2017-09-12 20:42:36 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2023-07-05 20:07:03 +00:00
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<class name="CircleShape2D" inherits="Shape2D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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2017-09-12 20:42:36 +00:00
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<brief_description>
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2023-04-28 20:59:03 +00:00
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A 2D circle shape used for physics collision.
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2017-09-12 20:42:36 +00:00
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</brief_description>
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<description>
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2023-04-28 20:59:03 +00:00
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A 2D circle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
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[b]Performance:[/b] [CircleShape2D] is fast to check collisions against. It is faster than [RectangleShape2D] and [CapsuleShape2D].
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2017-09-12 20:42:36 +00:00
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</description>
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<tutorials>
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</tutorials>
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<members>
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2019-06-29 10:38:01 +00:00
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
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2017-09-17 04:06:58 +00:00
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The circle's radius.
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2017-09-12 20:42:36 +00:00
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</member>
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</members>
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</class>
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