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/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2003 - 2013 Erwin Coumans http : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
# ifndef B3_ALIGNED_ALLOCATOR
# define B3_ALIGNED_ALLOCATOR
///we probably replace this with our own aligned memory allocator
///so we replace _aligned_malloc and _aligned_free with our own
///that is better portable and more predictable
# include "b3Scalar.h"
//#define B3_DEBUG_MEMORY_ALLOCATIONS 1
# ifdef B3_DEBUG_MEMORY_ALLOCATIONS
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# define b3AlignedAlloc(a, b) \
b3AlignedAllocInternal ( a , b , __LINE__ , __FILE__ )
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# define b3AlignedFree(ptr) \
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b3AlignedFreeInternal ( ptr , __LINE__ , __FILE__ )
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void * b3AlignedAllocInternal ( size_t size , int alignment , int line , char * filename ) ;
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void b3AlignedFreeInternal ( void * ptr , int line , char * filename ) ;
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# else
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void * b3AlignedAllocInternal ( size_t size , int alignment ) ;
void b3AlignedFreeInternal ( void * ptr ) ;
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# define b3AlignedAlloc(size, alignment) b3AlignedAllocInternal(size, alignment)
# define b3AlignedFree(ptr) b3AlignedFreeInternal(ptr)
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# endif
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typedef int btSizeType ;
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typedef void * ( b3AlignedAllocFunc ) ( size_t size , int alignment ) ;
typedef void ( b3AlignedFreeFunc ) ( void * memblock ) ;
typedef void * ( b3AllocFunc ) ( size_t size ) ;
typedef void ( b3FreeFunc ) ( void * memblock ) ;
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///The developer can let all Bullet memory allocations go through a custom memory allocator, using b3AlignedAllocSetCustom
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void b3AlignedAllocSetCustom ( b3AllocFunc * allocFunc , b3FreeFunc * freeFunc ) ;
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///If the developer has already an custom aligned allocator, then b3AlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
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void b3AlignedAllocSetCustomAligned ( b3AlignedAllocFunc * allocFunc , b3AlignedFreeFunc * freeFunc ) ;
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///The b3AlignedAllocator is a portable class for aligned memory allocations.
///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using b3AlignedAllocSetCustom and b3AlignedAllocSetCustomAligned.
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template < typename T , unsigned Alignment >
class b3AlignedAllocator
{
typedef b3AlignedAllocator < T , Alignment > self_type ;
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public :
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//just going down a list:
b3AlignedAllocator ( ) { }
/*
b3AlignedAllocator ( const self_type & ) { }
*/
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template < typename Other >
b3AlignedAllocator ( const b3AlignedAllocator < Other , Alignment > & )
{
}
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typedef const T * const_pointer ;
typedef const T & const_reference ;
typedef T * pointer ;
typedef T & reference ;
typedef T value_type ;
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pointer address ( reference ref ) const { return & ref ; }
const_pointer address ( const_reference ref ) const { return & ref ; }
pointer allocate ( btSizeType n , const_pointer * hint = 0 )
{
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( void ) hint ;
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return reinterpret_cast < pointer > ( b3AlignedAlloc ( sizeof ( value_type ) * n , Alignment ) ) ;
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}
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void construct ( pointer ptr , const value_type & value ) { new ( ptr ) value_type ( value ) ; }
void deallocate ( pointer ptr )
{
b3AlignedFree ( reinterpret_cast < void * > ( ptr ) ) ;
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}
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void destroy ( pointer ptr ) { ptr - > ~ value_type ( ) ; }
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template < typename O >
struct rebind
{
typedef b3AlignedAllocator < O , Alignment > other ;
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} ;
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template < typename O >
self_type & operator = ( const b3AlignedAllocator < O , Alignment > & )
{
return * this ;
}
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friend bool operator = = ( const self_type & , const self_type & ) { return true ; }
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} ;
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# endif //B3_ALIGNED_ALLOCATOR