godot/thirdparty/libvpx/vpx_dsp/vpx_convolve.h

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/*
* Copyright (c) 2013 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_DSP_VPX_CONVOLVE_H_
#define VPX_DSP_VPX_CONVOLVE_H_
#include "./vpx_config.h"
#include "vpx/vpx_integer.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef void (*convolve_fn_t)(const uint8_t *src, ptrdiff_t src_stride,
uint8_t *dst, ptrdiff_t dst_stride,
const int16_t *filter_x, int x_step_q4,
const int16_t *filter_y, int y_step_q4,
int w, int h);
#if CONFIG_VP9_HIGHBITDEPTH
typedef void (*highbd_convolve_fn_t)(const uint8_t *src, ptrdiff_t src_stride,
uint8_t *dst, ptrdiff_t dst_stride,
const int16_t *filter_x, int x_step_q4,
const int16_t *filter_y, int y_step_q4,
int w, int h, int bd);
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VPX_DSP_VPX_CONVOLVE_H_