godot/thirdparty/bullet/BulletCollision/Gimpact/gim_box_collision.h

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#ifndef GIM_BOX_COLLISION_H_INCLUDED
#define GIM_BOX_COLLISION_H_INCLUDED
/*! \file gim_box_collision.h
\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
This source file is part of GIMPACT Library.
For the latest info, see http://gimpact.sourceforge.net/
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
email: projectileman@yahoo.com
This library is free software; you can redistribute it and/or
modify it under the terms of EITHER:
(1) The GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at
your option) any later version. The text of the GNU Lesser
General Public License is included with this library in the
file GIMPACT-LICENSE-LGPL.TXT.
(2) The BSD-style license that is included with this library in
the file GIMPACT-LICENSE-BSD.TXT.
(3) The zlib/libpng license that is included with this library in
the file GIMPACT-LICENSE-ZLIB.TXT.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-----------------------------------------------------------------------------
*/
#include "gim_basic_geometry_operations.h"
#include "LinearMath/btTransform.h"
//SIMD_FORCE_INLINE bool test_cross_edge_box(
// const btVector3 & edge,
// const btVector3 & absolute_edge,
// const btVector3 & pointa,
// const btVector3 & pointb, const btVector3 & extend,
// int dir_index0,
// int dir_index1
// int component_index0,
// int component_index1)
//{
// // dir coords are -z and y
//
// const btScalar dir0 = -edge[dir_index0];
// const btScalar dir1 = edge[dir_index1];
// btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1;
// btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1;
// //find minmax
// if(pmin>pmax)
// {
// GIM_SWAP_NUMBERS(pmin,pmax);
// }
// //find extends
// const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] +
// extend[component_index1] * absolute_edge[dir_index1];
//
// if(pmin>rad || -rad>pmax) return false;
// return true;
//}
//
//SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis(
// const btVector3 & edge,
// const btVector3 & absolute_edge,
// const btVector3 & pointa,
// const btVector3 & pointb, btVector3 & extend)
//{
//
// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2);
//}
//
//
//SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis(
// const btVector3 & edge,
// const btVector3 & absolute_edge,
// const btVector3 & pointa,
// const btVector3 & pointb, btVector3 & extend)
//{
//
// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0);
//}
//
//SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis(
// const btVector3 & edge,
// const btVector3 & absolute_edge,
// const btVector3 & pointa,
// const btVector3 & pointb, btVector3 & extend)
//{
//
// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
//}
#ifndef TEST_CROSS_EDGE_BOX_MCR
#define TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, i_dir_0, i_dir_1, i_comp_0, i_comp_1) \
{ \
const btScalar dir0 = -edge[i_dir_0]; \
const btScalar dir1 = edge[i_dir_1]; \
btScalar pmin = pointa[i_comp_0] * dir0 + pointa[i_comp_1] * dir1; \
btScalar pmax = pointb[i_comp_0] * dir0 + pointb[i_comp_1] * dir1; \
if (pmin > pmax) \
{ \
GIM_SWAP_NUMBERS(pmin, pmax); \
} \
const btScalar abs_dir0 = absolute_edge[i_dir_0]; \
const btScalar abs_dir1 = absolute_edge[i_dir_1]; \
const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1; \
if (pmin > rad || -rad > pmax) return false; \
}
#endif
#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
{ \
TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 2, 1, 1, 2); \
}
#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
{ \
TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 0, 2, 2, 0); \
