2019-09-27 02:16:44 +00:00
// basisu_gpu_texture.cpp
// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
# include "basisu_gpu_texture.h"
# include "basisu_enc.h"
# include "basisu_pvrtc1_4.h"
# include "basisu_astc_decomp.h"
namespace basisu
{
const int8_t g_etc2_eac_tables [ 16 ] [ 8 ] =
{
{ - 3 , - 6 , - 9 , - 15 , 2 , 5 , 8 , 14 } , { - 3 , - 7 , - 10 , - 13 , 2 , 6 , 9 , 12 } , { - 2 , - 5 , - 8 , - 13 , 1 , 4 , 7 , 12 } , { - 2 , - 4 , - 6 , - 13 , 1 , 3 , 5 , 12 } ,
{ - 3 , - 6 , - 8 , - 12 , 2 , 5 , 7 , 11 } , { - 3 , - 7 , - 9 , - 11 , 2 , 6 , 8 , 10 } , { - 4 , - 7 , - 8 , - 11 , 3 , 6 , 7 , 10 } , { - 3 , - 5 , - 8 , - 11 , 2 , 4 , 7 , 10 } ,
{ - 2 , - 6 , - 8 , - 10 , 1 , 5 , 7 , 9 } , { - 2 , - 5 , - 8 , - 10 , 1 , 4 , 7 , 9 } , { - 2 , - 4 , - 8 , - 10 , 1 , 3 , 7 , 9 } , { - 2 , - 5 , - 7 , - 10 , 1 , 4 , 6 , 9 } ,
{ - 3 , - 4 , - 7 , - 10 , 2 , 3 , 6 , 9 } , { - 1 , - 2 , - 3 , - 10 , 0 , 1 , 2 , 9 } , { - 4 , - 6 , - 8 , - 9 , 3 , 5 , 7 , 8 } , { - 3 , - 5 , - 7 , - 9 , 2 , 4 , 6 , 8 }
} ;
struct eac_a8_block
{
uint16_t m_base : 8 ;
uint16_t m_table : 4 ;
uint16_t m_multiplier : 4 ;
uint8_t m_selectors [ 6 ] ;
inline uint32_t get_selector ( uint32_t x , uint32_t y , uint64_t selector_bits ) const
{
assert ( ( x < 4 ) & & ( y < 4 ) ) ;
return static_cast < uint32_t > ( ( selector_bits > > ( 45 - ( y + x * 4 ) * 3 ) ) & 7 ) ;
}
inline uint64_t get_selector_bits ( ) const
{
uint64_t pixels = ( ( uint64_t ) m_selectors [ 0 ] < < 40 ) | ( ( uint64_t ) m_selectors [ 1 ] < < 32 ) | ( ( uint64_t ) m_selectors [ 2 ] < < 24 ) | ( ( uint64_t ) m_selectors [ 3 ] < < 16 ) | ( ( uint64_t ) m_selectors [ 4 ] < < 8 ) | m_selectors [ 5 ] ;
return pixels ;
}
} ;
void unpack_etc2_eac ( const void * pBlock_bits , color_rgba * pPixels )
{
static_assert ( sizeof ( eac_a8_block ) = = 8 , " sizeof(eac_a8_block) == 8 " ) ;
const eac_a8_block * pBlock = static_cast < const eac_a8_block * > ( pBlock_bits ) ;
const int8_t * pTable = g_etc2_eac_tables [ pBlock - > m_table ] ;
const uint64_t selector_bits = pBlock - > get_selector_bits ( ) ;
const int32_t base = pBlock - > m_base ;
const int32_t mul = pBlock - > m_multiplier ;
pPixels [ 0 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 0 , 0 , selector_bits ) ] * mul ) ;
pPixels [ 1 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 1 , 0 , selector_bits ) ] * mul ) ;
pPixels [ 2 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 2 , 0 , selector_bits ) ] * mul ) ;
pPixels [ 3 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 3 , 0 , selector_bits ) ] * mul ) ;
pPixels [ 4 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 0 , 1 , selector_bits ) ] * mul ) ;
pPixels [ 5 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 1 , 1 , selector_bits ) ] * mul ) ;
pPixels [ 6 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 2 , 1 , selector_bits ) ] * mul ) ;
pPixels [ 7 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 3 , 1 , selector_bits ) ] * mul ) ;
pPixels [ 8 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 0 , 2 , selector_bits ) ] * mul ) ;
pPixels [ 9 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 1 , 2 , selector_bits ) ] * mul ) ;
pPixels [ 10 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 2 , 2 , selector_bits ) ] * mul ) ;
pPixels [ 11 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 3 , 2 , selector_bits ) ] * mul ) ;
pPixels [ 12 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 0 , 3 , selector_bits ) ] * mul ) ;
pPixels [ 13 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 1 , 3 , selector_bits ) ] * mul ) ;
pPixels [ 14 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 2 , 3 , selector_bits ) ] * mul ) ;
pPixels [ 15 ] . a = clamp255 ( base + pTable [ pBlock - > get_selector ( 3 , 3 , selector_bits ) ] * mul ) ;
}
struct bc1_block
{
enum { cTotalEndpointBytes = 2 , cTotalSelectorBytes = 4 } ;
uint8_t m_low_color [ cTotalEndpointBytes ] ;
uint8_t m_high_color [ cTotalEndpointBytes ] ;
uint8_t m_selectors [ cTotalSelectorBytes ] ;
inline uint32_t get_high_color ( ) const { return m_high_color [ 0 ] | ( m_high_color [ 1 ] < < 8U ) ; }
inline uint32_t get_low_color ( ) const { return m_low_color [ 0 ] | ( m_low_color [ 1 ] < < 8U ) ; }
static void unpack_color ( uint32_t c , uint32_t & r , uint32_t & g , uint32_t & b )
{
r = ( c > > 11 ) & 31 ;
g = ( c > > 5 ) & 63 ;
b = c & 31 ;
r = ( r < < 3 ) | ( r > > 2 ) ;
g = ( g < < 2 ) | ( g > > 4 ) ;
b = ( b < < 3 ) | ( b > > 2 ) ;
}
inline uint32_t get_selector ( uint32_t x , uint32_t y ) const { assert ( ( x < 4U ) & & ( y < 4U ) ) ; return ( m_selectors [ y ] > > ( x * 2 ) ) & 3 ; }
} ;
// Returns true if the block uses 3 color punchthrough alpha mode.
