godot/doc/classes/TextureLayered.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureLayered" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format.
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</brief_description>
<description>
Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
A [TextureLayered] can be loaded with [code]method ResourceFormatLoader.load[/code].
To create such a texture file yourself, re-import your image files using the Godot Editor import presets.
Internally, Godot maps these files to their respective counterparts in the target rendering driver (GLES3, Vulkan).
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</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_format" qualifiers="virtual const">
<return type="int" enum="Image.Format" />
<description>
</description>
</method>
<method name="_get_height" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_layer_data" qualifiers="virtual const">
<return type="Image" />
<param index="0" name="layer_index" type="int" />
<description>
</description>
</method>
<method name="_get_layered_type" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_layers" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_width" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_has_mipmaps" qualifiers="virtual const">
<return type="bool" />
<description>
</description>
</method>
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<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format" />
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<description>
Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int" />
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<description>
Returns the height of the texture. Height is typically represented by the Y-axis.
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</description>
</method>
<method name="get_layer_data" qualifiers="const">
<return type="Image" />
<param index="0" name="layer" type="int" />
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<description>
Returns an [Image] resource with the data from specified [param layer].
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</description>
</method>
<method name="get_layered_type" qualifiers="const">
<return type="int" enum="TextureLayered.LayeredType" />
<description>
</description>
</method>
<method name="get_layers" qualifiers="const">
<return type="int" />
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<description>
Returns the number of referenced [Image]s.
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</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int" />
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<description>
Returns the width of the texture. Width is typically represented by the X-axis.
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</description>
</method>
<method name="has_mipmaps" qualifiers="const">
<return type="bool" />
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<description>
Returns [code]true[/code] if the layers have generated mipmaps.
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</description>
</method>
</methods>
<constants>
<constant name="LAYERED_TYPE_2D_ARRAY" value="0" enum="LayeredType">
</constant>
<constant name="LAYERED_TYPE_CUBEMAP" value="1" enum="LayeredType">
</constant>
<constant name="LAYERED_TYPE_CUBEMAP_ARRAY" value="2" enum="LayeredType">
</constant>
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</constants>
</class>