godot/modules/mono/editor/mono_build_info.cpp

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/*************************************************************************/
/* mono_build_info.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mono_build_info.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_utils.h"
uint32_t MonoBuildInfo::Hasher::hash(const MonoBuildInfo &p_key) {
uint32_t hash = 0;
GDMonoUtils::hash_combine(hash, p_key.solution.hash());
GDMonoUtils::hash_combine(hash, p_key.configuration.hash());
return hash;
}
bool MonoBuildInfo::operator==(const MonoBuildInfo &p_b) const {
return p_b.solution == solution && p_b.configuration == configuration;
}
String MonoBuildInfo::get_log_dirpath() {
return GodotSharpDirs::get_build_logs_dir().plus_file(solution.md5_text() + "_" + configuration);
}
MonoBuildInfo::MonoBuildInfo() {}
MonoBuildInfo::MonoBuildInfo(const String &p_solution, const String &p_config) {
solution = p_solution;
configuration = p_config;
}