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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PrismMesh" inherits= "PrimitiveMesh" category= "Core" version= "3.0.2" >
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<brief_description >
Class representing a prism-shaped [PrimitiveMesh].
</brief_description>
<description >
Class representing a prism-shaped [PrimitiveMesh].
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "left_to_right" type= "float" setter= "set_left_to_right" getter= "get_left_to_right" >
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Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
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<member name= "size" type= "Vector3" setter= "set_size" getter= "get_size" >
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Size of the prism. Defaults to (2.0, 2.0, 2.0).
</member>
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<member name= "subdivide_depth" type= "int" setter= "set_subdivide_depth" getter= "get_subdivide_depth" >
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Number of added edge loops along the z-axis. Defaults to 0.
</member>
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<member name= "subdivide_height" type= "int" setter= "set_subdivide_height" getter= "get_subdivide_height" >
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Number of added edge loops along the y-axis. Defaults to 0.
</member>
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<member name= "subdivide_width" type= "int" setter= "set_subdivide_width" getter= "get_subdivide_width" >
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Number of added edge loops along the x-axis. Defaults to 0.
</member>
</members>
<constants >
</constants>
</class>