bool unpack_bc1 ( const void * pBlock_bits , color_rgba * pPixels , bool set_alpha )
{
static_assert ( sizeof ( bc1_block ) = = 8 , " sizeof(bc1_block) == 8 " ) ;
const bc1_block * pBlock = static_cast < const bc1_block * > ( pBlock_bits ) ;
const uint32_t l = pBlock - > get_low_color ( ) ;
const uint32_t h = pBlock - > get_high_color ( ) ;
color_rgba c [ 4 ] ;
uint32_t r0 , g0 , b0 , r1 , g1 , b1 ;
bc1_block : : unpack_color ( l , r0 , g0 , b0 ) ;
bc1_block : : unpack_color ( h , r1 , g1 , b1 ) ;
bool used_punchthrough = false ;
if ( l > h )
{
c [ 0 ] . set_noclamp_rgba ( r0 , g0 , b0 , 255 ) ;
c [ 1 ] . set_noclamp_rgba ( r1 , g1 , b1 , 255 ) ;
c [ 2 ] . set_noclamp_rgba ( ( r0 * 2 + r1 ) / 3 , ( g0 * 2 + g1 ) / 3 , ( b0 * 2 + b1 ) / 3 , 255 ) ;
c [ 3 ] . set_noclamp_rgba ( ( r1 * 2 + r0 ) / 3 , ( g1 * 2 + g0 ) / 3 , ( b1 * 2 + b0 ) / 3 , 255 ) ;
}
else
{
c [ 0 ] . set_noclamp_rgba ( r0 , g0 , b0 , 255 ) ;
c [ 1 ] . set_noclamp_rgba ( r1 , g1 , b1 , 255 ) ;
c [ 2 ] . set_noclamp_rgba ( ( r0 + r1 ) / 2 , ( g0 + g1 ) / 2 , ( b0 + b1 ) / 2 , 255 ) ;
c [ 3 ] . set_noclamp_rgba ( 0 , 0 , 0 , 0 ) ;
used_punchthrough = true ;
}
if ( set_alpha )
{
for ( uint32_t y = 0 ; y < 4 ; y + + , pPixels + = 4 )
{
pPixels [ 0 ] = c [ pBlock - > get_selector ( 0 , y ) ] ;
pPixels [ 1 ] = c [ pBlock - > get_selector ( 1 , y ) ] ;
pPixels [ 2 ] = c [ pBlock - > get_selector ( 2 , y ) ] ;
pPixels [ 3 ] = c [ pBlock - > get_selector ( 3 , y ) ] ;
}
}
else
{
for ( uint32_t y = 0 ; y < 4 ; y + + , pPixels + = 4 )
{
pPixels [ 0 ] . set_rgb ( c [ pBlock - > get_selector ( 0 , y ) ] ) ;
pPixels [ 1 ] . set_rgb ( c [ pBlock - > get_selector ( 1 , y ) ] ) ;
pPixels [ 2 ] . set_rgb ( c [ pBlock - > get_selector ( 2 , y ) ] ) ;
pPixels [ 3 ] . set_rgb ( c [ pBlock - > get_selector ( 3 , y ) ] ) ;
}
}
return used_punchthrough ;
}
struct bc4_block
{
enum { cBC4SelectorBits = 3 , cTotalSelectorBytes = 6 , cMaxSelectorValues = 8 } ;
uint8_t m_endpoints [ 2 ] ;
uint8_t m_selectors [ cTotalSelectorBytes ] ;
inline uint32_t get_low_alpha ( ) const { return m_endpoints [ 0 ] ; }
inline uint32_t get_high_alpha ( ) const { return m_endpoints [ 1 ] ; }
inline bool is_alpha6_block ( ) const { return get_low_alpha ( ) < = get_high_alpha ( ) ; }
inline uint64_t get_selector_bits ( ) const
{
return ( ( uint64_t ) ( ( uint32_t ) m_selectors [ 0 ] | ( ( uint32_t ) m_selectors [ 1 ] < < 8U ) | ( ( uint32_t ) m_selectors [ 2 ] < < 16U ) | ( ( uint32_t ) m_selectors [ 3 ] < < 24U ) ) ) |
( ( ( uint64_t ) m_selectors [ 4 ] ) < < 32U ) |
( ( ( uint64_t ) m_selectors [ 5 ] ) < < 40U ) ;
}
inline uint32_t get_selector ( uint32_t x , uint32_t y , uint64_t selector_bits ) const
{
assert ( ( x < 4U ) & & ( y < 4U ) ) ;
return ( selector_bits > > ( ( ( y * 4 ) + x ) * cBC4SelectorBits ) ) & ( cMaxSelectorValues - 1 ) ;
}
static inline uint32_t get_block_values6 ( uint8_t * pDst , uint32_t l , uint32_t h )
{
pDst [ 0 ] = static_cast < uint8_t > ( l ) ;
pDst [ 1 ] = static_cast < uint8_t > ( h ) ;
pDst [ 2 ] = static_cast < uint8_t > ( ( l * 4 + h ) / 5 ) ;
pDst [ 3 ] = static_cast < uint8_t > ( ( l * 3 + h * 2 ) / 5 ) ;
pDst [ 4 ] = static_cast < uint8_t > ( ( l * 2 + h * 3 ) / 5 ) ;
pDst [ 5 ] = static_cast < uint8_t > ( ( l + h * 4 ) / 5 ) ;
pDst [ 6 ] = 0 ;
pDst [ 7 ] = 255 ;
return 6 ;
}
static inline uint32_t get_block_values8 ( uint8_t * pDst , uint32_t l , uint32_t h )
{
pDst [ 0 ] = static_cast < uint8_t > ( l ) ;
pDst [ 1 ] = static_cast < uint8_t > ( h ) ;
pDst [ 2 ] = static_cast < uint8_t > ( ( l * 6 + h ) / 7 ) ;
pDst [ 3 ] = static_cast < uint8_t > ( ( l * 5 + h * 2 ) / 7 ) ;
pDst [ 4 ] = static_cast < uint8_t > ( ( l * 4 + h * 3 ) / 7 ) ;
pDst [ 5 ] = static_cast < uint8_t > ( ( l * 3 + h * 4 ) / 7 ) ;
pDst [ 6 ] = static_cast < uint8_t > ( ( l * 2 + h * 5 ) / 7 ) ;
pDst [ 7 ] = static_cast < uint8_t > ( ( l + h * 6 ) / 7 ) ;
return 8 ;
}
static inline uint32_t get_block_values ( uint8_t * pDst , uint32_t l , uint32_t h )
{
if ( l > h )
return get_block_values8 ( pDst , l , h ) ;
else
return get_block_values6 ( pDst , l , h ) ;
}
} ;
void unpack_bc4 ( const void * pBlock_bits , uint8_t * pPixels , uint32_t stride )
{
static_assert ( sizeof ( bc4_block ) = = 8 , " sizeof(bc4_block) == 8 " ) ;
const bc4_block * pBlock = static_cast < const bc4_block * > ( pBlock_bits ) ;
uint8_t sel_values [ 8 ] ;
bc4_block : : get_block_values ( sel_values , pBlock - > get_low_alpha ( ) , pBlock - > get_high_alpha ( ) ) ;
const uint64_t selector_bits = pBlock - > get_selector_bits ( ) ;
for ( uint32_t y = 0 ; y < 4 ; y + + , pPixels + = ( stride * 4U ) )
{
pPixels [ 0 ] = sel_values [ pBlock - > get_selector ( 0 , y , selector_bits ) ] ;
pPixels [ stride * 1 ] = sel_values [ pBlock - > get_selector ( 1 , y , selector_bits ) ] ;
pPixels [ stride * 2 ] = sel_values [ pBlock - > get_selector ( 2 , y , selector_bits ) ] ;
pPixels [ stride * 3 ] = sel_values [ pBlock - > get_selector ( 3 , y , selector_bits ) ] ;
}
}
// Returns false if the block uses 3-color punchthrough alpha mode, which isn't supported on some GPU's for BC3.
bool unpack_bc3 ( const void * pBlock_bits , color_rgba * pPixels )
{
bool success = true ;
if ( unpack_bc1 ( ( const uint8_t * ) pBlock_bits + sizeof ( bc4_block ) , pPixels , true ) )
success = false ;
unpack_bc4 ( pBlock_bits , & pPixels [ 0 ] . a , sizeof ( color_rgba ) ) ;
return success ;
}
// writes RG
void unpack_bc5 ( const void * pBlock_bits , color_rgba * pPixels )
{
unpack_bc4 ( pBlock_bits , & pPixels [ 0 ] . r , sizeof ( color_rgba ) ) ;
unpack_bc4 ( ( const uint8_t * ) pBlock_bits + sizeof ( bc4_block ) , & pPixels [ 0 ] . g , sizeof ( color_rgba ) ) ;
}
// ATC isn't officially documented, so I'm assuming these references:
// http://www.guildsoftware.com/papers/2012.Converting.DXTC.to.ATC.pdf
// https://github.com/Triang3l/S3TConv/blob/master/s3tconv_atitc.c
// The paper incorrectly says the ATC lerp factors are 1/3 and 2/3, but they are actually 3/8 and 5/8.
