godot/modules/webm/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_webm = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/libsimplewebm/"
thirdparty_sources = [
"libwebm/mkvparser/mkvparser.cc",
"OpusVorbisDecoder.cpp",
"VPXDecoder.cpp",
"WebMDemuxer.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_webm.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"])
# also requires libogg, libvorbis and libopus
if env["builtin_libogg"]:
env_webm.Prepend(CPPPATH=["#thirdparty/libogg"])
if env["builtin_libvorbis"]:
env_webm.Prepend(CPPPATH=["#thirdparty/libvorbis"])
if env["builtin_opus"]:
env_webm.Prepend(CPPPATH=["#thirdparty/opus"])
if env["builtin_libvpx"]:
env_webm.Prepend(CPPPATH=["#thirdparty/libvpx"])
SConscript("libvpx/SCsub")
env_thirdparty = env_webm.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_webm.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)