2019-06-22 16:34:26 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* rendering_device.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2020-02-11 13:01:43 +00:00
|
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
2019-06-22 16:34:26 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
2019-06-07 16:07:57 +00:00
|
|
|
#include "rendering_device.h"
|
|
|
|
|
2019-07-28 22:58:32 +00:00
|
|
|
RenderingDevice *RenderingDevice::singleton = NULL;
|
2019-06-16 02:45:24 +00:00
|
|
|
|
|
|
|
RenderingDevice *RenderingDevice::get_singleton() {
|
|
|
|
return singleton;
|
|
|
|
}
|
|
|
|
|
2019-07-28 22:58:32 +00:00
|
|
|
RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = NULL;
|
|
|
|
RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = NULL;
|
|
|
|
|
|
|
|
void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
|
|
|
|
compile_function = p_function;
|
|
|
|
}
|
|
|
|
void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
|
|
|
|
cache_function = p_function;
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
|
2019-07-28 22:58:32 +00:00
|
|
|
if (p_allow_cache && cache_function) {
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
|
2019-07-28 22:58:32 +00:00
|
|
|
if (cache.size()) {
|
|
|
|
return cache;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
|
2019-07-28 22:58:32 +00:00
|
|
|
|
|
|
|
return compile_function(p_stage, p_source_code, p_language, r_error);
|
|
|
|
}
|
|
|
|
|
2019-06-16 02:45:24 +00:00
|
|
|
RenderingDevice::RenderingDevice() {
|
2019-07-28 22:58:32 +00:00
|
|
|
singleton = this;
|
2019-06-07 16:07:57 +00:00
|
|
|
}
|