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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNode" inherits= "Resource" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Base class for [AnimationTree] nodes. Not related to scene nodes.
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</brief_description>
<description >
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Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
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Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
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You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput].
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[b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
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[codeblock]
var current_length = $AnimationTree[parameters/AnimationNodeName/current_length]
var current_position = $AnimationTree[parameters/AnimationNodeName/current_position]
var current_delta = $AnimationTree[parameters/AnimationNodeName/current_delta]
[/codeblock]
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</description>
<tutorials >
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<link title= "Using AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
<methods >
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<method name= "_get_caption" qualifiers= "virtual const" >
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<return type= "String" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to override the text caption for this animation node.
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</description>
</method>
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<method name= "_get_child_by_name" qualifiers= "virtual const" >
<return type= "AnimationNode" />
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<param index= "0" name= "name" type= "StringName" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to return a child animation node by its [param name].
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</description>
</method>
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<method name= "_get_child_nodes" qualifiers= "virtual const" >
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<return type= "Dictionary" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to return all child animation nodes in order as a [code]name: node[/code] dictionary.
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</description>
</method>
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<method name= "_get_parameter_default_value" qualifiers= "virtual const" >
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<return type= "Variant" />
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<param index= "0" name= "parameter" type= "StringName" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to return the default value of a [param parameter]. Parameters are custom local memory used for your animation nodes, given a resource can be reused in multiple trees.
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</description>
</method>
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<method name= "_get_parameter_list" qualifiers= "virtual const" >
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<return type= "Array" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to return a list of the properties on this animation node. Parameters are custom local memory used for your animation nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
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</description>
</method>
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<method name= "_has_filter" qualifiers= "virtual const" >
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<return type= "bool" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to return whether the blend tree editor should display filter editing on this animation node.
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</description>
</method>
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<method name= "_is_parameter_read_only" qualifiers= "virtual const" >
<return type= "bool" />
<param index= "0" name= "parameter" type= "StringName" />
<description >
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When inheriting from [AnimationRootNode], implement this virtual method to return whether the [param parameter] is read-only. Parameters are custom local memory used for your animation nodes, given a resource can be reused in multiple trees.
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</description>
</method>
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<method name= "_process" qualifiers= "virtual const" deprecated= "Currently this is mostly useless as there is a lack of many APIs to extend AnimationNode by GDScript. It is planned that a more flexible API using structures will be provided in the future." >
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<return type= "float" />
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<param index= "0" name= "time" type= "float" />
<param index= "1" name= "seek" type= "bool" />
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<param index= "2" name= "is_external_seeking" type= "bool" />
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<param index= "3" name= "test_only" type= "bool" />
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<description >
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When inheriting from [AnimationRootNode], implement this virtual method to run some code when this animation node is processed. The [param time] parameter is a relative delta, unless [param seek] is [code]true[/code], in which case it is absolute.
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Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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This function should return the delta.
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</description>
</method>
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<method name= "add_input" >
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<return type= "bool" />
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<param index= "0" name= "name" type= "String" />
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<description >
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Adds an input to the animation node. This is only useful for animation nodes created for use in an [AnimationNodeBlendTree]. If the addition fails, returns [code]false[/code].
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</description>
</method>
<method name= "blend_animation" >
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<return type= "void" />
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<param index= "0" name= "animation" type= "StringName" />
<param index= "1" name= "time" type= "float" />
<param index= "2" name= "delta" type= "float" />
<param index= "3" name= "seeked" type= "bool" />
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<param index= "4" name= "is_external_seeking" type= "bool" />
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<param index= "5" name= "blend" type= "float" />
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<param index= "6" name= "looped_flag" type= "int" enum= "Animation.LoopedFlag" default= "0" />
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<description >
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Blend an animation by [param blend] amount (name must be valid in the linked [AnimationPlayer]). A [param time] and [param delta] may be passed, as well as whether [param seeked] happened.
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A [param looped_flag] is used by internal processing immediately after the loop. See also [enum Animation.LoopedFlag].
