godot/thirdparty/embree/kernels/common/accelset.cpp

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// Copyright 2009-2021 Intel Corporation
2020-12-19 13:50:20 +00:00
// SPDX-License-Identifier: Apache-2.0
#include "accelset.h"
#include "scene.h"
namespace embree
{
AccelSet::AccelSet (Device* device, Geometry::GType gtype, size_t numItems, size_t numTimeSteps)
: Geometry(device,gtype,(unsigned int)numItems,(unsigned int)numTimeSteps), boundsFunc(nullptr) {}
AccelSet::IntersectorN::IntersectorN (ErrorFunc error)
: intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
AccelSet::IntersectorN::IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
: intersect(intersect), occluded(occluded), name(name) {}
}