void unpack_atc ( const void * pBlock_bits , color_rgba * pPixels )
{
const uint8_t * pBytes = static_cast < const uint8_t * > ( pBlock_bits ) ;
const uint16_t color0 = pBytes [ 0 ] | ( pBytes [ 1 ] < < 8U ) ;
const uint16_t color1 = pBytes [ 2 ] | ( pBytes [ 3 ] < < 8U ) ;
uint32_t sels = pBytes [ 4 ] | ( pBytes [ 5 ] < < 8U ) | ( pBytes [ 6 ] < < 16U ) | ( pBytes [ 7 ] < < 24U ) ;
const bool mode = ( color0 & 0x8000 ) ! = 0 ;
color_rgba c [ 4 ] ;
c [ 0 ] . set ( ( color0 > > 10 ) & 31 , ( color0 > > 5 ) & 31 , color0 & 31 , 255 ) ;
c [ 0 ] . r = ( c [ 0 ] . r < < 3 ) | ( c [ 0 ] . r > > 2 ) ;
c [ 0 ] . g = ( c [ 0 ] . g < < 3 ) | ( c [ 0 ] . g > > 2 ) ;
c [ 0 ] . b = ( c [ 0 ] . b < < 3 ) | ( c [ 0 ] . b > > 2 ) ;
c [ 3 ] . set ( ( color1 > > 11 ) & 31 , ( color1 > > 5 ) & 63 , color1 & 31 , 255 ) ;
c [ 3 ] . r = ( c [ 3 ] . r < < 3 ) | ( c [ 3 ] . r > > 2 ) ;
c [ 3 ] . g = ( c [ 3 ] . g < < 2 ) | ( c [ 3 ] . g > > 4 ) ;
c [ 3 ] . b = ( c [ 3 ] . b < < 3 ) | ( c [ 3 ] . b > > 2 ) ;
if ( mode )
{
c [ 1 ] . set ( std : : max ( 0 , c [ 0 ] . r - ( c [ 3 ] . r > > 2 ) ) , std : : max ( 0 , c [ 0 ] . g - ( c [ 3 ] . g > > 2 ) ) , std : : max ( 0 , c [ 0 ] . b - ( c [ 3 ] . b > > 2 ) ) , 255 ) ;
c [ 2 ] = c [ 0 ] ;
c [ 0 ] . set ( 0 , 0 , 0 , 255 ) ;
}
else
{
c [ 1 ] . r = ( c [ 0 ] . r * 5 + c [ 3 ] . r * 3 ) > > 3 ;
c [ 1 ] . g = ( c [ 0 ] . g * 5 + c [ 3 ] . g * 3 ) > > 3 ;
c [ 1 ] . b = ( c [ 0 ] . b * 5 + c [ 3 ] . b * 3 ) > > 3 ;
c [ 2 ] . r = ( c [ 0 ] . r * 3 + c [ 3 ] . r * 5 ) > > 3 ;
c [ 2 ] . g = ( c [ 0 ] . g * 3 + c [ 3 ] . g * 5 ) > > 3 ;
c [ 2 ] . b = ( c [ 0 ] . b * 3 + c [ 3 ] . b * 5 ) > > 3 ;
}
for ( uint32_t i = 0 ; i < 16 ; i + + )
{
const uint32_t s = sels & 3 ;
pPixels [ i ] = c [ s ] ;
sels > > = 2 ;
}
}
struct bc7_mode_6
{
struct
{
uint64_t m_mode : 7 ;
uint64_t m_r0 : 7 ;
uint64_t m_r1 : 7 ;
uint64_t m_g0 : 7 ;
uint64_t m_g1 : 7 ;
uint64_t m_b0 : 7 ;
uint64_t m_b1 : 7 ;
uint64_t m_a0 : 7 ;
uint64_t m_a1 : 7 ;
uint64_t m_p0 : 1 ;
} m_lo ;
union
{
struct
{
uint64_t m_p1 : 1 ;
uint64_t m_s00 : 3 ;
uint64_t m_s10 : 4 ;
uint64_t m_s20 : 4 ;
uint64_t m_s30 : 4 ;
uint64_t m_s01 : 4 ;
uint64_t m_s11 : 4 ;
uint64_t m_s21 : 4 ;
uint64_t m_s31 : 4 ;
uint64_t m_s02 : 4 ;
uint64_t m_s12 : 4 ;
uint64_t m_s22 : 4 ;
uint64_t m_s32 : 4 ;
uint64_t m_s03 : 4 ;
uint64_t m_s13 : 4 ;
uint64_t m_s23 : 4 ;
uint64_t m_s33 : 4 ;
} m_hi ;
uint64_t m_hi_bits ;
} ;
} ;
static const uint32_t g_bc7_weights4 [ 16 ] = { 0 , 4 , 9 , 13 , 17 , 21 , 26 , 30 , 34 , 38 , 43 , 47 , 51 , 55 , 60 , 64 } ;
// The transcoder only outputs mode 6 at the moment, so this is easy.
bool unpack_bc7_mode6 ( const void * pBlock_bits , color_rgba * pPixels )
{
static_assert ( sizeof ( bc7_mode_6 ) = = 16 , " sizeof(bc7_mode_6) == 16 " ) ;
const bc7_mode_6 & block = * static_cast < const bc7_mode_6 * > ( pBlock_bits ) ;
if ( block . m_lo . m_mode ! = ( 1 < < 6 ) )
return false ;
const uint32_t r0 = ( uint32_t ) ( ( block . m_lo . m_r0 < < 1 ) | block . m_lo . m_p0 ) ;
const uint32_t g0 = ( uint32_t ) ( ( block . m_lo . m_g0 < < 1 ) | block . m_lo . m_p0 ) ;
const uint32_t b0 = ( uint32_t ) ( ( block . m_lo . m_b0 < < 1 ) | block . m_lo . m_p0 ) ;
const uint32_t a0 = ( uint32_t ) ( ( block . m_lo . m_a0 < < 1 ) | block . m_lo . m_p0 ) ;
const uint32_t r1 = ( uint32_t ) ( ( block . m_lo . m_r1 < < 1 ) | block . m_hi . m_p1 ) ;
const uint32_t g1 = ( uint32_t ) ( ( block . m_lo . m_g1 < < 1 ) | block . m_hi . m_p1 ) ;
const uint32_t b1 = ( uint32_t ) ( ( block . m_lo . m_b1 < < 1 ) | block . m_hi . m_p1 ) ;
const uint32_t a1 = ( uint32_t ) ( ( block . m_lo . m_a1 < < 1 ) | block . m_hi . m_p1 ) ;
color_rgba vals [ 16 ] ;
for ( uint32_t i = 0 ; i < 16 ; i + + )
{
const uint32_t w = g_bc7_weights4 [ i ] ;
const uint32_t iw = 64 - w ;
vals [ i ] . set_noclamp_rgba (
( r0 * iw + r1 * w + 32 ) > > 6 ,
( g0 * iw + g1 * w + 32 ) > > 6 ,
( b0 * iw + b1 * w + 32 ) > > 6 ,
( a0 * iw + a1 * w + 32 ) > > 6 ) ;
}
pPixels [ 0 ] = vals [ block . m_hi . m_s00 ] ;
pPixels [ 1 ] = vals [ block . m_hi . m_s10 ] ;
pPixels [ 2 ] = vals [ block . m_hi . m_s20 ] ;
pPixels [ 3 ] = vals [ block . m_hi . m_s30 ] ;
pPixels [ 4 ] = vals [ block . m_hi . m_s01 ] ;
pPixels [ 5 ] = vals [ block . m_hi . m_s11 ] ;
pPixels [ 6 ] = vals [ block . m_hi . m_s21 ] ;
pPixels [ 7 ] = vals [ block . m_hi . m_s31 ] ;
pPixels [ 8 ] = vals [ block . m_hi . m_s02 ] ;
pPixels [ 9 ] = vals [ block . m_hi . m_s12 ] ;
pPixels [ 10 ] = vals [ block . m_hi . m_s22 ] ;
pPixels [ 11 ] = vals [ block . m_hi . m_s32 ] ;
pPixels [ 12 ] = vals [ block . m_hi . m_s03 ] ;
pPixels [ 13 ] = vals [ block . m_hi . m_s13 ] ;
pPixels [ 14 ] = vals [ block . m_hi . m_s23 ] ;
pPixels [ 15 ] = vals [ block . m_hi . m_s33 ] ;
return true ;
}
static inline uint32_t get_block_bits ( const uint8_t * pBytes , uint32_t bit_ofs , uint32_t bits_wanted )
