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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorResourceConversionPlugin" inherits= "RefCounted" version= "4.2" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
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</brief_description>
<description >
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[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
[codeblocks]
[gdscript]
extends EditorResourceConversionPlugin
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func _handles(resource: Resource):
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return resource is ImageTexture
func _converts_to():
return "PortableCompressedTexture2D"
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func _convert(itex: Resource):
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var ptex = PortableCompressedTexture2D.new()
ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
return ptex
[/gdscript]
[/codeblocks]
To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "_convert" qualifiers= "virtual const" >
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<return type= "Resource" />
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<param index= "0" name= "resource" type= "Resource" />
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<description >
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Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
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</description>
</method>
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<method name= "_converts_to" qualifiers= "virtual const" >
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<return type= "String" />
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<description >
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Returns the class name of the target type of [Resource] that this plugin converts source resources to.
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</description>
</method>
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<method name= "_handles" qualifiers= "virtual const" >
<return type= "bool" />
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<param index= "0" name= "resource" type= "Resource" />
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<description >
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Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
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</description>
</method>
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</methods>
</class>