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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeAdd3" inherits= "AnimationNodeSync" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Blends two of three animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
<description >
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three additively out of three based on the amount value.
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This animation node has three inputs:
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- The base animation to add to
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- A "-add" animation to blend with when the blend amount is negative
- A "+add" animation to blend with when the blend amount is positive
If the absolute value of the amount is greater than [code]1.0[/code], the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.
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</description>
<tutorials >
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<link title= "Using AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
</class>