}
#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
{ \
TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 1, 0, 0, 1); \
}
//! Class for transforming a model1 to the space of model0
class GIM_BOX_BOX_TRANSFORM_CACHE
{
public:
btVector3 m_T1to0; //!< Transforms translation of model1 to model 0
btMatrix3x3 m_R1to0; //!< Transforms Rotation of model1 to model 0, equal to R0' * R1
btMatrix3x3 m_AR; //!< Absolute value of m_R1to0
SIMD_FORCE_INLINE void calc_absolute_matrix()
{
static const btVector3 vepsi(1e-6f, 1e-6f, 1e-6f);
m_AR[0] = vepsi + m_R1to0[0].absolute();
m_AR[1] = vepsi + m_R1to0[1].absolute();
m_AR[2] = vepsi + m_R1to0[2].absolute();
}
GIM_BOX_BOX_TRANSFORM_CACHE()
{
}
GIM_BOX_BOX_TRANSFORM_CACHE(mat4f trans1_to_0)
{
COPY_MATRIX_3X3(m_R1to0, trans1_to_0)
MAT_GET_TRANSLATION(trans1_to_0, m_T1to0)
calc_absolute_matrix();
}
//! Calc the transformation relative 1 to 0. Inverts matrics by transposing
SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform &trans0, const btTransform &trans1)
{
m_R1to0 = trans0.getBasis().transpose();
m_T1to0 = m_R1to0 * (-trans0.getOrigin());
m_T1to0 += m_R1to0 * trans1.getOrigin();
m_R1to0 *= trans1.getBasis();
calc_absolute_matrix();
}
//! Calcs the full invertion of the matrices. Useful for scaling matrices
SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform &trans0, const btTransform &trans1)
{
m_R1to0 = trans0.getBasis().inverse();
m_T1to0 = m_R1to0 * (-trans0.getOrigin());
m_T1to0 += m_R1to0 * trans1.getOrigin();
m_R1to0 *= trans1.getBasis();
calc_absolute_matrix();
}
SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point)
{
return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0;
}
};
#ifndef BOX_PLANE_EPSILON
#define BOX_PLANE_EPSILON 0.000001f
#endif
//! Axis aligned box
class GIM_AABB
{
public:
btVector3 m_min;
btVector3 m_max;
GIM_AABB()
{
}
GIM_AABB(const btVector3 &V1,
const btVector3 &V2,
const btVector3 &V3)
{
m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
}
GIM_AABB(const btVector3 &V1,
const btVector3 &V2,
const btVector3 &V3,
GREAL margin)
{
m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
m_min[0] -= margin;
m_min[1] -= margin;
m_min[2] -= margin;
m_max[0] += margin;
m_max[1] += margin;
m_max[2] += margin;
}
GIM_AABB(const GIM_AABB &other) : m_min(other.m_min), m_max(other.m_max)
{
}
GIM_AABB(const GIM_AABB &other, btScalar margin) : m_min(other.m_min), m_max(other.m_max)
{
m_min[0] -= margin;
m_min[1] -= margin;
m_min[2] -= margin;
m_max[0] += margin;
m_max[1] += margin;
m_max[2] += margin;
}
SIMD_FORCE_INLINE void invalidate()
{
m_min[0] = G_REAL_INFINITY;
m_min[1] = G_REAL_INFINITY;
m_min[2] = G_REAL_INFINITY;
m_max[0] = -G_REAL_INFINITY;
m_max[1] = -G_REAL_INFINITY;
m_max[2] = -G_REAL_INFINITY;
}
SIMD_FORCE_INLINE void increment_margin(btScalar margin)
{
m_min[0] -= margin;
m_min[1] -= margin;
m_min[2] -= margin;
m_max[0] += margin;
m_max[1] += margin;
m_max[2] += margin;
}
SIMD_FORCE_INLINE void copy_with_margin(const GIM_AABB &other, btScalar margin)
{
m_min[0] = other.m_min[0] - margin;
m_min[1] = other.m_min[1] - margin;
m_min[2] = other.m_min[2] - margin;
m_max[0] = other.m_max[0] + margin;
m_max[1] = other.m_max[1] + margin;
m_max[2] = other.m_max[2] + margin;
}
template <typename CLASS_POINT>
SIMD_FORCE_INLINE void calc_from_triangle(
const CLASS_POINT &V1,
const CLASS_POINT &V2,
const CLASS_POINT &V3)
{
m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
}
template <typename CLASS_POINT>
SIMD_FORCE_INLINE void calc_from_triangle_margin(
const CLASS_POINT &V1,
const CLASS_POINT &V2,
const CLASS_POINT &V3, btScalar margin)
{
m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
m_min[0] -= margin;
m_min[1] -= margin;
