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import methods
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import os
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import sys
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def is_active ( ) :
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return True
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def get_name ( ) :
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return " UWP "
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def can_build ( ) :
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if os . name == " nt " :
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# building natively on windows!
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if os . getenv ( " VSINSTALLDIR " ) :
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if os . getenv ( " ANGLE_SRC_PATH " ) is None :
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return False
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return True
return False
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def get_opts ( ) :
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return [
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( " msvc_version " , " MSVC version to use (ignored if the VCINSTALLDIR environment variable is set) " , None ) ,
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]
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def get_flags ( ) :
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return [
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( " tools " , False ) ,
( " xaudio2 " , True ) ,
( " builtin_pcre2_with_jit " , False ) ,
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]
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def configure ( env ) :
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env . msvc = True
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if env [ " bits " ] != " default " :
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print ( " Error: bits argument is disabled for MSVC " )
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print (
"""
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Bits argument is not supported for MSVC compilation . Architecture depends on the Native / Cross Compile Tools Prompt / Developer Console
( or Visual Studio settings ) that is being used to run SCons . As a consequence , bits argument is disabled . Run scons again without bits
argument ( example : scons p = uwp ) and SCons will attempt to detect what MSVC compiler will be executed and inform you .
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"""
)
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sys . exit ( )
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## Build type
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if env [ " target " ] == " release " :
env . Append ( CCFLAGS = [ " /MD " ] )
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env . Append ( LINKFLAGS = [ " /SUBSYSTEM:WINDOWS " ] )
if env [ " optimize " ] != " none " :
env . Append ( CCFLAGS = [ " /O2 " , " /GL " ] )
env . Append ( LINKFLAGS = [ " /LTCG " ] )
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elif env [ " target " ] == " release_debug " :
env . Append ( CCFLAGS = [ " /MD " ] )
env . Append ( LINKFLAGS = [ " /SUBSYSTEM:CONSOLE " ] )
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env . Append ( CPPDEFINES = [ " DEBUG_ENABLED " ] )
if env [ " optimize " ] != " none " :
env . Append ( CCFLAGS = [ " /O2 " , " /Zi " ] )
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elif env [ " target " ] == " debug " :
env . Append ( CCFLAGS = [ " /Zi " ] )
env . Append ( CCFLAGS = [ " /MDd " ] )
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env . Append ( CPPDEFINES = [ " DEBUG_ENABLED " ] )
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env . Append ( LINKFLAGS = [ " / SUBSYSTEM : CONSOLE " ])
env . Append ( LINKFLAGS = [ " /DEBUG " ] )
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## Compiler configuration
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env [ " ENV " ] = os . environ
vc_base_path = os . environ [ " VCTOOLSINSTALLDIR " ] if " VCTOOLSINSTALLDIR " in os . environ else os . environ [ " VCINSTALLDIR " ]
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# Force to use Unicode encoding
env . AppendUnique ( CCFLAGS = [ " /utf-8 " ] )
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# ANGLE
angle_root = os . getenv ( " ANGLE_SRC_PATH " )
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env . Prepend ( CPPPATH = [ angle_root + " /include " ] )
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jobs = str ( env . GetOption ( " num_jobs " ) )
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angle_build_cmd = (
" msbuild.exe "
+ angle_root
+ " /winrt/10/src/angle.sln /nologo /v:m /m: "
+ jobs
+ " /p:Configuration=Release /p:Platform= "
)
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if os . path . isfile ( str ( os . getenv ( " ANGLE_SRC_PATH " ) ) + " /winrt/10/src/angle.sln " ) :
env [ " build_angle " ] = True
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## Architecture
arch = " "
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if str ( os . getenv ( " Platform " ) ) . lower ( ) == " arm " :
