This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
37ce381e3d
godot
/
modules
/
mono
/
glue
/
cs_files
/
VERSION.txt
2 lines
2 B
Plaintext
Raw
Normal View
History
Unescape
Escape
Replace float with real_t, default Vectors, other misc C# improvements Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. (cherry picked from commit ff97c97c930f80209480c630622b1b64372bd65a)
2018-03-01 07:51:35 +00:00
2