2020-12-19 19:45:40 +00:00
/**************************************************************************/
/* dynamic_bvh.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2022-02-04 13:30:17 +00:00
# ifndef DYNAMIC_BVH_H
# define DYNAMIC_BVH_H
2020-12-19 19:45:40 +00:00
# include "core/math/aabb.h"
# include "core/templates/list.h"
# include "core/templates/local_vector.h"
2020-12-24 17:08:03 +00:00
# include "core/templates/paged_allocator.h"
2020-12-19 19:45:40 +00:00
# include "core/typedefs.h"
// Based on bullet Dbvh
/*
Bullet Continuous Collision Detection and Physics Library
2021-09-13 20:18:28 +00:00
Copyright ( c ) 2003 - 2013 Erwin Coumans http : //bulletphysics.org
2020-12-19 19:45:40 +00:00
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
///DynamicBVH implementation by Nathanael Presson
// The DynamicBVH class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
class DynamicBVH {
struct Node ;
public :
struct ID {
2020-12-23 16:52:58 +00:00
Node * node = nullptr ;
2020-12-19 19:45:40 +00:00
public :
_FORCE_INLINE_ bool is_valid ( ) const { return node ! = nullptr ; }
} ;
private :
struct Volume {
Vector3 min , max ;
_FORCE_INLINE_ Vector3 get_center ( ) const { return ( ( min + max ) / 2 ) ; }
_FORCE_INLINE_ Vector3 get_length ( ) const { return ( max - min ) ; }
_FORCE_INLINE_ bool contains ( const Volume & a ) const {
return ( ( min . x < = a . min . x ) & &
( min . y < = a . min . y ) & &
( min . z < = a . min . z ) & &
( max . x > = a . max . x ) & &
( max . y > = a . max . y ) & &
( max . z > = a . max . z ) ) ;
}
_FORCE_INLINE_ Volume merge ( const Volume & b ) const {
Volume r ;
for ( int i = 0 ; i < 3 ; + + i ) {
2021-04-05 12:09:59 +00:00
if ( min [ i ] < b . min [ i ] ) {
2020-12-19 19:45:40 +00:00
r . min [ i ] = min [ i ] ;
2021-04-05 12:09:59 +00:00
} else {
2020-12-19 19:45:40 +00:00
r . min [ i ] = b . min [ i ] ;
2021-04-05 12:09:59 +00:00
}
if ( max [ i ] > b . max [ i ] ) {
2020-12-19 19:45:40 +00:00
r . max [ i ] = max [ i ] ;
2021-04-05 12:09:59 +00:00
} else {
2020-12-19 19:45:40 +00:00
r . max [ i ] = b . max [ i ] ;
2021-04-05 12:09:59 +00:00
}
2020-12-19 19:45:40 +00:00
}
return r ;
}
_FORCE_INLINE_ real_t get_size ( ) const {
const Vector3 edges = get_length ( ) ;
return ( edges . x * edges . y * edges . z +
edges . x + edges . y + edges . z ) ;
}
_FORCE_INLINE_ bool is_not_equal_to ( const Volume & b ) const {
return ( ( min . x ! = b . min . x ) | |
( min . y ! = b . min . y ) | |
( min . z ! = b . min . z ) | |
( max . x ! = b . max . x ) | |
( max . y ! = b . max . y ) | |
( max . z ! = b . max . z ) ) ;
}
_FORCE_INLINE_ real_t get_proximity_to ( const Volume & b ) const {
const Vector3 d = ( min + max ) - ( b . min + b . max ) ;
return ( Math : : abs ( d . x ) + Math : : abs ( d . y ) + Math : : abs ( d . z ) ) ;
}
_FORCE_INLINE_ int select_by_proximity ( const Volume & a , const Volume & b ) const {
return ( get_proximity_to ( a ) < get_proximity_to ( b ) ? 0 : 1 ) ;
}
//
_FORCE_INLINE_ bool intersects ( const Volume & b ) const {
return ( ( min . x < = b . max . x ) & &
( max . x > = b . min . x ) & &
( min . y < = b . max . y ) & &
( max . y > = b . min . y ) & &
( min . z < = b . max . z ) & &
( max . z > = b . min . z ) ) ;
}
2020-12-23 16:52:58 +00:00
_FORCE_INLINE_ bool intersects_convex ( const Plane * p_planes , int p_plane_count , const Vector3 * p_points , int p_point_count ) const {
Vector3 half_extents = ( max - min ) * 0.5 ;
Vector3 ofs = min + half_extents ;
for ( int i = 0 ; i < p_plane_count ; i + + ) {
const Plane & p = p_planes [ i ] ;
Vector3 point (
( p . normal . x > 0 ) ? - half_extents . x : half_extents . x ,
( p . normal . y > 0 ) ? - half_extents . y : half_extents . y ,
( p . normal . z > 0 ) ? - half_extents . z : half_extents . z ) ;
point + = ofs ;
if ( p . is_point_over ( point ) ) {
return false ;
}
}
// Make sure all points in the shape aren't fully separated from the AABB on
// each axis.