{
assert ( bits_wanted < 32 ) ;
uint32_t v = 0 ;
uint32_t total_bits = 0 ;
while ( total_bits < bits_wanted )
{
uint32_t k = pBytes [ bit_ofs > > 3 ] ;
k > > = ( bit_ofs & 7 ) ;
uint32_t num_bits_in_byte = 8 - ( bit_ofs & 7 ) ;
v | = ( k < < total_bits ) ;
total_bits + = num_bits_in_byte ;
bit_ofs + = num_bits_in_byte ;
}
return v & ( ( 1 < < bits_wanted ) - 1 ) ;
}
struct bc7_mode_5
{
union
{
struct
{
uint64_t m_mode : 6 ;
uint64_t m_rot : 2 ;
uint64_t m_r0 : 7 ;
uint64_t m_r1 : 7 ;
uint64_t m_g0 : 7 ;
uint64_t m_g1 : 7 ;
uint64_t m_b0 : 7 ;
uint64_t m_b1 : 7 ;
uint64_t m_a0 : 8 ;
uint64_t m_a1_0 : 6 ;
} m_lo ;
uint64_t m_lo_bits ;
} ;
union
{
struct
{
uint64_t m_a1_1 : 2 ;
// bit 2
uint64_t m_c00 : 1 ;
uint64_t m_c10 : 2 ;
uint64_t m_c20 : 2 ;
uint64_t m_c30 : 2 ;
uint64_t m_c01 : 2 ;
uint64_t m_c11 : 2 ;
uint64_t m_c21 : 2 ;
uint64_t m_c31 : 2 ;
uint64_t m_c02 : 2 ;
uint64_t m_c12 : 2 ;
uint64_t m_c22 : 2 ;
uint64_t m_c32 : 2 ;
uint64_t m_c03 : 2 ;
uint64_t m_c13 : 2 ;
uint64_t m_c23 : 2 ;
uint64_t m_c33 : 2 ;
// bit 33
uint64_t m_a00 : 1 ;
uint64_t m_a10 : 2 ;
uint64_t m_a20 : 2 ;
uint64_t m_a30 : 2 ;
uint64_t m_a01 : 2 ;
uint64_t m_a11 : 2 ;
uint64_t m_a21 : 2 ;
uint64_t m_a31 : 2 ;
uint64_t m_a02 : 2 ;
uint64_t m_a12 : 2 ;
uint64_t m_a22 : 2 ;
uint64_t m_a32 : 2 ;
uint64_t m_a03 : 2 ;
uint64_t m_a13 : 2 ;
uint64_t m_a23 : 2 ;
uint64_t m_a33 : 2 ;
} m_hi ;
uint64_t m_hi_bits ;
} ;
color_rgba get_low_color ( ) const
{
return color_rgba ( cNoClamp ,
( int ) ( ( m_lo . m_r0 < < 1 ) | ( m_lo . m_r0 > > 6 ) ) ,
( int ) ( ( m_lo . m_g0 < < 1 ) | ( m_lo . m_g0 > > 6 ) ) ,
( int ) ( ( m_lo . m_b0 < < 1 ) | ( m_lo . m_b0 > > 6 ) ) ,
m_lo . m_a0 ) ;
}
color_rgba get_high_color ( ) const
{
return color_rgba ( cNoClamp ,
( int ) ( ( m_lo . m_r1 < < 1 ) | ( m_lo . m_r1 > > 6 ) ) ,
( int ) ( ( m_lo . m_g1 < < 1 ) | ( m_lo . m_g1 > > 6 ) ) ,
( int ) ( ( m_lo . m_b1 < < 1 ) | ( m_lo . m_b1 > > 6 ) ) ,
( int ) m_lo . m_a1_0 | ( ( int ) m_hi . m_a1_1 < < 6 ) ) ;
}
void get_block_colors ( color_rgba * pColors ) const
{
const color_rgba low_color ( get_low_color ( ) ) ;
const color_rgba high_color ( get_high_color ( ) ) ;
for ( uint32_t i = 0 ; i < 4 ; i + + )
{
static const uint32_t s_bc7_weights2 [ 4 ] = { 0 , 21 , 43 , 64 } ;
pColors [ i ] . set_noclamp_rgba (
( low_color . r * ( 64 - s_bc7_weights2 [ i ] ) + high_color . r * s_bc7_weights2 [ i ] + 32 ) > > 6 ,
( low_color . g * ( 64 - s_bc7_weights2 [ i ] ) + high_color . g * s_bc7_weights2 [ i ] + 32 ) > > 6 ,
( low_color . b * ( 64 - s_bc7_weights2 [ i ] ) + high_color . b * s_bc7_weights2 [ i ] + 32 ) > > 6 ,
( low_color . a * ( 64 - s_bc7_weights2 [ i ] ) + high_color . a * s_bc7_weights2 [ i ] + 32 ) > > 6 ) ;
}
}
uint32_t get_selector ( uint32_t idx , bool alpha ) const
{
const uint32_t size = ( idx = = 0 ) ? 1 : 2 ;
uint32_t ofs = alpha ? 97 : 66 ;
if ( idx )
ofs + = 1 + 2 * ( idx - 1 ) ;
return get_block_bits ( reinterpret_cast < const uint8_t * > ( this ) , ofs , size ) ;
}
} ;
bool unpack_bc7_mode5 ( const void * pBlock_bits , color_rgba * pPixels )
{
static_assert ( sizeof ( bc7_mode_5 ) = = 16 , " sizeof(bc7_mode_5) == 16 " ) ;
const bc7_mode_5 & block = * static_cast < const bc7_mode_5 * > ( pBlock_bits ) ;
if ( block . m_lo . m_mode ! = ( 1 < < 5 ) )
return false ;
color_rgba block_colors [ 4 ] ;
block . get_block_colors ( block_colors ) ;
const uint32_t rot = block . m_lo . m_rot ;
for ( uint32_t i = 0 ; i < 16 ; i + + )
{
const uint32_t cs = block . get_selector ( i , false ) ;
color_rgba c ( block_colors [ cs ] ) ;
const uint32_t as = block . get_selector ( i , true ) ;
c . a = block_colors [ as ] . a ;
if ( rot > 0 )
std : : swap ( c [ 3 ] , c [ rot - 1 ] ) ;
pPixels [ i ] = c ;
}
return true ;
}
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struct fxt1_block
{
union
{
struct
{
uint64_t m_t00 : 2 ;
uint64_t m_t01 : 2 ;
uint64_t m_t02 : 2 ;
uint64_t m_t03 : 2 ;
uint64_t m_t04 : 2 ;
uint64_t m_t05 : 2 ;
uint64_t m_t06 : 2 ;
uint64_t m_t07 : 2 ;
uint64_t m_t08 : 2 ;
uint64_t m_t09 : 2 ;
uint64_t m_t10 : 2 ;
uint64_t m_t11 : 2 ;
uint64_t m_t12 : 2 ;
uint64_t m_t13 : 2 ;
uint64_t m_t14 : 2 ;
uint64_t m_t15 : 2 ;
uint64_t m_t16 : 2 ;
uint64_t m_t17 : 2 ;
uint64_t m_t18 : 2 ;
uint64_t m_t19 : 2 ;
uint64_t m_t20 : 2 ;
uint64_t m_t21 : 2 ;
uint64_t m_t22 : 2 ;
uint64_t m_t23 : 2 ;
uint64_t m_t24 : 2 ;
uint64_t m_t25 : 2 ;
uint64_t m_t26 : 2 ;
uint64_t m_t27 : 2 ;
uint64_t m_t28 : 2 ;
uint64_t m_t29 : 2 ;
uint64_t m_t30 : 2 ;
uint64_t m_t31 : 2 ;
} m_lo ;
uint64_t m_lo_bits ;
uint8_t m_sels [ 8 ] ;
} ;
union
{
struct
{
# ifdef BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING
// This is the format that 3DFX's DECOMP.EXE tool expects, which I'm assuming is what the actual 3DFX hardware wanted.