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print ( " Compiled program architecture will be an ARM executable. (forcing bits=32). " )
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arch = " arm "
env [ " bits " ] = " 32 "
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env . Append ( LINKFLAGS = [ " /MACHINE:ARM " ] )
env . Append ( LIBPATH = [ vc_base_path + " lib/store/arm " ] )
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angle_build_cmd + = " ARM "
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env . Append ( LIBPATH = [ angle_root + " /winrt/10/src/Release_ARM/lib " ] )
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else :
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compiler_version_str = methods . detect_visual_c_compiler_version ( env [ " ENV " ] )
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if compiler_version_str == " amd64 " or compiler_version_str == " x86_amd64 " :
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env [ " bits " ] = " 64 "
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print ( " Compiled program architecture will be a x64 executable (forcing bits=64). " )
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elif compiler_version_str == " x86 " or compiler_version_str == " amd64_x86 " :
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env [ " bits " ] = " 32 "
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print ( " Compiled program architecture will be a x86 executable. (forcing bits=32). " )
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else :
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print (
" Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup. "
)
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env [ " bits " ] = " 32 "
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if env [ " bits " ] == " 32 " :
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arch = " x86 "
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angle_build_cmd + = " Win32 "
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env . Append ( LINKFLAGS = [ " /MACHINE:X86 " ] )
env . Append ( LIBPATH = [ vc_base_path + " lib/store " ] )
env . Append ( LIBPATH = [ angle_root + " /winrt/10/src/Release_Win32/lib " ] )
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else :
arch = " x64 "
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angle_build_cmd + = " x64 "
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env . Append ( LINKFLAGS = [ " /MACHINE:X64 " ] )
env . Append ( LIBPATH = [ os . environ [ " VCINSTALLDIR " ] + " lib/store/amd64 " ] )
env . Append ( LIBPATH = [ angle_root + " /winrt/10/src/Release_x64/lib " ] )
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env [ " PROGSUFFIX " ] = " . " + arch + env [ " PROGSUFFIX " ]
env [ " OBJSUFFIX " ] = " . " + arch + env [ " OBJSUFFIX " ]
env [ " LIBSUFFIX " ] = " . " + arch + env [ " LIBSUFFIX " ]
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## Compile flags
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env . Prepend ( CPPPATH = [ " #platform/uwp " , " #drivers/windows " ] )
env . Append ( CPPDEFINES = [ " UWP_ENABLED " , " WINDOWS_ENABLED " , " TYPED_METHOD_BIND " ] )
env . Append ( CPPDEFINES = [ " GLES_ENABLED " , " GL_GLEXT_PROTOTYPES " , " EGL_EGLEXT_PROTOTYPES " , " ANGLE_ENABLED " ] )
winver = " 0x0602 " # Windows 8 is the minimum target for UWP build
env . Append ( CPPDEFINES = [ ( " WINVER " , winver ) , ( " _WIN32_WINNT " , winver ) , " WIN32 " ] )
env . Append ( CPPDEFINES = [ " __WRL_NO_DEFAULT_LIB__ " , ( " PNG_ABORT " , " abort " ) ] )
env . Append ( CPPFLAGS = [ " /AI " , vc_base_path + " lib/store/references " ] )
env . Append ( CPPFLAGS = [ " /AI " , vc_base_path + " lib/x86/store/references " ] )
env . Append (
CCFLAGS = ' /FS /MP /GS /wd " 4453 " /wd " 28204 " /wd " 4291 " /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo ' . split ( )
)
env . Append ( CPPDEFINES = [ " _UNICODE " , " UNICODE " , ( " WINAPI_FAMILY " , " WINAPI_FAMILY_APP " ) ] )
env . Append ( CXXFLAGS = [ " /ZW " ] )
env . Append (
CCFLAGS = [
" /AI " ,
vc_base_path + " \\ vcpackages " ,
" /AI " ,
os . environ [ " WINDOWSSDKDIR " ] + " \\ References \\ CommonConfiguration \\ Neutral " ,
]
)
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## Link flags
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env . Append (
LINKFLAGS = [
" /MANIFEST:NO " ,
" /NXCOMPAT " ,
" /DYNAMICBASE " ,
" /WINMD " ,
" /APPCONTAINER " ,
" /ERRORREPORT:PROMPT " ,
" /NOLOGO " ,
" /TLBID:1 " ,
' /NODEFAULTLIB: " kernel32.lib " ' ,
' /NODEFAULTLIB: " ole32.lib " ' ,
]
)
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LIBS = [
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" WindowsApp " ,
" mincore " ,
" ws2_32 " ,
" libANGLE " ,
" libEGL " ,
" libGLESv2 " ,
" bcrypt " ,
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]
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env . Append ( LINKFLAGS = [ p + " .lib " for p in LIBS ] )
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# Incremental linking fix
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env [ " BUILDERS " ] [ " ProgramOriginal " ] = env [ " BUILDERS " ] [ " Program " ]
env [ " BUILDERS " ] [ " Program " ] = methods . precious_program
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env . Append ( BUILDERS = { " ANGLE " : env . Builder ( action = angle_build_cmd ) } )