m_min[2] -= margin;
m_max[0] += margin;
m_max[1] += margin;
m_max[2] += margin;
}
//! Apply a transform to an AABB
SIMD_FORCE_INLINE void appy_transform(const btTransform &trans)
{
btVector3 center = (m_max + m_min) * 0.5f;
btVector3 extends = m_max - center;
// Compute new center
center = trans(center);
btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
trans.getBasis().getRow(1).absolute(),
trans.getBasis().getRow(2).absolute());
m_min = center - textends;
m_max = center + textends;
}
//! Merges a Box
SIMD_FORCE_INLINE void merge(const GIM_AABB &box)
{
m_min[0] = GIM_MIN(m_min[0], box.m_min[0]);
m_min[1] = GIM_MIN(m_min[1], box.m_min[1]);
m_min[2] = GIM_MIN(m_min[2], box.m_min[2]);
m_max[0] = GIM_MAX(m_max[0], box.m_max[0]);
m_max[1] = GIM_MAX(m_max[1], box.m_max[1]);
m_max[2] = GIM_MAX(m_max[2], box.m_max[2]);
}
//! Merges a point
template <typename CLASS_POINT>
SIMD_FORCE_INLINE void merge_point(const CLASS_POINT &point)
{
m_min[0] = GIM_MIN(m_min[0], point[0]);
m_min[1] = GIM_MIN(m_min[1], point[1]);
m_min[2] = GIM_MIN(m_min[2], point[2]);
m_max[0] = GIM_MAX(m_max[0], point[0]);
m_max[1] = GIM_MAX(m_max[1], point[1]);
m_max[2] = GIM_MAX(m_max[2], point[2]);
}
//! Gets the extend and center
SIMD_FORCE_INLINE void get_center_extend(btVector3 &center, btVector3 &extend) const
{
center = (m_max + m_min) * 0.5f;
extend = m_max - center;
}
//! Finds the intersecting box between this box and the other.
SIMD_FORCE_INLINE void find_intersection(const GIM_AABB &other, GIM_AABB &intersection) const
{
intersection.m_min[0] = GIM_MAX(other.m_min[0], m_min[0]);
intersection.m_min[1] = GIM_MAX(other.m_min[1], m_min[1]);
intersection.m_min[2] = GIM_MAX(other.m_min[2], m_min[2]);
intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]);
intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]);
intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]);
}
SIMD_FORCE_INLINE bool has_collision(const GIM_AABB &other) const
{
if (m_min[0] > other.m_max[0] ||
m_max[0] < other.m_min[0] ||
m_min[1] > other.m_max[1] ||
m_max[1] < other.m_min[1] ||
m_min[2] > other.m_max[2] ||
m_max[2] < other.m_min[2])
{
return false;
}
return true;
}
/*! \brief Finds the Ray intersection parameter.
\param aabb Aligned box
\param vorigin A vec3f with the origin of the ray
\param vdir A vec3f with the direction of the ray
*/
SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir)
{
btVector3 extents, center;
this->get_center_extend(center, extents);
;
btScalar Dx = vorigin[0] - center[0];
if (GIM_GREATER(Dx, extents[0]) && Dx * vdir[0] >= 0.0f) return false;
btScalar Dy = vorigin[1] - center[1];
if (GIM_GREATER(Dy, extents[1]) && Dy * vdir[1] >= 0.0f) return false;
btScalar Dz = vorigin[2] - center[2];
if (GIM_GREATER(Dz, extents[2]) && Dz * vdir[2] >= 0.0f) return false;
btScalar f = vdir[1] * Dz - vdir[2] * Dy;
if (btFabs(f) > extents[1] * btFabs(vdir[2]) + extents[2] * btFabs(vdir[1])) return false;
f = vdir[2] * Dx - vdir[0] * Dz;
if (btFabs(f) > extents[0] * btFabs(vdir[2]) + extents[2] * btFabs(vdir[0])) return false;
f = vdir[0] * Dy - vdir[1] * Dx;
if (btFabs(f) > extents[0] * btFabs(vdir[1]) + extents[1] * btFabs(vdir[0])) return false;
return true;
}
SIMD_FORCE_INLINE void projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const
{
btVector3 center = (m_max + m_min) * 0.5f;
btVector3 extend = m_max - center;
btScalar _fOrigin = direction.dot(center);
btScalar _fMaximumExtent = extend.dot(direction.absolute());
vmin = _fOrigin - _fMaximumExtent;
vmax = _fOrigin + _fMaximumExtent;
}
SIMD_FORCE_INLINE ePLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
{
btScalar _fmin, _fmax;
this->projection_interval(plane, _fmin, _fmax);
