godot/scene/main/http_request.h

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/*************************************************************************/
/* http_request.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
#include "node.h"
#include "io/http_client.h"
#include "os/file_access.h"
#include "os/thread.h"
class HTTPRequest : public Node {
OBJ_TYPE(HTTPRequest,Node);
public:
enum Result {
RESULT_SUCCESS,
//RESULT_NO_BODY,
RESULT_CHUNKED_BODY_SIZE_MISMATCH,
RESULT_CANT_CONNECT,
RESULT_CANT_RESOLVE,
RESULT_CONNECTION_ERROR,
RESULT_SSL_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
RESULT_REDIRECT_LIMIT_REACHED
};
private:
bool requesting;
String request_string;
String url;
int port;
Vector<String> headers;
bool validate_ssl;
bool use_ssl;
HTTPClient::Method method;
String request_data;
bool request_sent;
Ref<HTTPClient> client;
ByteArray body;
volatile bool use_threads;
bool got_response;
int response_code;
DVector<String> response_headers;
String download_to_file;
FileAccess *file;
int body_len;
volatile int downloaded;
int body_size_limit;
int redirections;
HTTPClient::Status status;
bool _update_connection();
int max_redirects;
void _redirect_request(const String& p_new_url);
bool _handle_response(bool *ret_value);
Error _parse_url(const String& p_url);
Error _request();
volatile bool thread_done;
volatile bool thread_request_quit;
Thread *thread;
void _request_done(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
static void _thread_func(void *p_userdata);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_ip_type(IP::Type p_type);
Error request(const String& p_url, const Vector<String>& p_custom_headers=Vector<String>(), bool p_ssl_validate_domain=true, HTTPClient::Method p_method=HTTPClient::METHOD_GET, const String& p_request_data=""); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
void set_use_threads(bool p_use);
bool is_using_threads() const;
void set_download_file(const String& p_file);
String get_download_file() const;
void set_body_size_limit(int p_bytes);
int get_body_size_limit() const;
void set_max_redirects(int p_max);
int get_max_redirects() const;
int get_downloaded_bytes() const;
int get_body_size() const;
HTTPRequest();
~HTTPRequest();
};
#endif // HTTPREQUEST_H