2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2014-02-10 01:10:30 +00:00
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Import('env')
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2016-10-30 17:57:40 +00:00
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common_win = [
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2016-10-30 17:44:57 +00:00
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"context_gl_win.cpp",
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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"tcp_server_winsock.cpp",
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"packet_peer_udp_winsock.cpp",
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"stream_peer_winsock.cpp",
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"joystick.cpp",
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2014-02-10 01:10:30 +00:00
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]
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2016-10-30 17:57:40 +00:00
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restarget = "godot_res" + env["OBJSUFFIX"]
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2015-11-24 13:42:05 +00:00
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2016-10-30 17:57:40 +00:00
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obj = env.RES(restarget, 'godot_res.rc')
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2015-11-24 13:42:05 +00:00
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common_win.append(obj)
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2015-11-08 22:53:58 +00:00
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2016-10-30 17:57:40 +00:00
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env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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2015-05-03 21:18:56 +00:00
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2015-11-08 22:53:58 +00:00
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# Microsoft Visual Studio Project Generation
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2016-10-30 17:57:40 +00:00
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if (env['vsproj']) == "yes":
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2016-10-30 17:44:57 +00:00
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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