godot/doc/classes/JSON.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JSON" inherits="Object" version="4.0">
<brief_description>
Helper class for parsing JSON data.
</brief_description>
<description>
Helper class for parsing JSON data. For usage example and other important hints, see [JSONParseResult].
</description>
<tutorials>
</tutorials>
<methods>
<method name="parse">
<return type="JSONParseResult">
</return>
<argument index="0" name="json" type="String">
</argument>
<description>
Parses a JSON-encoded string and returns a [JSONParseResult] containing the result.
</description>
</method>
<method name="print">
<return type="String">
</return>
<argument index="0" name="value" type="Variant">
</argument>
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<argument index="1" name="indent" type="String" default="&quot;&quot;">
</argument>
<argument index="2" name="sort_keys" type="bool" default="false">
</argument>
<description>
Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
</description>
</method>
</methods>
<constants>
</constants>
</class>