2016-04-11 21:22:14 +00:00
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/*************************************************************************/
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2021-01-26 09:06:29 +00:00
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/* javascript_singleton.h */
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2016-04-11 21:22:14 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-04-11 21:22:14 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2016-04-11 21:22:14 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2021-01-26 09:06:29 +00:00
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#ifndef JAVASCRIPT_SINGLETON_H
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#define JAVASCRIPT_SINGLETON_H
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2016-04-11 21:22:14 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/object/class_db.h"
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2021-06-04 16:03:15 +00:00
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#include "core/object/ref_counted.h"
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class JavaScriptObject : public RefCounted {
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private:
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GDCLASS(JavaScriptObject, RefCounted);
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protected:
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virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
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virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
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virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
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};
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class JavaScript : public Object {
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private:
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GDCLASS(JavaScript, Object);
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static JavaScript *singleton;
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protected:
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static void _bind_methods();
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public:
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Variant eval(const String &p_code, bool p_use_global_exec_context = false);
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Ref<JavaScriptObject> get_interface(const String &p_interface);
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Ref<JavaScriptObject> create_callback(const Callable &p_callable);
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Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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2021-05-19 13:53:04 +00:00
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void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
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static JavaScript *get_singleton();
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JavaScript();
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~JavaScript();
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};
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#endif // JAVASCRIPT_SINGLETON_H
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