2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2018-09-28 11:29:52 +00:00
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2018-03-17 22:23:55 +00:00
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from platform_methods import run_in_subprocess
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import main_builders
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2017-04-09 23:02:04 +00:00
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2016-10-30 17:57:40 +00:00
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env.main_sources = []
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2019-07-22 11:57:39 +00:00
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2016-10-30 17:57:40 +00:00
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env.add_source_files(env.main_sources, "*.cpp")
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2014-02-10 01:10:30 +00:00
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2020-01-08 11:23:37 +00:00
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# Order matters here. Higher index controller database files write on top of lower index database files.
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2021-10-15 19:59:11 +00:00
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controller_databases = ["gamecontrollerdb.txt", "godotcontrollerdb.txt"]
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2018-03-06 03:10:17 +00:00
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2021-10-15 19:59:11 +00:00
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gensource = env.CommandNoCache(
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"default_controller_mappings.gen.cpp",
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2020-03-30 06:28:32 +00:00
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controller_databases,
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run_in_subprocess(main_builders.make_default_controller_mappings),
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)
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2018-03-06 03:10:17 +00:00
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2021-10-15 19:59:11 +00:00
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env.add_source_files(env.main_sources, gensource)
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2018-03-06 03:10:17 +00:00
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2017-06-23 15:03:41 +00:00
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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2018-03-17 22:23:55 +00:00
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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2017-04-09 23:02:04 +00:00
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2017-12-16 19:20:36 +00:00
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env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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2020-03-30 06:28:32 +00:00
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env.CommandNoCache(
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"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
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)
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2017-12-16 19:11:13 +00:00
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2017-06-23 15:03:41 +00:00
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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2018-03-17 22:23:55 +00:00
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env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
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2017-04-09 23:02:04 +00:00
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2019-09-26 11:56:27 +00:00
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if env["tools"]:
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2020-03-30 06:28:32 +00:00
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SConscript("tests/SCsub")
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2017-01-08 20:33:23 +00:00
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2017-11-28 20:27:57 +00:00
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lib = env.add_library("main", env.main_sources)
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2014-02-10 01:10:30 +00:00
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env.Prepend(LIBS=[lib])
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