godot/tools/editor/dependency_editor.h

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#ifndef DEPENDENCY_EDITOR_H
#define DEPENDENCY_EDITOR_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/tab_container.h"
#include "editor_file_dialog.h"
class EditorFileSystemDirectory;
class DependencyEditor : public AcceptDialog {
OBJ_TYPE(DependencyEditor,AcceptDialog);
Tree *tree;
Button *fixdeps;
EditorFileDialog *search;
String replacing;
String editing;
List<String> missing;
void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String,Map<String,String> >& candidates);
void _searched(const String& p_path);
void _load_pressed(Object* p_item,int p_cell,int p_button);
void _fix_all();
void _update_list();
void _update_file();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void edit(const String& p_path);
DependencyEditor();
};
class DependencyEditorOwners : public AcceptDialog {
OBJ_TYPE(DependencyEditorOwners,AcceptDialog);
ItemList *owners;
String editing;
void _fill_owners(EditorFileSystemDirectory *efsd);
public:
void show(const String& p_path);
DependencyEditorOwners();
};
class DependencyRemoveDialog : public ConfirmationDialog {
OBJ_TYPE(DependencyRemoveDialog,ConfirmationDialog);
Label *text;
Tree *owners;
bool exist;
Map<String,TreeItem*> files;
void _fill_owners(EditorFileSystemDirectory *efsd);
void ok_pressed();
public:
void show(const Vector<String> &to_erase);
DependencyRemoveDialog();
};
class DependencyErrorDialog : public ConfirmationDialog {
OBJ_TYPE(DependencyErrorDialog,ConfirmationDialog);
String for_file;
Button *fdep;
Label *text;
Tree *files;
void ok_pressed();
void custom_action(const String&);
public:
void show(const String& p_for,const Vector<String> &report);
DependencyErrorDialog();
};
#endif // DEPENDENCY_EDITOR_H