// Unfortunately, color0/color1 and color2/color3 are flipped relative to the official OpenGL extension and Intel's documentation!
uint64_t m_b1 : 5 ;
uint64_t m_g1 : 5 ;
uint64_t m_r1 : 5 ;
uint64_t m_b0 : 5 ;
uint64_t m_g0 : 5 ;
uint64_t m_r0 : 5 ;
uint64_t m_b3 : 5 ;
uint64_t m_g3 : 5 ;
uint64_t m_r3 : 5 ;
uint64_t m_b2 : 5 ;
uint64_t m_g2 : 5 ;
uint64_t m_r2 : 5 ;
# else
// Intel's encoding, and the encoding in the OpenGL FXT1 spec.
uint64_t m_b0 : 5 ;
uint64_t m_g0 : 5 ;
uint64_t m_r0 : 5 ;
uint64_t m_b1 : 5 ;
uint64_t m_g1 : 5 ;
uint64_t m_r1 : 5 ;
uint64_t m_b2 : 5 ;
uint64_t m_g2 : 5 ;
uint64_t m_r2 : 5 ;
uint64_t m_b3 : 5 ;
uint64_t m_g3 : 5 ;
uint64_t m_r3 : 5 ;
# endif
uint64_t m_alpha : 1 ;
uint64_t m_glsb : 2 ;
uint64_t m_mode : 1 ;
} m_hi ;
uint64_t m_hi_bits ;
} ;
} ;
static color_rgba expand_565 ( const color_rgba & c )
{
return color_rgba ( ( c . r < < 3 ) | ( c . r > > 2 ) , ( c . g < < 2 ) | ( c . g > > 4 ) , ( c . b < < 3 ) | ( c . b > > 2 ) , 255 ) ;
}
// We only support CC_MIXED non-alpha blocks here because that's the only mode the transcoder uses at the moment.
bool unpack_fxt1 ( const void * p , color_rgba * pPixels )
{
const fxt1_block * pBlock = static_cast < const fxt1_block * > ( p ) ;
if ( pBlock - > m_hi . m_mode = = 0 )
return false ;
if ( pBlock - > m_hi . m_alpha = = 1 )
return false ;
color_rgba colors [ 4 ] ;
colors [ 0 ] . r = pBlock - > m_hi . m_r0 ;
colors [ 0 ] . g = ( uint8_t ) ( ( pBlock - > m_hi . m_g0 < < 1 ) | ( ( pBlock - > m_lo . m_t00 > > 1 ) ^ ( pBlock - > m_hi . m_glsb & 1 ) ) ) ;
colors [ 0 ] . b = pBlock - > m_hi . m_b0 ;
colors [ 0 ] . a = 255 ;
colors [ 1 ] . r = pBlock - > m_hi . m_r1 ;
colors [ 1 ] . g = ( uint8_t ) ( ( pBlock - > m_hi . m_g1 < < 1 ) | ( pBlock - > m_hi . m_glsb & 1 ) ) ;
colors [ 1 ] . b = pBlock - > m_hi . m_b1 ;
colors [ 1 ] . a = 255 ;
colors [ 2 ] . r = pBlock - > m_hi . m_r2 ;
colors [ 2 ] . g = ( uint8_t ) ( ( pBlock - > m_hi . m_g2 < < 1 ) | ( ( pBlock - > m_lo . m_t16 > > 1 ) ^ ( pBlock - > m_hi . m_glsb > > 1 ) ) ) ;
colors [ 2 ] . b = pBlock - > m_hi . m_b2 ;
colors [ 2 ] . a = 255 ;
colors [ 3 ] . r = pBlock - > m_hi . m_r3 ;
colors [ 3 ] . g = ( uint8_t ) ( ( pBlock - > m_hi . m_g3 < < 1 ) | ( pBlock - > m_hi . m_glsb > > 1 ) ) ;
colors [ 3 ] . b = pBlock - > m_hi . m_b3 ;
colors [ 3 ] . a = 255 ;
for ( uint32_t i = 0 ; i < 4 ; i + + )
colors [ i ] = expand_565 ( colors [ i ] ) ;
color_rgba block0_colors [ 4 ] ;
block0_colors [ 0 ] = colors [ 0 ] ;
block0_colors [ 1 ] = color_rgba ( ( colors [ 0 ] . r * 2 + colors [ 1 ] . r + 1 ) / 3 , ( colors [ 0 ] . g * 2 + colors [ 1 ] . g + 1 ) / 3 , ( colors [ 0 ] . b * 2 + colors [ 1 ] . b + 1 ) / 3 , 255 ) ;
block0_colors [ 2 ] = color_rgba ( ( colors [ 1 ] . r * 2 + colors [ 0 ] . r + 1 ) / 3 , ( colors [ 1 ] . g * 2 + colors [ 0 ] . g + 1 ) / 3 , ( colors [ 1 ] . b * 2 + colors [ 0 ] . b + 1 ) / 3 , 255 ) ;
block0_colors [ 3 ] = colors [ 1 ] ;
for ( uint32_t i = 0 ; i < 16 ; i + + )
{
const uint32_t sel = ( pBlock - > m_sels [ i > > 2 ] > > ( ( i & 3 ) * 2 ) ) & 3 ;
const uint32_t x = i & 3 ;
const uint32_t y = i > > 2 ;
pPixels [ x + y * 8 ] = block0_colors [ sel ] ;
}
color_rgba block1_colors [ 4 ] ;
block1_colors [ 0 ] = colors [ 2 ] ;
block1_colors [ 1 ] = color_rgba ( ( colors [ 2 ] . r * 2 + colors [ 3 ] . r + 1 ) / 3 , ( colors [ 2 ] . g * 2 + colors [ 3 ] . g + 1 ) / 3 , ( colors [ 2 ] . b * 2 + colors [ 3 ] . b + 1 ) / 3 , 255 ) ;
block1_colors [ 2 ] = color_rgba ( ( colors [ 3 ] . r * 2 + colors [ 2 ] . r + 1 ) / 3 , ( colors [ 3 ] . g * 2 + colors [ 2 ] . g + 1 ) / 3 , ( colors [ 3 ] . b * 2 + colors [ 2 ] . b + 1 ) / 3 , 255 ) ;
block1_colors [ 3 ] = colors [ 3 ] ;
for ( uint32_t i = 0 ; i < 16 ; i + + )
{
const uint32_t sel = ( pBlock - > m_sels [ 4 + ( i > > 2 ) ] > > ( ( i & 3 ) * 2 ) ) & 3 ;
const uint32_t x = i & 3 ;
const uint32_t y = i > > 2 ;
pPixels [ 4 + x + y * 8 ] = block1_colors [ sel ] ;
}
return true ;
}
struct pvrtc2_block
{
uint8_t m_modulation [ 4 ] ;
union
{
union
{
// Opaque mode: RGB colora=554 and colorb=555
struct
{
uint32_t m_mod_flag : 1 ;
uint32_t m_blue_a : 4 ;
uint32_t m_green_a : 5 ;
uint32_t m_red_a : 5 ;
uint32_t m_hard_flag : 1 ;
uint32_t m_blue_b : 5 ;
uint32_t m_green_b : 5 ;
uint32_t m_red_b : 5 ;
uint32_t m_opaque_flag : 1 ;
} m_opaque_color_data ;
// Transparent mode: RGBA colora=4433 and colorb=4443
struct
{
uint32_t m_mod_flag : 1 ;
uint32_t m_blue_a : 3 ;
uint32_t m_green_a : 4 ;
uint32_t m_red_a : 4 ;
uint32_t m_alpha_a : 3 ;
uint32_t m_hard_flag : 1 ;
uint32_t m_blue_b : 4 ;
uint32_t m_green_b : 4 ;
uint32_t m_red_b : 4 ;
uint32_t m_alpha_b : 3 ;
uint32_t m_opaque_flag : 1 ;
} m_trans_color_data ;
} ;
uint32_t m_color_data_bits ;
} ;
} ;
static color_rgba convert_rgb_555_to_888 ( const color_rgba & col )
{
return color_rgba ( ( col [ 0 ] < < 3 ) | ( col [ 0 ] > > 2 ) , ( col [ 1 ] < < 3 ) | ( col [ 1 ] > > 2 ) , ( col [ 2 ] < < 3 ) | ( col [ 2 ] > > 2 ) , 255 ) ;
}
static color_rgba convert_rgba_5554_to_8888 ( const color_rgba & col )
{
return color_rgba ( ( col [ 0 ] < < 3 ) | ( col [ 0 ] > > 2 ) , ( col [ 1 ] < < 3 ) | ( col [ 1 ] > > 2 ) , ( col [ 2 ] < < 3 ) | ( col [ 2 ] > > 2 ) , ( col [ 3 ] < < 4 ) | col [ 3 ] ) ;
}
// PVRTC2 is currently limited to only what our transcoder outputs (non-interpolated, hard_flag=1 modulation=0). In this mode, PVRTC2 looks much like BC1/ATC.
