godot/platform/iphone/os_iphone.h

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/*************************************************************************/
/* os_iphone.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifdef IPHONE_ENABLED
#ifndef OS_IPHONE_H
#define OS_IPHONE_H
#include "drivers/coreaudio/audio_driver_coreaudio.h"
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#include "drivers/unix/os_unix.h"
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#include "ios.h"
#include "joypad_iphone.h"
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
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#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/iphone/vulkan_context_iphone.h"
#endif
extern void godot_ios_plugins_initialize();
extern void godot_ios_plugins_deinitialize();
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class OSIPhone : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
friend void register_dynamic_symbol(char *name, void *address);
AudioDriverCoreAudio audio_driver;
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iOS *ios;
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JoypadIPhone *joypad_iphone;
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MainLoop *main_loop;
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virtual void initialize_core() override;
virtual void initialize() override;
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virtual void initialize_joypads() override {
}
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virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual MainLoop *get_main_loop() const override;
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virtual void delete_main_loop() override;
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virtual void finalize() override;
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String user_data_dir;
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bool is_focused = false;
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void deinitialize_modules();
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public:
static OSIPhone *get_singleton();
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OSIPhone(String p_data_dir);
~OSIPhone();
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void initialize_modules();
bool iterate();
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void start();
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
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virtual void alert(const String &p_alert,
const String &p_title = "ALERT!") override;
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virtual String get_name() const override;
virtual String get_model_name() const override;
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virtual Error shell_open(String p_uri) override;
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void set_user_data_dir(String p_dir);
virtual String get_user_data_dir() const override;
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virtual String get_locale() const override;
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virtual String get_unique_id() const override;
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virtual void vibrate_handheld(int p_duration_ms = 500) override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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void on_focus_out();
void on_focus_in();
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};
#endif // OS_IPHONE_H
#endif // IPHONE_ENABLED