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2feb24953c
godot
/
modules
/
gdnative
/
config.py
9 lines
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2016-06-26 14:02:15 +00:00
def
can_build
(
platform
)
:
style: Start applying PEP8 to Python files, indentation issues Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-10-30 17:44:57 +00:00
return
True
missing files
2016-06-26 14:02:15 +00:00
def
configure
(
env
)
:
added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 14:11:38 +00:00
env
.
use_ptrcall
=
True