bool unpack_pvrtc2 ( const void * p , color_rgba * pPixels )
{
const pvrtc2_block * pBlock = static_cast < const pvrtc2_block * > ( p ) ;
if ( ( ! pBlock - > m_opaque_color_data . m_hard_flag ) | | ( pBlock - > m_opaque_color_data . m_mod_flag ) )
{
// This mode isn't supported by the transcoder, so we aren't bothering with it here.
return false ;
}
color_rgba colors [ 4 ] ;
if ( pBlock - > m_opaque_color_data . m_opaque_flag )
{
// colora=554
color_rgba color_a ( pBlock - > m_opaque_color_data . m_red_a , pBlock - > m_opaque_color_data . m_green_a , ( pBlock - > m_opaque_color_data . m_blue_a < < 1 ) | ( pBlock - > m_opaque_color_data . m_blue_a > > 3 ) , 255 ) ;
// colora=555
color_rgba color_b ( pBlock - > m_opaque_color_data . m_red_b , pBlock - > m_opaque_color_data . m_green_b , pBlock - > m_opaque_color_data . m_blue_b , 255 ) ;
colors [ 0 ] = convert_rgb_555_to_888 ( color_a ) ;
colors [ 3 ] = convert_rgb_555_to_888 ( color_b ) ;
colors [ 1 ] . set ( ( colors [ 0 ] . r * 5 + colors [ 3 ] . r * 3 ) / 8 , ( colors [ 0 ] . g * 5 + colors [ 3 ] . g * 3 ) / 8 , ( colors [ 0 ] . b * 5 + colors [ 3 ] . b * 3 ) / 8 , 255 ) ;
colors [ 2 ] . set ( ( colors [ 0 ] . r * 3 + colors [ 3 ] . r * 5 ) / 8 , ( colors [ 0 ] . g * 3 + colors [ 3 ] . g * 5 ) / 8 , ( colors [ 0 ] . b * 3 + colors [ 3 ] . b * 5 ) / 8 , 255 ) ;
}
else
{
// colora=4433
color_rgba color_a (
( pBlock - > m_trans_color_data . m_red_a < < 1 ) | ( pBlock - > m_trans_color_data . m_red_a > > 3 ) ,
( pBlock - > m_trans_color_data . m_green_a < < 1 ) | ( pBlock - > m_trans_color_data . m_green_a > > 3 ) ,
( pBlock - > m_trans_color_data . m_blue_a < < 2 ) | ( pBlock - > m_trans_color_data . m_blue_a > > 1 ) ,
pBlock - > m_trans_color_data . m_alpha_a < < 1 ) ;
//colorb=4443
color_rgba color_b (
( pBlock - > m_trans_color_data . m_red_b < < 1 ) | ( pBlock - > m_trans_color_data . m_red_b > > 3 ) ,
( pBlock - > m_trans_color_data . m_green_b < < 1 ) | ( pBlock - > m_trans_color_data . m_green_b > > 3 ) ,
( pBlock - > m_trans_color_data . m_blue_b < < 1 ) | ( pBlock - > m_trans_color_data . m_blue_b > > 3 ) ,
( pBlock - > m_trans_color_data . m_alpha_b < < 1 ) | 1 ) ;
colors [ 0 ] = convert_rgba_5554_to_8888 ( color_a ) ;
colors [ 3 ] = convert_rgba_5554_to_8888 ( color_b ) ;
}
colors [ 1 ] . set ( ( colors [ 0 ] . r * 5 + colors [ 3 ] . r * 3 ) / 8 , ( colors [ 0 ] . g * 5 + colors [ 3 ] . g * 3 ) / 8 , ( colors [ 0 ] . b * 5 + colors [ 3 ] . b * 3 ) / 8 , ( colors [ 0 ] . a * 5 + colors [ 3 ] . a * 3 ) / 8 ) ;
colors [ 2 ] . set ( ( colors [ 0 ] . r * 3 + colors [ 3 ] . r * 5 ) / 8 , ( colors [ 0 ] . g * 3 + colors [ 3 ] . g * 5 ) / 8 , ( colors [ 0 ] . b * 3 + colors [ 3 ] . b * 5 ) / 8 , ( colors [ 0 ] . a * 3 + colors [ 3 ] . a * 5 ) / 8 ) ;
for ( uint32_t i = 0 ; i < 16 ; i + + )
{
const uint32_t sel = ( pBlock - > m_modulation [ i > > 2 ] > > ( ( i & 3 ) * 2 ) ) & 3 ;
pPixels [ i ] = colors [ sel ] ;
}
return true ;
}
struct etc2_eac_r11
{
uint64_t m_base : 8 ;
uint64_t m_table : 4 ;
uint64_t m_mul : 4 ;
uint64_t m_sels_0 : 8 ;
uint64_t m_sels_1 : 8 ;
uint64_t m_sels_2 : 8 ;
uint64_t m_sels_3 : 8 ;
uint64_t m_sels_4 : 8 ;
uint64_t m_sels_5 : 8 ;
uint64_t get_sels ( ) const
{
return ( ( uint64_t ) m_sels_0 < < 40U ) | ( ( uint64_t ) m_sels_1 < < 32U ) | ( ( uint64_t ) m_sels_2 < < 24U ) | ( ( uint64_t ) m_sels_3 < < 16U ) | ( ( uint64_t ) m_sels_4 < < 8U ) | m_sels_5 ;
}
void set_sels ( uint64_t v )
{
m_sels_0 = ( v > > 40U ) & 0xFF ;
m_sels_1 = ( v > > 32U ) & 0xFF ;
m_sels_2 = ( v > > 24U ) & 0xFF ;
m_sels_3 = ( v > > 16U ) & 0xFF ;
m_sels_4 = ( v > > 8U ) & 0xFF ;
m_sels_5 = v & 0xFF ;
}
} ;
struct etc2_eac_rg11
{
etc2_eac_r11 m_c [ 2 ] ;
} ;
static void unpack_etc2_eac_r ( const etc2_eac_r11 * p , color_rgba * pPixels , uint32_t c )
{
const uint64_t sels = p - > get_sels ( ) ;
const int base = ( int ) p - > m_base * 8 + 4 ;
const int mul = p - > m_mul ? ( ( int ) p - > m_mul * 8 ) : 1 ;
const int table = ( int ) p - > m_table ;
for ( uint32_t y = 0 ; y < 4 ; y + + )
{
for ( uint32_t x = 0 ; x < 4 ; x + + )
{
const uint32_t shift = 45 - ( ( y + x * 4 ) * 3 ) ;
const uint32_t sel = ( uint32_t ) ( ( sels > > shift ) & 7 ) ;
int val = base + g_etc2_eac_tables [ table ] [ sel ] * mul ;
val = clamp < int > ( val , 0 , 2047 ) ;
// Convert to 8-bits with rounding
pPixels [ x + y * 4 ] . m_comps [ c ] = static_cast < uint8_t > ( ( val * 255 + 1024 ) / 2047 ) ;
} // x
} // y
}
void unpack_etc2_eac_rg ( const void * p , color_rgba * pPixels )
{
for ( uint32_t c = 0 ; c < 2 ; c + + )
{
const etc2_eac_r11 * pBlock = & static_cast < const etc2_eac_rg11 * > ( p ) - > m_c [ c ] ;
unpack_etc2_eac_r ( pBlock , pPixels , c ) ;
}
}
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// Unpacks to RGBA, R, RG, or A
bool unpack_block ( texture_format fmt , const void * pBlock , color_rgba * pPixels )
{
switch ( fmt )
{
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case texture_format : : cBC1 :
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{
unpack_bc1 ( pBlock , pPixels , true ) ;
break ;
}
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case texture_format : : cBC3 :
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{
return unpack_bc3 ( pBlock , pPixels ) ;
}
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case texture_format : : cBC4 :
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{
// Unpack to R
unpack_bc4 ( pBlock , & pPixels [ 0 ] . r , sizeof ( color_rgba ) ) ;
break ;
}
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case texture_format : : cBC5 :
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{
unpack_bc5 ( pBlock , pPixels ) ;
break ;
}
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case texture_format : : cBC7 :
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{
// We only support modes 5 and 6.
