godot/demos/2d/platformer/enemy.xml

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2014-02-10 01:10:30 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="11" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
<ext_resource path="res://sound_explode.*" type="Sample"></ext_resource>
<ext_resource path="res://enemy.*" type="Texture"></ext_resource>
<ext_resource path="res://enemy.*" type="Script"></ext_resource>
<ext_resource path="res://sound_hit.*" type="Sample"></ext_resource>
<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
<resource type="CircleShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 14 </real>
</resource>
<resource type="Animation" path="local://2">
<string name="resource/name"> "idle" </string>
<real name="length"> 6.75 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="10"> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="10" shared="false">
<int> 5 </int>
<int> 6 </int>
<int> 5 </int>
<int> 6 </int>
<int> 5 </int>
<int> 6 </int>
<int> 7 </int>
<int> 6 </int>
<int> 7 </int>
<int> 5 </int>
</array>
<string> "times" </string>
<real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://3">
<string name="resource/name"> "explode" </string>
<real name="length"> 6 </real>
<bool name="loop"> False </bool>
<real name="step"> 0 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:visibility/self_opacity" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
<array len="2" shared="false">
<real> 1 </real>
<real> 0 </real>
</array>
<string> "times" </string>
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</dictionary>
<string name="tracks/1/type"> "value" </string>
<node_path name="tracks/1/path"> "sprite:frame" </node_path>
<int name="tracks/1/interp"> 1 </int>
<dictionary name="tracks/1/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "transitions" </string>
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<string> "values" </string>
<array len="1" shared="false">
<int> 4 </int>
</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
</dictionary>
<string name="tracks/2/type"> "value" </string>
<node_path name="tracks/2/path"> "Particles2D:config/emitting" </node_path>
<int name="tracks/2/interp"> 1 </int>
<dictionary name="tracks/2/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
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<string> "values" </string>
<array len="1" shared="false">
<bool> True </bool>
</array>
<string> "times" </string>
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</dictionary>
<string name="tracks/3/type"> "method" </string>
<node_path name="tracks/3/path"> "." </node_path>
<int name="tracks/3/interp"> 1 </int>
<dictionary name="tracks/3/keys" shared="false">
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
<array len="2" shared="false">
<dictionary shared="false">
<string> "args" </string>
<array len="0" shared="false">
</array>
<string> "method" </string>
<string> "_pre_explode" </string>
</dictionary>
<dictionary shared="false">
<string> "args" </string>
<array len="0" shared="false">
</array>
<string> "method" </string>
<string> "_die" </string>
</dictionary>
</array>
<string> "times" </string>
<real_array len="2"> 3.20357, 5.07305 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://4">
<string name="resource/name"> "walk" </string>
<real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="6" shared="false">
<int> 0 </int>
<int> 1 </int>
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<int> 4 </int>
<int> 0 </int>
</array>
<string> "times" </string>
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</dictionary>
</resource>
<resource type="SampleLibrary" path="local://5">
<dictionary name="samples/explode" shared="false">
<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_explode.*"> </resource>
</dictionary>
<dictionary name="samples/hit" shared="false">
<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_hit.*"> </resource>
</dictionary>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="132">
<string> "enemy" </string>
<string> "RigidBody2D" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "shapes/1/shape" </string>
<string> "shapes/1/transform" </string>
<string> "shapes/1/trigger" </string>
<string> "shapes/2/shape" </string>
<string> "shapes/2/transform" </string>
<string> "shapes/2/trigger" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "active" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "enabler" </string>
<string> "VisibilityEnabler2D" </string>
<string> "rect" </string>
<string> "enabler/pause_animations" </string>
<string> "enabler/freeze_bodies" </string>
<string> "anim" </string>
<string> "AnimationPlayer" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
<string> "anims/explode" </string>
<string> "anims/walk" </string>
<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "CollisionShape2D 2" </string>
<string> "CollisionShape2D 3" </string>
<string> "sprite" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "raycast_left" </string>
<string> "RayCast2D" </string>
<string> "enabled" </string>
<string> "cast_to" </string>
<string> "raycast_right" </string>
<string> "Particles2D" </string>
<string> "visibility/blend_mode" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/time_scale" </string>
<string> "config/preprocess" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
<string> "config/offset" </string>
<string> "config/half_extents" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/orbit_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
<string> "randomness/direction" </string>
<string> "randomness/spread" </string>
<string> "randomness/linear_velocity" </string>
<string> "randomness/spin_velocity" </string>
<string> "randomness/orbit_velocity" </string>
<string> "randomness/gravity_direction" </string>
<string> "randomness/gravity_strength" </string>
<string> "randomness/radial_accel" </string>
<string> "randomness/tangential_accel" </string>
<string> "randomness/damping" </string>
<string> "randomness/initial_size" </string>
<string> "randomness/final_size" </string>
<string> "randomness/hue_variation" </string>
<string> "color_phases/count" </string>
<string> "phase_0/pos" </string>
<string> "phase_0/color" </string>
<string> "phase_1/pos" </string>
<string> "phase_1/color" </string>
<string> "phase_2/pos" </string>
<string> "phase_2/color" </string>
<string> "phase_3/pos" </string>
<string> "phase_3/color" </string>
<string> "emission_points" </string>
<string> "sound" </string>
<string> "SamplePlayer2D" </string>
<string> "params/volume_db" </string>
<string> "params/pitch_scale" </string>
<string> "params/attenuation/min_distance" </string>
<string> "params/attenuation/max_distance" </string>
<string> "params/attenuation/distance_exp" </string>
<string> "config/polyphony" </string>
<string> "config/samples" </string>
<string> "config/pitch_random" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 11 </int>
<string> "variants" </string>
<array len="51" shared="false">
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 3 </int>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, -1.08072, -2.16144 </matrix32>
<bool> False </bool>
<matrix32> 1, -0, 0, 1, 6.48431, 3.24216 </matrix32>
<matrix32> 1, -0, 0, 1, -12.495, 3.53415 </matrix32>
<int> 2 </int>
<int> 4 </int>
<resource resource_type="Script" path="res://enemy.*"> </resource>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "Script" </string>
<dictionary shared="false">
<string> "current" </string>
<int> 0 </int>
<string> "sources" </string>
<array len="1" shared="false">
<string> "res://enemy.gd" </string>
</array>
</dictionary>
<string> "2D" </string>
<dictionary shared="false">
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 1.108033 </real>
<string> "ofs" </string>
<vector2> -227.625, -197.9 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
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<string> "x_rot" </string>
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<string> "y_rot" </string>
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<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
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</dictionary>
<dictionary shared="false">
<string> "distance" </string>
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<string> "x_rot" </string>
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<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
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<string> "x_rot" </string>
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<string> "y_rot" </string>
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<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<vector2> 16.2569, 11.0034 </vector2>
<vector2> 23.5056, 10.8629 </vector2>
<rect2> -10, -10, 20, 20 </rect2>
<int> 1 </int>
<node_path> ".." </node_path>
<resource resource_type="Animation" path="local://2"> </resource>
<resource resource_type="Animation" path="local://3"> </resource>
<resource resource_type="Animation" path="local://4"> </resource>
<real> 3 </real>
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<string> "" </string>
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<resource resource_type="Texture" path="res://enemy.*"> </resource>
<int> 8 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 0, 0 </rect2>
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<int> 32 </int>
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<real> 0.1 </real>
<resource resource_type="Texture" path="res://bullet.*"> </resource>
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<vector2_array len="0"> </vector2_array>
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<resource resource_type="SampleLibrary" path="local://5"> </resource>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
<int_array len="0"> </int_array>
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</resource_file>