godot/doc/classes/CircleShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CircleShape2D" inherits="Shape2D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D circle shape used for physics collision.
</brief_description>
<description>
A 2D circle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
[b]Performance:[/b] [CircleShape2D] is fast to check collisions against. It is faster than [RectangleShape2D] and [CapsuleShape2D].
</description>
<tutorials>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The circle's radius.
</member>
</members>
</class>