int bad_point_counts_positive [ 3 ] = { 0 } ;
int bad_point_counts_negative [ 3 ] = { 0 } ;
for ( int k = 0 ; k < 3 ; k + + ) {
for ( int i = 0 ; i < p_point_count ; i + + ) {
if ( p_points [ i ] . coord [ k ] > ofs . coord [ k ] + half_extents . coord [ k ] ) {
bad_point_counts_positive [ k ] + + ;
}
if ( p_points [ i ] . coord [ k ] < ofs . coord [ k ] - half_extents . coord [ k ] ) {
bad_point_counts_negative [ k ] + + ;
}
}
if ( bad_point_counts_negative [ k ] = = p_point_count ) {
return false ;
}
if ( bad_point_counts_positive [ k ] = = p_point_count ) {
return false ;
}
}
return true ;
}
2020-12-19 19:45:40 +00:00
} ;
struct Node {
Volume volume ;
Node * parent = nullptr ;
union {
2023-02-01 07:45:41 +00:00
Node * children [ 2 ] ;
2022-04-05 00:13:04 +00:00
void * data ;
2020-12-19 19:45:40 +00:00
} ;
2023-02-01 07:45:41 +00:00
_FORCE_INLINE_ bool is_leaf ( ) const { return children [ 1 ] = = nullptr ; }
2020-12-19 19:45:40 +00:00
_FORCE_INLINE_ bool is_internal ( ) const { return ( ! is_leaf ( ) ) ; }
_FORCE_INLINE_ int get_index_in_parent ( ) const {
ERR_FAIL_COND_V ( ! parent , 0 ) ;
2023-02-01 07:45:41 +00:00
return ( parent - > children [ 1 ] = = this ) ? 1 : 0 ;
2020-12-19 19:45:40 +00:00
}
2020-12-23 16:52:58 +00:00
void get_max_depth ( int depth , int & maxdepth ) {
2020-12-19 19:45:40 +00:00
if ( is_internal ( ) ) {
2023-02-01 07:45:41 +00:00
children [ 0 ] - > get_max_depth ( depth + 1 , maxdepth ) ;
children [ 1 ] - > get_max_depth ( depth + 1 , maxdepth ) ;
2020-12-19 19:45:40 +00:00
} else {
maxdepth = MAX ( maxdepth , depth ) ;
}
}
//
int count_leaves ( ) const {
2021-04-05 12:09:59 +00:00
if ( is_internal ( ) ) {
2023-02-01 07:45:41 +00:00
return children [ 0 ] - > count_leaves ( ) + children [ 1 ] - > count_leaves ( ) ;
2021-04-05 12:09:59 +00:00
} else {
2020-12-19 19:45:40 +00:00
return ( 1 ) ;
2021-04-05 12:09:59 +00:00
}
2020-12-19 19:45:40 +00:00
}
bool is_left_of_axis ( const Vector3 & org , const Vector3 & axis ) const {
return axis . dot ( volume . get_center ( ) - org ) < = 0 ;
}
2022-04-05 00:13:04 +00:00
Node ( ) {
2023-02-01 07:45:41 +00:00
children [ 0 ] = nullptr ;
children [ 1 ] = nullptr ;
2022-04-05 00:13:04 +00:00
}
2020-12-19 19:45:40 +00:00
} ;
2020-12-24 17:08:03 +00:00
PagedAllocator < Node > node_allocator ;
2020-12-19 19:45:40 +00:00
// Fields
Node * bvh_root = nullptr ;
int lkhd = - 1 ;
int total_leaves = 0 ;
uint32_t opath = 0 ;
2020-12-23 16:52:58 +00:00
uint32_t index = 0 ;
2020-12-19 19:45:40 +00:00
enum {
ALLOCA_STACK_SIZE = 128
} ;
_FORCE_INLINE_ void _delete_node ( Node * p_node ) ;
void _recurse_delete_node ( Node * p_node ) ;
_FORCE_INLINE_ Node * _create_node ( Node * p_parent , void * p_data ) ;
_FORCE_INLINE_ DynamicBVH : : Node * _create_node_with_volume ( Node * p_parent , const Volume & p_volume , void * p_data ) ;
_FORCE_INLINE_ void _insert_leaf ( Node * p_root , Node * p_leaf ) ;
_FORCE_INLINE_ Node * _remove_leaf ( Node * leaf ) ;
void _fetch_leaves ( Node * p_root , LocalVector < Node * > & r_leaves , int p_depth = - 1 ) ;
