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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "BaseButton" inherits= "Control" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
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Base class for different kinds of buttons.
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</brief_description>
<description >
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "_pressed" qualifiers= "virtual" >
<return type= "void" >
</return>
<description >
Called when button is pressed.
</description>
</method>
<method name= "_toggled" qualifiers= "virtual" >
<return type= "void" >
</return>
<argument index= "0" name= "pressed" type= "bool" >
</argument>
<description >
Called when button is toggled (only if toggle_mode is active).
</description>
</method>
<method name= "get_action_mode" qualifiers= "const" >
<return type= "int" enum= "BaseButton.ActionMode" >
</return>
<description >
Return the current mode of action (see [method set_action_mode]) (one of the ACTION_MODE_* constants).
</description>
</method>
<method name= "get_button_group" qualifiers= "const" >
<return type= "ButtonGroup" >
</return>
<description >
</description>
</method>
<method name= "get_draw_mode" qualifiers= "const" >
<return type= "int" enum= "BaseButton.DrawMode" >
</return>
<description >
Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
</description>
</method>
<method name= "get_enabled_focus_mode" qualifiers= "const" >
<return type= "int" enum= "Control.FocusMode" >
</return>
<description >
Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
</description>
</method>
<method name= "get_shortcut" qualifiers= "const" >
<return type= "ShortCut" >
</return>
<description >
</description>
</method>
<method name= "is_disabled" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Return whether the button is in disabled state (see [method set_disabled]).
</description>
</method>
<method name= "is_hovered" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Return true if mouse entered the button before it exit.
</description>
</method>
<method name= "is_pressed" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down.
</description>
</method>
<method name= "is_toggle_mode" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Return the toggle_mode property (see [method set_toggle_mode]).
</description>
</method>
<method name= "set_action_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "int" enum= "BaseButton.ActionMode" >
</argument>
<description >
Set the current mode of action, determining when the button is considered clicked (see the ACTION_MODE_* constants).
</description>
</method>
<method name= "set_button_group" >
<return type= "void" >
</return>
<argument index= "0" name= "button_group" type= "ButtonGroup" >
</argument>
<description >
</description>
</method>
<method name= "set_disabled" >
<return type= "void" >
</return>
<argument index= "0" name= "disabled" type= "bool" >
</argument>
<description >
Set the button into disabled state. When a button is disabled, it can't be clicked or toggled.
</description>
</method>
<method name= "set_enabled_focus_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "int" enum= "Control.FocusMode" >
</argument>
<description >
Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
</description>
</method>
<method name= "set_pressed" >
<return type= "void" >
</return>
<argument index= "0" name= "pressed" type= "bool" >
</argument>
<description >
Set the button to pressed state (only if toggle_mode is active).
</description>
</method>
<method name= "set_shortcut" >
<return type= "void" >
</return>
<argument index= "0" name= "shortcut" type= "ShortCut" >
</argument>
<description >
</description>
</method>
<method name= "set_toggle_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "enabled" type= "bool" >
</argument>
<description >
Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
</description>
</method>
</methods>
<members >
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<member name= "action_mode" type= "int" setter= "set_action_mode" getter= "get_action_mode" enum= "BaseButton.ActionMode" >
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Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
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</member>
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<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" >
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If [code]true[/code] the button is in disabled state and can't be clicked or toggled.
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</member>
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<member name= "enabled_focus_mode" type= "int" setter= "set_enabled_focus_mode" getter= "get_enabled_focus_mode" enum= "Control.FocusMode" >
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Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
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</member>
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<member name= "group" type= "ButtonGroup" setter= "set_button_group" getter= "get_button_group" >
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[ButtonGroup] associated to the button.
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</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" >
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If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
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</member>
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<member name= "shortcut" type= "ShortCut" setter= "set_shortcut" getter= "get_shortcut" >
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[Shortcut] associated to the button.
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</member>
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<member name= "toggle_mode" type= "bool" setter= "set_toggle_mode" getter= "is_toggle_mode" >
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If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
</members>
<signals >
<signal name= "button_down" >
<description >
Emitted when the button starts being held down.
</description>
</signal>
<signal name= "button_up" >
<description >
Emitted when the button stops being held down.
</description>
</signal>
<signal name= "pressed" >
<description >
This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
</description>
</signal>
<signal name= "toggled" >
<argument index= "0" name= "pressed" type= "bool" >
</argument>
<description >
This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument.
</description>
</signal>
</signals>
<constants >
<constant name= "DRAW_NORMAL" value= "0" >
The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
</constant>
<constant name= "DRAW_PRESSED" value= "1" >
The state of buttons are pressed.
</constant>
<constant name= "DRAW_HOVER" value= "2" >
The state of buttons are hovered.
</constant>
<constant name= "DRAW_DISABLED" value= "3" >
The state of buttons are disabled.
</constant>
<constant name= "ACTION_MODE_BUTTON_PRESS" value= "0" >
Require just a press to consider the button clicked.
</constant>
<constant name= "ACTION_MODE_BUTTON_RELEASE" value= "1" >
Require a press and a subsequent release before considering the button clicked.
</constant>
</constants>
</class>