2023-01-10 14:26:54 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* portal_tracer.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
#ifndef PORTAL_TRACER_H
|
|
|
|
#define PORTAL_TRACER_H
|
|
|
|
|
|
|
|
#include "core/bitfield_dynamic.h"
|
|
|
|
#include "core/local_vector.h"
|
2021-08-05 14:44:43 +00:00
|
|
|
#include "portal_occlusion_culler.h"
|
2021-02-04 10:43:08 +00:00
|
|
|
#include "portal_types.h"
|
|
|
|
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
// use this for checking for instance lifetime errors, disable normally
|
|
|
|
//#define PORTAL_RENDERER_STORE_MOVING_RIDS
|
|
|
|
#endif
|
|
|
|
|
2021-08-17 12:40:39 +00:00
|
|
|
struct CameraMatrix;
|
2021-02-04 10:43:08 +00:00
|
|
|
class PortalRenderer;
|
|
|
|
struct VSRoom;
|
|
|
|
|
|
|
|
class PortalTracer {
|
|
|
|
public:
|
|
|
|
// a bitfield for which statics have been hit this time,
|
|
|
|
// and a list of showing statics
|
|
|
|
class TraceResult {
|
|
|
|
public:
|
|
|
|
void create(int p_num_statics) {
|
|
|
|
bf_visible_statics.create(p_num_statics);
|
|
|
|
}
|
|
|
|
void clear() {
|
|
|
|
bf_visible_statics.blank();
|
|
|
|
visible_static_ids.clear();
|
|
|
|
visible_roamer_pool_ids.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
BitFieldDynamic bf_visible_statics;
|
|
|
|
LocalVector<uint32_t> visible_static_ids;
|
|
|
|
LocalVector<uint32_t> visible_roamer_pool_ids;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct TraceParams {
|
2024-01-29 13:43:43 +00:00
|
|
|
int start_room_id;
|
2021-02-04 10:43:08 +00:00
|
|
|
bool use_pvs;
|
|
|
|
uint8_t *decompressed_room_pvs;
|
|
|
|
};
|
|
|
|
|
|
|
|
// The recursive visibility function needs to allocate lists of planes each time a room is traversed.
|
|
|
|
// Instead of doing this allocation on the fly we will use a pool which should be much faster and nearer
|
|
|
|
// constant time.
|
|
|
|
|
|
|
|
// Note this simple pool isn't super optimal but should be fine for now.
|
|
|
|
class PlanesPool {
|
|
|
|
public:
|
|
|
|
// maximum number of vectors in the pool
|
|
|
|
const static int POOL_MAX = 32;
|
|
|
|
|
|
|
|
void reset();
|
|
|
|
|
|
|
|
// request a new vector of planes .. returns the pool id, or -1 if pool is empty
|
|
|
|
unsigned int request();
|
|
|
|
|
|
|
|
// return pool id to the pool
|
|
|
|
void free(unsigned int ui);
|
|
|
|
|
|
|
|
LocalVector<Plane> &get(unsigned int ui) { return _planes[ui]; }
|
|
|
|
|
|
|
|
PlanesPool();
|
|
|
|
|
|
|
|
private:
|
|
|
|
LocalVector<Plane> _planes[POOL_MAX];
|
|
|
|
|
|
|
|
// list of pool ids that are free and can be allocated
|
|
|
|
uint8_t _freelist[POOL_MAX];
|
|
|
|
uint32_t _num_free;
|
|
|
|
};
|
|
|
|
|
|
|
|
// for debugging, instead of doing a normal trace, show the objects that are sprawled from the current room
|
|
|
|
void trace_debug_sprawl(PortalRenderer &p_portal_renderer, const Vector3 &p_pos, int p_start_room_id, TraceResult &r_result);
|
|
|
|
|
|
|
|
// trace statics, dynamics and roaming
|
|
|
|
void trace(PortalRenderer &p_portal_renderer, const Vector3 &p_pos, const LocalVector<Plane> &p_planes, int p_start_room_id, TraceResult &r_result);
|
|
|
|
|
|
|
|
// globals are handled separately as they don't care about the rooms
|
2021-07-31 06:53:17 +00:00
|
|
|