static int _split ( Node * * leaves , int p_count , const Vector3 & p_org , const Vector3 & p_axis ) ;
static Volume _bounds ( Node * * leaves , int p_count ) ;
void _bottom_up ( Node * * leaves , int p_count ) ;
Node * _top_down ( Node * * leaves , int p_count , int p_bu_threshold ) ;
Node * _node_sort ( Node * n , Node * & r ) ;
_FORCE_INLINE_ void _update ( Node * leaf , int lookahead = - 1 ) ;
void _extract_leaves ( Node * p_node , List < ID > * r_elements ) ;
_FORCE_INLINE_ bool _ray_aabb ( const Vector3 & rayFrom , const Vector3 & rayInvDirection , const unsigned int raySign [ 3 ] , const Vector3 bounds [ 2 ] , real_t & tmin , real_t lambda_min , real_t lambda_max ) {
real_t tmax , tymin , tymax , tzmin , tzmax ;
tmin = ( bounds [ raySign [ 0 ] ] . x - rayFrom . x ) * rayInvDirection . x ;
tmax = ( bounds [ 1 - raySign [ 0 ] ] . x - rayFrom . x ) * rayInvDirection . x ;
tymin = ( bounds [ raySign [ 1 ] ] . y - rayFrom . y ) * rayInvDirection . y ;
tymax = ( bounds [ 1 - raySign [ 1 ] ] . y - rayFrom . y ) * rayInvDirection . y ;
2021-04-05 12:09:59 +00:00
if ( ( tmin > tymax ) | | ( tymin > tmax ) ) {
2020-12-19 19:45:40 +00:00
return false ;
2021-04-05 12:09:59 +00:00
}
2020-12-19 19:45:40 +00:00
2021-04-05 12:09:59 +00:00
if ( tymin > tmin ) {
2020-12-19 19:45:40 +00:00
tmin = tymin ;
2021-04-05 12:09:59 +00:00
}
2020-12-19 19:45:40 +00:00
2021-04-05 12:09:59 +00:00
if ( tymax < tmax ) {
2020-12-19 19:45:40 +00:00
tmax = tymax ;
2021-04-05 12:09:59 +00:00
}
2020-12-19 19:45:40 +00:00
tzmin = ( bounds [ raySign [ 2 ] ] . z - rayFrom . z ) * rayInvDirection . z ;
tzmax = ( bounds [ 1 - raySign [ 2 ] ] . z - rayFrom . z ) * rayInvDirection . z ;
2021-04-05 12:09:59 +00:00
if ( ( tmin > tzmax ) | | ( tzmin > tmax ) ) {
2020-12-19 19:45:40 +00:00
return false ;
2021-04-05 12:09:59 +00:00
}
if ( tzmin > tmin ) {
2020-12-19 19:45:40 +00:00
tmin = tzmin ;
2021-04-05 12:09:59 +00:00
}
if ( tzmax < tmax ) {
2020-12-19 19:45:40 +00:00
tmax = tzmax ;
2021-04-05 12:09:59 +00:00
}
2020-12-19 19:45:40 +00:00
return ( ( tmin < lambda_max ) & & ( tmax > lambda_min ) ) ;
}
public :
// Methods
void clear ( ) ;
2021-04-05 12:02:50 +00:00
bool is_empty ( ) const { return ( nullptr = = bvh_root ) ; }
2020-12-19 19:45:40 +00:00
void optimize_bottom_up ( ) ;
void optimize_top_down ( int bu_threshold = 128 ) ;
void optimize_incremental ( int passes ) ;
ID insert ( const AABB & p_box , void * p_userdata ) ;
2020-12-24 15:18:28 +00:00
bool update ( const ID & p_id , const AABB & p_box ) ;
2020-12-19 19:45:40 +00:00
void remove ( const ID & p_id ) ;
void get_elements ( List < ID > * r_elements ) ;
2020-12-23 16:52:58 +00:00
int get_leaf_count ( ) const ;
int get_max_depth ( ) const ;
2020-12-19 19:45:40 +00:00
/* Discouraged, but works as a reference on how it must be used */
struct DefaultQueryResult {
virtual bool operator ( ) ( void * p_data ) = 0 ; //return true whether you want to continue the query
virtual ~ DefaultQueryResult ( ) { }
} ;
template < class QueryResult >
_FORCE_INLINE_ void aabb_query ( const AABB & p_aabb , QueryResult & r_result ) ;
template < class QueryResult >