if ( ! unpack_bc7_mode5 ( pBlock , pPixels ) )
{
if ( ! unpack_bc7_mode6 ( pBlock , pPixels ) )
return false ;
}
break ;
}
// Full ETC2 color blocks (planar/T/H modes) is currently unsupported in basisu, but we do support ETC2 with alpha (using ETC1 for color)
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case texture_format : : cETC2_RGB :
case texture_format : : cETC1 :
case texture_format : : cETC1S :
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{
return unpack_etc1 ( * static_cast < const etc_block * > ( pBlock ) , pPixels ) ;
}
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case texture_format : : cETC2_RGBA :
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{
if ( ! unpack_etc1 ( static_cast < const etc_block * > ( pBlock ) [ 1 ] , pPixels ) )
return false ;
unpack_etc2_eac ( pBlock , pPixels ) ;
break ;
}
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case texture_format : : cETC2_ALPHA :
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{
// Unpack to A
unpack_etc2_eac ( pBlock , pPixels ) ;
break ;
}
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case texture_format : : cASTC4x4 :
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{
const bool astc_srgb = false ;
basisu_astc : : astc : : decompress ( reinterpret_cast < uint8_t * > ( pPixels ) , static_cast < const uint8_t * > ( pBlock ) , astc_srgb , 4 , 4 ) ;
break ;
}
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case texture_format : : cATC_RGB :
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{
unpack_atc ( pBlock , pPixels ) ;
break ;
}
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case texture_format : : cATC_RGBA_INTERPOLATED_ALPHA :
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{
unpack_atc ( static_cast < const uint8_t * > ( pBlock ) + 8 , pPixels ) ;
unpack_bc4 ( pBlock , & pPixels [ 0 ] . a , sizeof ( color_rgba ) ) ;
break ;
}
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case texture_format : : cFXT1_RGB :
{
unpack_fxt1 ( pBlock , pPixels ) ;
break ;
}
case texture_format : : cPVRTC2_4_RGBA :
{
unpack_pvrtc2 ( pBlock , pPixels ) ;
break ;
}
case texture_format : : cETC2_R11_EAC :
{
unpack_etc2_eac_r ( static_cast < const etc2_eac_r11 * > ( pBlock ) , pPixels , 0 ) ;
break ;
}
case texture_format : : cETC2_RG11_EAC :
{
unpack_etc2_eac_rg ( pBlock , pPixels ) ;
break ;
}
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default :
{
assert ( 0 ) ;
// TODO
return false ;
}
}
return true ;
}
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bool gpu_image : : unpack ( image & img ) const
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{
img . resize ( get_pixel_width ( ) , get_pixel_height ( ) ) ;
img . set_all ( g_black_color ) ;
if ( ! img . get_width ( ) | | ! img . get_height ( ) )
return true ;
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if ( ( m_fmt = = texture_format : : cPVRTC1_4_RGB ) | | ( m_fmt = = texture_format : : cPVRTC1_4_RGBA ) )
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{
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pvrtc4_image pi ( m_width , m_height ) ;
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if ( get_total_blocks ( ) ! = pi . get_total_blocks ( ) )
return false ;
memcpy ( & pi . get_blocks ( ) [ 0 ] , get_ptr ( ) , get_size_in_bytes ( ) ) ;
pi . deswizzle ( ) ;
pi . unpack_all_pixels ( img ) ;
return true ;
}
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assert ( ( m_block_width < = cMaxBlockSize ) & & ( m_block_height < = cMaxBlockSize ) ) ;
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color_rgba pixels [ cMaxBlockSize * cMaxBlockSize ] ;
for ( uint32_t i = 0 ; i < cMaxBlockSize * cMaxBlockSize ; i + + )
pixels [ i ] = g_black_color ;
bool success = true ;
for ( uint32_t by = 0 ; by < m_blocks_y ; by + + )
{
for ( uint32_t bx = 0 ; bx < m_blocks_x ; bx + + )
{
const void * pBlock = get_block_ptr ( bx , by ) ;
if ( ! unpack_block ( m_fmt , pBlock , pixels ) )
success = false ;
img . set_block_clipped ( pixels , bx * m_block_width , by * m_block_height , m_block_width , m_block_height ) ;
} // bx
} // by
return success ;
}
static const uint8_t g_ktx_file_id [ 12 ] = { 0xAB , 0x4B , 0x54 , 0x58 , 0x20 , 0x31 , 0x31 , 0xBB , 0x0D , 0x0A , 0x1A , 0x0A } ;
// KTX/GL enums
enum
{
KTX_ENDIAN = 0x04030201 ,
KTX_OPPOSITE_ENDIAN = 0x01020304 ,
KTX_ETC1_RGB8_OES = 0x8D64 ,
KTX_RED = 0x1903 ,
KTX_RG = 0x8227 ,
KTX_RGB = 0x1907 ,
KTX_RGBA = 0x1908 ,
KTX_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 ,
KTX_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 ,
KTX_COMPRESSED_RED_RGTC1_EXT = 0x8DBB ,
KTX_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD ,
KTX_COMPRESSED_RGB8_ETC2 = 0x9274 ,
KTX_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 ,
KTX_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C ,
KTX_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D ,
KTX_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 ,
KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 ,
KTX_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 ,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 ,
KTX_ATC_RGB_AMD = 0x8C92 ,
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KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE ,
KTX_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 ,
KTX_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 ,
KTX_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 ,
KTX_COMPRESSED_R11_EAC = 0x9270 ,
KTX_COMPRESSED_RG11_EAC = 0x9272
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} ;
struct ktx_header
{
uint8_t m_identifier [ 12 ] ;
packed_uint < 4 > m_endianness ;
packed_uint < 4 > m_glType ;
packed_uint < 4 > m_glTypeSize ;
packed_uint < 4 > m_glFormat ;
packed_uint < 4 > m_glInternalFormat ;
packed_uint < 4 > m_glBaseInternalFormat ;
packed_uint < 4 > m_pixelWidth ;
packed_uint < 4 > m_pixelHeight ;
packed_uint < 4 > m_pixelDepth ;
packed_uint < 4 > m_numberOfArrayElements ;
packed_uint < 4 > m_numberOfFaces ;
packed_uint < 4 > m_numberOfMipmapLevels ;
packed_uint < 4 > m_bytesOfKeyValueData ;
void clear ( ) { clear_obj ( * this ) ; }
} ;
// Input is a texture array of mipmapped gpu_image's: gpu_images[array_index][level_index]
bool create_ktx_texture_file ( uint8_vec & ktx_data , const std : : vector < gpu_image_vec > & gpu_images , bool cubemap_flag )
{
if ( ! gpu_images . size ( ) )
{
assert ( 0 ) ;
return false ;
}
uint32_t width = 0 , height = 0 , total_levels = 0 ;
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basisu : : texture_format fmt = texture_format : : cInvalidTextureFormat ;
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if ( cubemap_flag )
{
if ( ( gpu_images . size ( ) % 6 ) ! = 0 )
{
assert ( 0 ) ;
return false ;
}
}
for ( uint32_t array_index = 0 ; array_index < gpu_images . size ( ) ; array_index + + )
{
const gpu_image_vec & levels = gpu_images [ array_index ] ;
if ( ! levels . size ( ) )
{
// Empty mip chain
assert ( 0 ) ;
return false ;
}
if ( ! array_index )
{
width = levels [ 0 ] . get_pixel_width ( ) ;
height = levels [ 0 ] . get_pixel_height ( ) ;
total_levels = ( uint32_t ) levels . size ( ) ;
fmt = levels [ 0 ] . get_format ( ) ;
}
else
{
if ( ( width ! = levels [ 0 ] . get_pixel_width ( ) ) | |
( height ! = levels [ 0 ] . get_pixel_height ( ) ) | |
( total_levels ! = levels . size ( ) ) )
{
// All cubemap/texture array faces must be the same dimension
assert ( 0 ) ;
return false ;
}
}
for ( uint32_t level_index = 0 ; level_index < levels . size ( ) ; level_index + + )
{
if ( level_index )
{
if ( ( levels [ level_index ] . get_pixel_width ( ) ! = maximum < uint32_t > ( 1 , levels [ 0 ] . get_pixel_width ( ) > > level_index ) ) | |
