godot/demos/2d/space_shooter/asteroid.gd

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GDScript3
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extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
const SPEED=-200
const Y_RANDOM=10
var points=1
var speed_y=0.0
func _process(delta):
translate( Vector2(SPEED,speed_y) * delta )
func _ready():
# Initialization here
speed_y=rand_range(-Y_RANDOM,Y_RANDOM)
pass
var destroyed=false
func destroy():
if (destroyed):
return
destroyed=true
get_node("anim").play("explode")
set_process(false)
get_node("sfx").play("sound_explode")
#accum points
get_node("/root/game_state").points+=1
func is_enemy():
return not destroyed
func _on_visibility_enter_screen():
set_process(true)
#make it spin!
get_node("anim").play("spin")
func _on_visibility_exit_screen():
queue_free()
pass # replace with function body