2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name= "BoneAttachment" inherits= "Spatial" version= "4.0" >
2017-09-12 20:42:36 +00:00
<brief_description >
A node that will attach to a bone.
</brief_description>
<description >
This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
2018-01-11 22:38:35 +00:00
<members >
2019-06-29 10:38:01 +00:00
<member name= "bone_name" type= "String" setter= "set_bone_name" getter= "get_bone_name" default= """" >
2018-01-11 22:38:35 +00:00
The name of the attached bone.
</member>
</members>
2017-09-12 20:42:36 +00:00
<constants >
</constants>
</class>