( levels [ level_index ] . get_pixel_height ( ) ! = maximum < uint32_t > ( 1 , levels [ 0 ] . get_pixel_height ( ) > > level_index ) ) )
{
// Malformed mipmap chain
assert ( 0 ) ;
return false ;
}
}
if ( fmt ! = levels [ level_index ] . get_format ( ) )
{
// All input textures must use the same GPU format
assert ( 0 ) ;
return false ;
}
}
}
uint32_t internal_fmt = KTX_ETC1_RGB8_OES , base_internal_fmt = KTX_RGB ;
switch ( fmt )
{
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case texture_format : : cBC1 :
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{
internal_fmt = KTX_COMPRESSED_RGB_S3TC_DXT1_EXT ;
break ;
}
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case texture_format : : cBC3 :
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{
internal_fmt = KTX_COMPRESSED_RGBA_S3TC_DXT5_EXT ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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case texture_format : : cBC4 :
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{
internal_fmt = KTX_COMPRESSED_RED_RGTC1_EXT ; // KTX_COMPRESSED_LUMINANCE_LATC1_EXT;
base_internal_fmt = KTX_RED ;
break ;
}
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case texture_format : : cBC5 :
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{
internal_fmt = KTX_COMPRESSED_RED_GREEN_RGTC2_EXT ;
base_internal_fmt = KTX_RG ;
break ;
}
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case texture_format : : cETC1 :
case texture_format : : cETC1S :
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{
internal_fmt = KTX_ETC1_RGB8_OES ;
break ;
}
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case texture_format : : cETC2_RGB :
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{
internal_fmt = KTX_COMPRESSED_RGB8_ETC2 ;
break ;
}
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case texture_format : : cETC2_RGBA :
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{
internal_fmt = KTX_COMPRESSED_RGBA8_ETC2_EAC ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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case texture_format : : cBC7 :
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{
internal_fmt = KTX_COMPRESSED_RGBA_BPTC_UNORM ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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case texture_format : : cPVRTC1_4_RGB :
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{
internal_fmt = KTX_COMPRESSED_RGB_PVRTC_4BPPV1_IMG ;
break ;
}
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case texture_format : : cPVRTC1_4_RGBA :
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{
internal_fmt = KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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case texture_format : : cASTC4x4 :
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{
internal_fmt = KTX_COMPRESSED_RGBA_ASTC_4x4_KHR ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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case texture_format : : cATC_RGB :
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{
internal_fmt = KTX_ATC_RGB_AMD ;
break ;
}
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case texture_format : : cATC_RGBA_INTERPOLATED_ALPHA :
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{
internal_fmt = KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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case texture_format : : cETC2_R11_EAC :
{
internal_fmt = KTX_COMPRESSED_R11_EAC ;
base_internal_fmt = KTX_RED ;
break ;
}
case texture_format : : cETC2_RG11_EAC :
{
internal_fmt = KTX_COMPRESSED_RG11_EAC ;
base_internal_fmt = KTX_RG ;
break ;
}
case texture_format : : cFXT1_RGB :
{
internal_fmt = KTX_COMPRESSED_RGB_FXT1_3DFX ;
break ;
}
case texture_format : : cPVRTC2_4_RGBA :
{
internal_fmt = KTX_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG ;
base_internal_fmt = KTX_RGBA ;
break ;
}
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default :
{
// TODO
assert ( 0 ) ;
return false ;
}
}
ktx_header header ;
header . clear ( ) ;
memcpy ( & header . m_identifier , g_ktx_file_id , sizeof ( g_ktx_file_id ) ) ;
header . m_endianness = KTX_ENDIAN ;
header . m_pixelWidth = width ;
header . m_pixelHeight = height ;
header . m_glInternalFormat = internal_fmt ;
header . m_glBaseInternalFormat = base_internal_fmt ;
header . m_numberOfArrayElements = ( uint32_t ) ( cubemap_flag ? ( gpu_images . size ( ) / 6 ) : gpu_images . size ( ) ) ;
if ( header . m_numberOfArrayElements = = 1 )
header . m_numberOfArrayElements = 0 ;
header . m_numberOfMipmapLevels = total_levels ;
header . m_numberOfFaces = cubemap_flag ? 6 : 1 ;
append_vector ( ktx_data , ( uint8_t * ) & header , sizeof ( header ) ) ;
for ( uint32_t level_index = 0 ; level_index < total_levels ; level_index + + )
{
uint32_t img_size = gpu_images [ 0 ] [ level_index ] . get_size_in_bytes ( ) ;
if ( ( header . m_numberOfFaces = = 1 ) | | ( header . m_numberOfArrayElements > 1 ) )
{
img_size = img_size * header . m_numberOfFaces * maximum < uint32_t > ( 1 , header . m_numberOfArrayElements ) ;
}
assert ( img_size & & ( ( img_size & 3 ) = = 0 ) ) ;
packed_uint < 4 > packed_img_size ( img_size ) ;
append_vector ( ktx_data , ( uint8_t * ) & packed_img_size , sizeof ( packed_img_size ) ) ;
uint32_t bytes_written = 0 ;
for ( uint32_t array_index = 0 ; array_index < maximum < uint32_t > ( 1 , header . m_numberOfArrayElements ) ; array_index + + )
{
for ( uint32_t face_index = 0 ; face_index < header . m_numberOfFaces ; face_index + + )
{
const gpu_image & img = gpu_images [ cubemap_flag ? ( array_index * 6 + face_index ) : array_index ] [ level_index ] ;
append_vector ( ktx_data , ( uint8_t * ) img . get_ptr ( ) , img . get_size_in_bytes ( ) ) ;
bytes_written + = img . get_size_in_bytes ( ) ;
}
} // array_index
} // level_index
return true ;
}
bool write_compressed_texture_file ( const char * pFilename , const std : : vector < gpu_image_vec > & g , bool cubemap_flag )
{
std : : string extension ( string_tolower ( string_get_extension ( pFilename ) ) ) ;
uint8_vec filedata ;
if ( extension = = " ktx " )
{
if ( ! create_ktx_texture_file ( filedata , g , cubemap_flag ) )
return false ;
}
else if ( extension = = " pvr " )
{
// TODO
return false ;
}
else if ( extension = = " dds " )
{
// TODO
return false ;
}
else
{
// unsupported texture format
assert ( 0 ) ;
return false ;
}
return basisu : : write_vec_to_file ( pFilename , filedata ) ;
}
bool write_compressed_texture_file ( const char * pFilename , const gpu_image & g )
{
std : : vector < gpu_image_vec > v ;
enlarge_vector ( v , 1 ) - > push_back ( g ) ;
return write_compressed_texture_file ( pFilename , v , false ) ;
}
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const uint32_t OUT_FILE_MAGIC = ' TEXC ' ;
struct out_file_header
{
packed_uint < 4 > m_magic ;
packed_uint < 4 > m_pad ;
packed_uint < 4 > m_width ;
packed_uint < 4 > m_height ;
} ;
// As no modern tool supports FXT1 format .KTX files, let's write .OUT files and make sure 3DFX's original tools shipped in 1999 can decode our encoded output.
bool write_3dfx_out_file ( const char * pFilename , const gpu_image & gi )
{
out_file_header hdr ;
hdr . m_magic = OUT_FILE_MAGIC ;
hdr . m_pad = 0 ;
hdr . m_width = gi . get_blocks_x ( ) * 8 ;
hdr . m_height = gi . get_blocks_y ( ) * 4 ;
FILE * pFile = nullptr ;
# ifdef _WIN32
fopen_s ( & pFile , pFilename , " wb " ) ;
# else
pFile = fopen ( pFilename , " wb " ) ;
# endif
if ( ! pFile )
return false ;
fwrite ( & hdr , sizeof ( hdr ) , 1 , pFile ) ;
fwrite ( gi . get_ptr ( ) , gi . get_size_in_bytes ( ) , 1 , pFile ) ;
return fclose ( pFile ) ! = EOF ;
}
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} // basisu