default")))
# define DLL_EXPORT_CLASS DLL_EXPORT
#else
# define DLL_EXPORT
# define DLL_EXPORT_CLASS
#endif
// Function calling modes
#if NV_CPU_X86
# define NV_CDECL __attribute__((cdecl))
# define NV_STDCALL __attribute__((stdcall))
#else
# define NV_CDECL
# define NV_STDCALL
#endif
#define NV_FASTCALL __attribute__((fastcall))
//#if __GNUC__ > 3
// It seems that GCC does not assume always_inline implies inline. I think this depends on the GCC version :(
#define NV_FORCEINLINE inline __attribute__((always_inline))
//#else
// Some compilers complain that inline and always_inline are redundant.
//#define NV_FORCEINLINE __attribute__((always_inline))
//#endif
#define NV_DEPRECATED __attribute__((deprecated))
#define NV_THREAD_LOCAL __thread
#if __GNUC__ > 2
#define NV_PURE __attribute__((pure))
#define NV_CONST __attribute__((const))
#else
#define NV_PURE
#define NV_CONST
#endif
#define NV_NOINLINE __attribute__((noinline))
// Define __FUNC__ properly.
#if __STDC_VERSION__ < 199901L
# if __GNUC__ >= 2
# define __FUNC__ __PRETTY_FUNCTION__ // __FUNCTION__
# else
# define __FUNC__ "<unknown>"
# endif
#else
# define __FUNC__ __PRETTY_FUNCTION__
#endif
#define restrict __restrict__