godot/thirdparty/embree/kernels/builders/primrefgen.h

35 lines
1.4 KiB
C++
Raw Normal View History

// Copyright 2009-2021 Intel Corporation
2020-12-19 13:50:20 +00:00
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/scene.h"
#include "../common/primref.h"
#include "../common/primref_mb.h"
#include "priminfo.h"
#include "bvh_builder_morton.h"
namespace embree
{
2020-12-19 13:50:20 +00:00
namespace isa
{
PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, size_t numPrimitives, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
2020-12-19 13:50:20 +00:00
PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, size_t numPrimitives, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
2020-12-19 13:50:20 +00:00
PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, size_t numPrimitives, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime = 0);
2020-12-19 13:50:20 +00:00
PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, size_t numPrimitives, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1 = BBox1f(0.0f,1.0f));
2020-12-19 13:50:20 +00:00
template<typename Mesh>
size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor);
/* special variants for grids */
PrimInfo createPrimRefArrayGrids(Scene* scene, mvector<PrimRef>& prims, mvector<SubGridBuildData>& sgrids);
PrimInfo createPrimRefArrayGrids(GridMesh* mesh, mvector<PrimRef>& prims, mvector<SubGridBuildData>& sgrids);
2020-12-19 13:50:20 +00:00
}
}