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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TextureLayered" inherits= "Texture" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format.
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</brief_description>
<description >
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Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
A [TextureLayered] can be loaded with [code]method ResourceFormatLoader.load[/code].
To create such a texture file yourself, re-import your image files using the Godot Editor import presets.
Internally, Godot maps these files to their respective counterparts in the target rendering driver (GLES3, Vulkan).
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "_get_format" qualifiers= "virtual const" >
<return type= "int" enum= "Image.Format" />
<description >
</description>
</method>
<method name= "_get_height" qualifiers= "virtual const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "_get_layer_data" qualifiers= "virtual const" >
<return type= "Image" />
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<param index= "0" name= "layer_index" type= "int" />
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<description >
</description>
</method>
<method name= "_get_layered_type" qualifiers= "virtual const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "_get_layers" qualifiers= "virtual const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "_get_width" qualifiers= "virtual const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "_has_mipmaps" qualifiers= "virtual const" >
<return type= "bool" />
<description >
</description>
</method>
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<method name= "get_format" qualifiers= "const" >
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<return type= "int" enum= "Image.Format" />
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<description >
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Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
</method>
<method name= "get_height" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the height of the texture. Height is typically represented by the Y-axis.
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</description>
</method>
<method name= "get_layer_data" qualifiers= "const" >
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<return type= "Image" />
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<param index= "0" name= "layer" type= "int" />
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<description >
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Returns an [Image] resource with the data from specified [param layer].
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</description>
</method>
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<method name= "get_layered_type" qualifiers= "const" >
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<return type= "int" enum= "TextureLayered.LayeredType" />
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<description >
</description>
</method>
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<method name= "get_layers" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of referenced [Image]s.
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</description>
</method>
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<method name= "get_width" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the width of the texture. Width is typically represented by the X-axis.
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</description>
</method>
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<method name= "has_mipmaps" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the layers have generated mipmaps.
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</description>
</method>
</methods>
<constants >
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<constant name= "LAYERED_TYPE_2D_ARRAY" value= "0" enum= "LayeredType" >
</constant>
<constant name= "LAYERED_TYPE_CUBEMAP" value= "1" enum= "LayeredType" >
</constant>
<constant name= "LAYERED_TYPE_CUBEMAP_ARRAY" value= "2" enum= "LayeredType" >
</constant>
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</constants>
</class>