godot/modules/mono/build_scripts/solution_builder.py

215 lines
6.8 KiB
Python
Raw Normal View History

import os
verbose = False
def find_nuget_unix():
import os
if 'NUGET_PATH' in os.environ:
hint_path = os.environ['NUGET_PATH']
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, 'nuget')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
import os.path
import sys
hint_dirs = ['/opt/novell/mono/bin']
if sys.platform == 'darwin':
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, 'nuget')
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + '.exe'):
return hint_path + '.exe'
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, 'nuget')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
return hint_path + '.exe'
return None
def find_nuget_windows(env):
import os
if 'NUGET_PATH' in os.environ:
hint_path = os.environ['NUGET_PATH']
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, 'nuget.exe')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
from . mono_reg_utils import find_mono_root_dir
mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
if mono_root:
mono_bin_dir = os.path.join(mono_root, 'bin')
nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
if os.path.isfile(nuget_mono):
return nuget_mono
# Standalone NuGet
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, 'nuget.exe')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
return None
def find_msbuild_unix(filename):
import os.path
import sys
hint_dirs = ['/opt/novell/mono/bin']
if sys.platform == 'darwin':
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + '.exe'):
return hint_path + '.exe'
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
return hint_path + '.exe'
return None
def find_msbuild_windows(env):
from . mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg
mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
mono_bin_dir = os.path.join(mono_root, 'bin')
msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
msbuild_tools_path = find_msbuild_tools_path_reg()
if msbuild_tools_path:
return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), {})
if os.path.isfile(msbuild_mono):
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
# building with Mono's MSBuild. They must point to the batch files
# in Mono's bin directory to make sure they are executed with Mono.
mono_msbuild_env = {
'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
}
return (msbuild_mono, mono_msbuild_env)
return None
def run_command(command, args, env_override=None, name=None):
def cmd_args_to_str(cmd_args):
return ' '.join([arg if not ' ' in arg else '"%s"' % arg for arg in cmd_args])
args = [command] + args
if name is None:
name = os.path.basename(command)
if verbose:
print("Running '%s': %s" % (name, cmd_args_to_str(args)))
import subprocess
try:
if env_override is None:
subprocess.check_call(args)
else:
subprocess.check_call(args, env=env_override)
except subprocess.CalledProcessError as e:
raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
def nuget_restore(env, *args):
global verbose
verbose = env['verbose']
# Find NuGet
nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
if nuget_path is None:
raise RuntimeError('Cannot find NuGet executable')
print('NuGet path: ' + nuget_path)
# Do NuGet restore
run_command(nuget_path, ['restore'] + list(args), name='nuget restore')
def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
global verbose
verbose = env['verbose']
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if 'PLATFORM' in msbuild_env:
del msbuild_env['PLATFORM']
# Find MSBuild
if os.name == 'nt':
msbuild_info = find_msbuild_windows(env)
if msbuild_info is None:
raise RuntimeError('Cannot find MSBuild executable')
msbuild_path = msbuild_info[0]
msbuild_env.update(msbuild_info[1])
else:
msbuild_path = find_msbuild_unix('msbuild')
if msbuild_path is None:
xbuild_fallback = env['xbuild_fallback']
if xbuild_fallback and os.name == 'nt':
print('Option \'xbuild_fallback\' not supported on Windows')
xbuild_fallback = False
if xbuild_fallback:
print('Cannot find MSBuild executable, trying with xbuild')
print('Warning: xbuild is deprecated')
msbuild_path = find_msbuild_unix('xbuild')
if msbuild_path is None:
raise RuntimeError('Cannot find xbuild executable')
else:
raise RuntimeError('Cannot find MSBuild executable')
print('MSBuild path: ' + msbuild_path)
# Build solution
msbuild_args = [solution_path, '/p:Configuration=' + build_config]
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')