godot/scene/2d/collision_shape_2d.cpp

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/*************************************************************************/
/* collision_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
void CollisionShape2D::_add_to_collision_object(Object *p_obj) {
if (unparenting)
return;
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CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
ERR_FAIL_COND(!co);
update_shape_index=co->get_shape_count();
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co->add_shape(shape,get_transform());
if (trigger)
co->set_shape_as_trigger(co->get_shape_count()-1,true);
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}
void CollisionShape2D::_shape_changed() {
update();
_update_parent();
}
void CollisionShape2D::_update_parent() {
Node *parent = get_parent();
if (!parent)
return;
CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
if (!co)
return;
co->_update_shapes_from_children();
}
void CollisionShape2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
unparenting=false;
can_update_body=get_tree()->is_editor_hint();
} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!is_inside_tree())
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break;
if (can_update_body) {
_update_parent();
} else if (update_shape_index>=0){
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
if (co) {
co->set_shape_transform(update_shape_index,get_transform());
}
}
} break;
case NOTIFICATION_EXIT_TREE: {
can_update_body=false;
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} break;
/*
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_scene())
break;
_update_parent();
} break;*/
case NOTIFICATION_DRAW: {
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
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break;
}
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if (!shape.is_valid()) {
break;
}
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rect=Rect2();
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Color draw_col=get_tree()->get_debug_collisions_color();
shape->draw(get_canvas_item(),draw_col);
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rect=shape->get_rect();
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rect=rect.grow(3);
} break;
case NOTIFICATION_UNPARENTED: {
unparenting = true;
_update_parent();
} break;
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}
}
void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {
if (shape.is_valid())
shape->disconnect("changed",this,"_shape_changed");
shape=p_shape;
update();
if (is_inside_tree() && can_update_body)
_update_parent();
if (is_inside_tree() && !can_update_body && update_shape_index>=0) {
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
if (co) {
co->set_shape(update_shape_index,p_shape);
}
}
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if (shape.is_valid())
shape->connect("changed",this,"_shape_changed");
}
Ref<Shape2D> CollisionShape2D::get_shape() const {
return shape;
}
Rect2 CollisionShape2D::get_item_rect() const {
return rect;
}
void CollisionShape2D::set_trigger(bool p_trigger) {
trigger=p_trigger;
if (can_update_body) {
_update_parent();
} else if (is_inside_tree() && update_shape_index>=0){
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
if (co) {
co->set_shape_as_trigger(update_shape_index,p_trigger);
}
}
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}
bool CollisionShape2D::is_trigger() const{
return trigger;
}
void CollisionShape2D::_set_update_shape_index(int p_index) {
update_shape_index=p_index;
}
int CollisionShape2D::_get_update_shape_index() const{
return update_shape_index;
}
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void CollisionShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape);
ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape2D::get_shape);
ObjectTypeDB::bind_method(_MD("_shape_changed"),&CollisionShape2D::_shape_changed);
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape2D::_add_to_collision_object);
ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger);
ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape2D::_set_update_shape_index);
ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape2D::_get_update_shape_index);
ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape2D::get_collision_object_shape_index);
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index"));
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}
CollisionShape2D::CollisionShape2D() {
rect=Rect2(-Point2(10,10),Point2(20,20));
set_notify_local_transform(true);
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trigger=false;
unparenting = false;
can_update_body = false;
update_shape_index=-1;
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}