2020-12-23 16:52:58 +00:00
_FORCE_INLINE_ void convex_query ( const Plane * p_planes , int p_plane_count , const Vector3 * p_points , int p_point_count , QueryResult & r_result ) ;
template < class QueryResult >
2020-12-19 19:45:40 +00:00
_FORCE_INLINE_ void ray_query ( const Vector3 & p_from , const Vector3 & p_to , QueryResult & r_result ) ;
2020-12-23 16:52:58 +00:00
void set_index ( uint32_t p_index ) ;
uint32_t get_index ( ) const ;
2020-12-19 19:45:40 +00:00
~ DynamicBVH ( ) ;
} ;
template < class QueryResult >
void DynamicBVH : : aabb_query ( const AABB & p_box , QueryResult & r_result ) {
if ( ! bvh_root ) {
return ;
}
Volume volume ;
volume . min = p_box . position ;
volume . max = p_box . position + p_box . size ;
const Node * * stack = ( const Node * * ) alloca ( ALLOCA_STACK_SIZE * sizeof ( const Node * ) ) ;
stack [ 0 ] = bvh_root ;
int32_t depth = 1 ;
int32_t threshold = ALLOCA_STACK_SIZE - 2 ;
LocalVector < const Node * > aux_stack ; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
do {
depth - - ;
2020-12-23 16:52:58 +00:00
const Node * n = stack [ depth ] ;
2020-12-19 19:45:40 +00:00
if ( n - > volume . intersects ( volume ) ) {
if ( n - > is_internal ( ) ) {
if ( depth > threshold ) {
2020-12-15 12:04:21 +00:00
if ( aux_stack . is_empty ( ) ) {
2020-12-19 19:45:40 +00:00
aux_stack . resize ( ALLOCA_STACK_SIZE * 2 ) ;
2021-04-27 14:19:21 +00:00
memcpy ( aux_stack . ptr ( ) , stack , ALLOCA_STACK_SIZE * sizeof ( const Node * ) ) ;
2020-12-19 19:45:40 +00:00
} else {
aux_stack . resize ( aux_stack . size ( ) * 2 ) ;
}
stack = aux_stack . ptr ( ) ;
threshold = aux_stack . size ( ) - 2 ;
}
2023-02-01 07:45:41 +00:00
stack [ depth + + ] = n - > children [ 0 ] ;
stack [ depth + + ] = n - > children [ 1 ] ;
2020-12-19 19:45:40 +00:00
} else {
if ( r_result ( n - > data ) ) {
return ;
}
}
}
} while ( depth > 0 ) ;
}
2020-12-23 16:52:58 +00:00
template < class QueryResult >
void DynamicBVH : : convex_query ( const Plane * p_planes , int p_plane_count , const Vector3 * p_points , int p_point_count , QueryResult & r_result ) {
if ( ! bvh_root ) {
return ;
}
//generate a volume anyway to improve pre-testing
Volume volume ;
for ( int i = 0 ; i < p_point_count ; i + + ) {
if ( i = = 0 ) {
volume . min = p_points [ 0 ] ;
volume . max = p_points [ 0 ] ;
} else {
volume . min . x = MIN ( volume . min . x , p_points [ i ] . x ) ;
volume . min . y = MIN ( volume . min . y , p_points [ i ] . y ) ;
volume . min . z = MIN ( volume . min . z , p_points [ i ] . z ) ;
volume . max . x = MAX ( volume . max . x , p_points [ i ] . x ) ;
volume . max . y = MAX ( volume . max . y , p_points [ i ] . y ) ;
volume . max . z = MAX ( volume . max . z , p_points [ i ] . z ) ;
}
}
const Node * * stack = ( const Node * * ) alloca ( ALLOCA_STACK_SIZE * sizeof ( const Node * ) ) ;
stack [ 0 ] = bvh_root ;
int32_t depth = 1 ;
int32_t threshold = ALLOCA_STACK_SIZE - 2 ;
LocalVector < const Node * > aux_stack ; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
do {
depth - - ;
const Node * n = stack [ depth ] ;
