2022-06-30 02:14:07 +00:00
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef COMPUTE_SHADER_GLSL_RAW_H
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#define COMPUTE_SHADER_GLSL_RAW_H
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static const char compute_shader_glsl[] = {
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2024-07-31 19:15:56 +00:00
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R"<!>(#[compute]
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#version 450
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#VERSION_DEFINES
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#define M_PI 3.14159265359
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void main() {
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vec3 static_light = vec3(0, 1, 0);
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}
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)<!>"
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2022-06-30 02:14:07 +00:00
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};
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#endif
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