if (plane[3] > _fmax + BOX_PLANE_EPSILON)
{
return G_BACK_PLANE; // 0
}
if (plane[3] + BOX_PLANE_EPSILON >= _fmin)
{
return G_COLLIDE_PLANE; //1
}
return G_FRONT_PLANE; //2
}
SIMD_FORCE_INLINE bool overlapping_trans_conservative(const GIM_AABB &box, btTransform &trans1_to_0)
{
GIM_AABB tbox = box;
tbox.appy_transform(trans1_to_0);
return has_collision(tbox);
}
//! transcache is the transformation cache from box to this AABB
SIMD_FORCE_INLINE bool overlapping_trans_cache(
const GIM_AABB &box, const GIM_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest)
{
//Taken from OPCODE
btVector3 ea, eb; //extends
btVector3 ca, cb; //extends
get_center_extend(ca, ea);
box.get_center_extend(cb, eb);
btVector3 T;
btScalar t, t2;
int i;
// Class I : A's basis vectors
for (i = 0; i < 3; i++)
{
T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
t = transcache.m_AR[i].dot(eb) + ea[i];
if (GIM_GREATER(T[i], t)) return false;
}
// Class II : B's basis vectors
for (i = 0; i < 3; i++)
{
t = MAT_DOT_COL(transcache.m_R1to0, T, i);
t2 = MAT_DOT_COL(transcache.m_AR, ea, i) + eb[i];
if (GIM_GREATER(t, t2)) return false;
}
// Class III : 9 cross products
if (fulltest)
{
int j, m, n, o, p, q, r;
for (i = 0; i < 3; i++)
{
m = (i + 1) % 3;
n = (i + 2) % 3;
o = i == 0 ? 1 : 0;
p = i == 2 ? 1 : 2;
for (j = 0; j < 3; j++)
{
q = j == 2 ? 1 : 2;
r = j == 0 ? 1 : 0;
t = T[n] * transcache.m_R1to0[m][j] - T[m] * transcache.m_R1to0[n][j];
t2 = ea[o] * transcache.m_AR[p][j] + ea[p] * transcache.m_AR[o][j] +
eb[r] * transcache.m_AR[i][q] + eb[q] * transcache.m_AR[i][r];
if (GIM_GREATER(t, t2)) return false;
}
}
}
return true;
}
//! Simple test for planes.
SIMD_FORCE_INLINE bool collide_plane(
const btVector4 &plane)
{
ePLANE_INTERSECTION_TYPE classify = plane_classify(plane);
return (classify == G_COLLIDE_PLANE);
}
//! test for a triangle, with edges
SIMD_FORCE_INLINE bool collide_triangle_exact(
const btVector3 &p1,
const btVector3 &p2,
const btVector3 &p3,
const btVector4 &triangle_plane)
{
if (!collide_plane(triangle_plane)) return false;
btVector3 center, extends;
this->get_center_extend(center, extends);
const btVector3 v1(p1 - center);
const btVector3 v2(p2 - center);
const btVector3 v3(p3 - center);
//First axis
btVector3 diff(v2 - v1);
btVector3 abs_diff = diff.absolute();
//Test With X axis
TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v1, v3, extends);
//Test With Y axis
TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v1, v3, extends);
//Test With Z axis
TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v1, v3, extends);
diff = v3 - v2;
abs_diff = diff.absolute();
//Test With X axis
TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v2, v1, extends);
//Test With Y axis
TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v2, v1, extends);
//Test With Z axis
TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v2, v1, extends);
diff = v1 - v3;
abs_diff = diff.absolute();
//Test With X axis
TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v3, v2, extends);
//Test With Y axis
TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v3, v2, extends);
//Test With Z axis
TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v3, v2, extends);
return true;
}
};
#ifndef BT_BOX_COLLISION_H_INCLUDED
//! Compairison of transformation objects
SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform &t1, const btTransform &t2)
{
if (!(t1.getOrigin() == t2.getOrigin())) return false;
if (!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0))) return false;
if (!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1))) return false;
if (!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2))) return false;
return true;
}
#endif
#endif // GIM_BOX_COLLISION_H_INCLUDED