int trace_globals(const LocalVector<Plane> &p_planes, VSInstance **p_result_array, int first_result, int p_result_max, uint32_t p_mask, bool p_override_camera);
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
void set_depth_limit(int p_limit) { _depth_limit = p_limit; }
|
2021-08-05 11:20:08 +00:00
|
|
|
int get_depth_limit() const { return _depth_limit; }
|
2021-02-04 10:43:08 +00:00
|
|
|
|
2021-08-05 14:44:43 +00:00
|
|
|
// special function for occlusion culling only that does not use portals / rooms,
|
|
|
|
// but allows using occluders with the main scene
|
2021-08-17 12:40:39 +00:00
|
|
|
int occlusion_cull(PortalRenderer &p_portal_renderer, const Vector3 &p_point, const Vector3 &p_cam_dir, const CameraMatrix &p_cam_matrix, const Vector<Plane> &p_convex, VSInstance **p_result_array, int p_num_results);
|
|
|
|
|
|
|
|
PortalOcclusionCuller &get_occlusion_culler() { return _occlusion_culler; }
|
|
|
|
const PortalOcclusionCuller &get_occlusion_culler() const { return _occlusion_culler; }
|
2021-08-05 14:44:43 +00:00
|
|
|
|
2021-02-04 10:43:08 +00:00
|
|
|
private:
|
|
|
|
// main tracing function is recursive
|
2021-08-05 11:20:08 +00:00
|
|
|
void trace_recursive(const TraceParams &p_params, int p_depth, int p_room_id, const LocalVector<Plane> &p_planes, int p_from_external_room_id = -1);
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
// use pvs to cull instead of dynamically using portals
|
|
|
|
// this is a faster trace but less accurate. Only possible if PVS has been generated.
|
|
|
|
void trace_pvs(int p_source_room_id, const LocalVector<Plane> &p_planes);
|
|
|
|
|
|
|
|
// debug version
|
|
|
|
void trace_debug_sprawl_recursive(int p_depth, int p_room_id);
|
|
|
|
|
|
|
|
void cull_statics(const VSRoom &p_room, const LocalVector<Plane> &p_planes);
|
|
|
|
void cull_statics_debug_sprawl(const VSRoom &p_room);
|
|
|
|
void cull_roamers(const VSRoom &p_room, const LocalVector<Plane> &p_planes);
|
|
|
|
|
|
|
|
// if an aabb is in front of any of the culling planes, it can't be seen so returns false
|
|
|
|
bool test_cull_inside(const AABB &p_aabb, const LocalVector<Plane> &p_planes, bool p_test_explicit_near_plane = true) const {
|
|
|
|
for (unsigned int p = 0; p < p_planes.size(); p++) {
|
|
|
|
real_t r_min, r_max;
|
|
|
|
p_aabb.project_range_in_plane(p_planes[p], r_min, r_max);
|
|
|
|
|
|
|
|
if (r_min > 0.0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_test_explicit_near_plane) {
|
|
|
|
real_t r_min, r_max;
|
|
|
|
p_aabb.project_range_in_plane(_near_and_far_planes[0], r_min, r_max);
|
|
|
|
|
|
|
|
if (r_min > 0.0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// local versions to prevent passing around the recursive functions
|
|
|
|
PortalRenderer *_portal_renderer = nullptr;
|
|
|
|
Vector3 _trace_start_point;
|
|
|
|
TraceResult *_result = nullptr;
|
|
|
|
Plane _near_and_far_planes[2];
|
|
|
|
|
|
|
|
PlanesPool _planes_pool;
|
|
|
|
int _depth_limit = 16;
|
2021-08-05 14:44:43 +00:00
|
|
|
PortalOcclusionCuller _occlusion_culler;
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
// keep a tick count for each trace, to avoid adding a visible
|
|
|
|
// object to the hit list more than once per tick
|
|
|
|
// (this makes more sense than bitfield for moving objects)
|
|
|
|
uint32_t _tick = 0;
|
|
|
|
};
|
|
|
|
|
2022-07-25 10:33:41 +00:00
|
|
|
#endif // PORTAL_TRACER_H
|