godot/tests/python_build/fixtures/glsl/compute_expected_full.glsl

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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef COMPUTE_SHADER_GLSL_RAW_H
#define COMPUTE_SHADER_GLSL_RAW_H
static const char compute_shader_glsl[] = {
R"<!>(#[compute]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
void main() {
vec3 static_light = vec3(0, 1, 0);
}
)<!>"
};
#endif