if ( n - > volume . intersects ( volume ) & & n - > volume . intersects_convex ( p_planes , p_plane_count , p_points , p_point_count ) ) {
if ( n - > is_internal ( ) ) {
if ( depth > threshold ) {
2020-12-15 12:04:21 +00:00
if ( aux_stack . is_empty ( ) ) {
2020-12-23 16:52:58 +00:00
aux_stack . resize ( ALLOCA_STACK_SIZE * 2 ) ;
2021-04-27 14:19:21 +00:00
memcpy ( aux_stack . ptr ( ) , stack , ALLOCA_STACK_SIZE * sizeof ( const Node * ) ) ;
2020-12-23 16:52:58 +00:00
} else {
aux_stack . resize ( aux_stack . size ( ) * 2 ) ;
}
stack = aux_stack . ptr ( ) ;
threshold = aux_stack . size ( ) - 2 ;
}
2023-02-01 07:45:41 +00:00
stack [ depth + + ] = n - > children [ 0 ] ;
stack [ depth + + ] = n - > children [ 1 ] ;
2020-12-23 16:52:58 +00:00
} else {
if ( r_result ( n - > data ) ) {
return ;
}
}
}
} while ( depth > 0 ) ;
}
2020-12-19 19:45:40 +00:00
template < class QueryResult >
void DynamicBVH : : ray_query ( const Vector3 & p_from , const Vector3 & p_to , QueryResult & r_result ) {
2020-12-23 16:52:58 +00:00
if ( ! bvh_root ) {
return ;
}
2020-12-19 19:45:40 +00:00
Vector3 ray_dir = ( p_to - p_from ) ;
ray_dir . normalize ( ) ;
///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
Vector3 inv_dir ;
inv_dir [ 0 ] = ray_dir [ 0 ] = = real_t ( 0.0 ) ? real_t ( 1e20 ) : real_t ( 1.0 ) / ray_dir [ 0 ] ;
inv_dir [ 1 ] = ray_dir [ 1 ] = = real_t ( 0.0 ) ? real_t ( 1e20 ) : real_t ( 1.0 ) / ray_dir [ 1 ] ;
inv_dir [ 2 ] = ray_dir [ 2 ] = = real_t ( 0.0 ) ? real_t ( 1e20 ) : real_t ( 1.0 ) / ray_dir [ 2 ] ;
unsigned int signs [ 3 ] = { inv_dir [ 0 ] < 0.0 , inv_dir [ 1 ] < 0.0 , inv_dir [ 2 ] < 0.0 } ;
real_t lambda_max = ray_dir . dot ( p_to - p_from ) ;
Vector3 bounds [ 2 ] ;
const Node * * stack = ( const Node * * ) alloca ( ALLOCA_STACK_SIZE * sizeof ( const Node * ) ) ;
stack [ 0 ] = bvh_root ;
int32_t depth = 1 ;
int32_t threshold = ALLOCA_STACK_SIZE - 2 ;
LocalVector < const Node * > aux_stack ; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
do {
2020-12-23 16:52:58 +00:00
depth - - ;
const Node * node = stack [ depth ] ;
2020-12-19 19:45:40 +00:00
bounds [ 0 ] = node - > volume . min ;
bounds [ 1 ] = node - > volume . max ;
real_t tmin = 1.f , lambda_min = 0.f ;
unsigned int result1 = false ;
result1 = _ray_aabb ( p_from , inv_dir , signs , bounds , tmin , lambda_min , lambda_max ) ;
if ( result1 ) {
if ( node - > is_internal ( ) ) {
if ( depth > threshold ) {
2020-12-15 12:04:21 +00:00
if ( aux_stack . is_empty ( ) ) {
2020-12-19 19:45:40 +00:00
aux_stack . resize ( ALLOCA_STACK_SIZE * 2 ) ;
2021-04-27 14:19:21 +00:00
memcpy ( aux_stack . ptr ( ) , stack , ALLOCA_STACK_SIZE * sizeof ( const Node * ) ) ;
2020-12-19 19:45:40 +00:00
} else {
aux_stack . resize ( aux_stack . size ( ) * 2 ) ;
}
stack = aux_stack . ptr ( ) ;
threshold = aux_stack . size ( ) - 2 ;
}
2023-02-01 07:45:41 +00:00
stack [ depth + + ] = node - > children [ 0 ] ;
stack [ depth + + ] = node - > children [ 1 ] ;
2020-12-19 19:45:40 +00:00
} else {
if ( r_result ( node - > data ) ) {
return ;
}
}
}
} while ( depth > 0 ) ;
}
2022-02-04 13:30:17 +00:00
# endif // DYNAMIC_BVH_H