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</description>
</method>
<method name= "blend_input" >
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<return type= "float" />
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<param index= "0" name= "input_index" type= "int" />
<param index= "1" name= "time" type= "float" />
<param index= "2" name= "seek" type= "bool" />
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<param index= "3" name= "is_external_seeking" type= "bool" />
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<param index= "4" name= "blend" type= "float" />
<param index= "5" name= "filter" type= "int" enum= "AnimationNode.FilterAction" default= "0" />
<param index= "6" name= "sync" type= "bool" default= "true" />
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<param index= "7" name= "test_only" type= "bool" default= "false" />
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<description >
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Blend an input. This is only useful for animation nodes created for an [AnimationNodeBlendTree]. The [param time] parameter is a relative delta, unless [param seek] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
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</description>
</method>
<method name= "blend_node" >
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<return type= "float" />
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<param index= "0" name= "name" type= "StringName" />
<param index= "1" name= "node" type= "AnimationNode" />
<param index= "2" name= "time" type= "float" />
<param index= "3" name= "seek" type= "bool" />
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<param index= "4" name= "is_external_seeking" type= "bool" />
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<param index= "5" name= "blend" type= "float" />
<param index= "6" name= "filter" type= "int" enum= "AnimationNode.FilterAction" default= "0" />
<param index= "7" name= "sync" type= "bool" default= "true" />
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<param index= "8" name= "test_only" type= "bool" default= "false" />
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<description >
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Blend another animation node (in case this animation node contains child animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, otherwise editors will not display your animation node for addition.
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</description>
</method>
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<method name= "find_input" qualifiers= "const" >
<return type= "int" />
<param index= "0" name= "name" type= "String" />
<description >
Returns the input index which corresponds to [param name]. If not found, returns [code]-1[/code].
</description>
</method>
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<method name= "get_input_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Amount of inputs in this animation node, only useful for animation nodes that go into [AnimationNodeBlendTree].
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</description>
</method>
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<method name= "get_input_name" qualifiers= "const" >
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<return type= "String" />
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<param index= "0" name= "input" type= "int" />
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<description >
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Gets the name of an input by index.
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</description>
</method>
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<method name= "get_parameter" qualifiers= "const" >
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<return type= "Variant" />
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<param index= "0" name= "name" type= "StringName" />
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<description >
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Gets the value of a parameter. Parameters are custom local memory used for your animation nodes, given a resource can be reused in multiple trees.
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</description>
</method>
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<method name= "is_path_filtered" qualifiers= "const" >
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<return type= "bool" />
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<param index= "0" name= "path" type= "NodePath" />
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<description >
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Returns whether the given path is filtered.
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</description>
</method>
<method name= "remove_input" >
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<return type= "void" />
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<param index= "0" name= "index" type= "int" />
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<description >
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Removes an input, call this only when inactive.
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</description>
</method>
<method name= "set_filter_path" >
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<return type= "void" />
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<param index= "0" name= "path" type= "NodePath" />
<param index= "1" name= "enable" type= "bool" />
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<description >
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Adds or removes a path for the filter.
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</description>
</method>
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<method name= "set_input_name" >
<return type= "bool" />
<param index= "0" name= "input" type= "int" />
<param index= "1" name= "name" type= "String" />
<description >
Sets the name of the input at the given [param input] index. If the setting fails, returns [code]false[/code].
</description>
</method>
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<method name= "set_parameter" >
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<return type= "void" />
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<param index= "0" name= "name" type= "StringName" />
<param index= "1" name= "value" type= "Variant" />
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<description >
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Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.
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</description>
</method>
</methods>
<members >
<member name= "filter_enabled" type= "bool" setter= "set_filter_enabled" getter= "is_filter_enabled" >
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If [code]true[/code], filtering is enabled.
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</member>
</members>
<signals >
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<signal name= "animation_node_removed" >
<param index= "0" name= "object_id" type= "int" />
<param index= "1" name= "name" type= "String" />
<description >
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Emitted by nodes that inherit from this class and that have an internal tree when one of their animation nodes removes. The animation nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
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</description>
</signal>
<signal name= "animation_node_renamed" >
<param index= "0" name= "object_id" type= "int" />
<param index= "1" name= "old_name" type= "String" />
<param index= "2" name= "new_name" type= "String" />
<description >
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Emitted by nodes that inherit from this class and that have an internal tree when one of their animation node names changes. The animation nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
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</description>
</signal>
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<signal name= "tree_changed" >
<description >
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Emitted by nodes that inherit from this class and that have an internal tree when one of their animation nodes changes. The animation nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], [AnimationNodeBlendTree] and [AnimationNodeTransition].
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</description>
</signal>
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</signals>
<constants >
<constant name= "FILTER_IGNORE" value= "0" enum= "FilterAction" >
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Do not use filtering.
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</constant>
<constant name= "FILTER_PASS" value= "1" enum= "FilterAction" >
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Paths matching the filter will be allowed to pass.
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</constant>
<constant name= "FILTER_STOP" value= "2" enum= "FilterAction" >
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Paths matching the filter will be discarded.
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</constant>
<constant name= "FILTER_BLEND" value= "3" enum= "FilterAction" >
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Paths matching the filter will be blended (by the blend value).
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</constant>
</constants>
</class>