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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeAdd3" inherits= "AnimationNode" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Blends two of three animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
<description >
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
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This node has three inputs:
- The base animation to add to
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- A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
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- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
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</description>
<tutorials >
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<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "sync" type= "bool" setter= "set_use_sync" getter= "is_using_sync" default= "false" >
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If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
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</member>
</members>
<constants >
</constants>
</class>