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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "SystemFont" inherits= "Font" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
<brief_description >
Font loaded from a system font.
[b]Note:[/b] This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.
</brief_description>
<description >
[SystemFont] loads a font from a system font with the first matching name from [member font_names].
It will attempt to match font style, but it's not guaranteed.
The returned font might be part of a font collection or be a variable font with OpenType "weight" and/or "italic" features set.
You can create [FontVariation] of the system font for fine control over its features.
</description>
<tutorials >
</tutorials>
<members >
<member name= "antialiased" type= "bool" setter= "set_antialiased" getter= "is_antialiased" default= "true" >
If set to [code]true[/code], font 8-bit anitialiased glyph rendering is supported and enabled.
</member>
<member name= "fallbacks" type= "Font[]" setter= "set_fallbacks" getter= "get_fallbacks" default= "[]" >
Array of fallback [Font]s.
</member>
<member name= "font_names" type= "PackedStringArray" setter= "set_font_names" getter= "get_font_names" default= "PackedStringArray()" >
Array of font family names to search, first matching font found is used.
</member>
<member name= "font_style" type= "int" setter= "set_font_style" getter= "get_font_style" enum= "TextServer.FontStyle" default= "0" >
Font style flags, see [enum TextServer.FontStyle].
</member>
<member name= "force_autohinter" type= "bool" setter= "set_force_autohinter" getter= "is_force_autohinter" default= "false" >
If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting.
</member>
<member name= "generate_mipmaps" type= "bool" setter= "set_generate_mipmaps" getter= "get_generate_mipmaps" default= "false" >
If set to [code]true[/code], generate mipmaps for the font textures.
</member>
<member name= "hinting" type= "int" setter= "set_hinting" getter= "get_hinting" enum= "TextServer.Hinting" default= "1" >
Font hinting mode.
</member>
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<member name= "multichannel_signed_distance_field" type= "bool" setter= "set_multichannel_signed_distance_field" getter= "is_multichannel_signed_distance_field" default= "false" >
If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
</member>
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<member name= "oversampling" type= "float" setter= "set_oversampling" getter= "get_oversampling" default= "0.0" >
Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead.
</member>
<member name= "subpixel_positioning" type= "int" setter= "set_subpixel_positioning" getter= "get_subpixel_positioning" enum= "TextServer.SubpixelPositioning" default= "1" >
Font glyph sub-pixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size.
</member>
</members>
</class>