godot/doc/classes/X509Certificate.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="X509Certificate" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
An X509 certificate (e.g. for SSL).
</brief_description>
<description>
The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource].
They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream].
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
</tutorials>
<methods>
<method name="load">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Loads a certificate from [code]path[/code] ("*.crt" file).
</description>
</method>
<method name="save">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Saves a certificate to the given [code]path[/code] (should be a "*.crt" file).
</description>
</method>
</methods>
</class>