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/**************************************************************************/
/* project_converter_3_to_4.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
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# include "project_converter_3_to_4.h"
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# ifndef DISABLE_DEPRECATED
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# include "modules/modules_enabled.gen.h" // For regex.
# ifdef MODULE_REGEX_ENABLED
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# include "core/error/error_macros.h"
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# include "core/io/dir_access.h"
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# include "core/io/file_access.h"
# include "core/object/ref_counted.h"
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# include "core/os/time.h"
# include "core/templates/hash_map.h"
# include "core/templates/list.h"
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# include "editor/renames_map_3_to_4.h"
# include "modules/regex/regex.h"
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// Find "OS.set_property(x)", capturing x into $1.
static String make_regex_gds_os_property_set ( String name_set ) {
return String ( " \\ bOS \\ . " ) + name_set + " \\ s* \\ ((.*) \\ ) " ;
}
// Find "OS.property = x", capturing x into $1 or $2.
static String make_regex_gds_os_property_assign ( String name ) {
return String ( " \\ bOS \\ . " ) + name + " \\ s*= \\ s*([^#]+) " ;
}
// Find "OS.property" OR "OS.get_property()" / "OS.is_property()".
static String make_regex_gds_os_property_get ( String name , String get ) {
return String ( " \\ bOS \\ .( " ) + get + " _)? " + name + " ( \\ s* \\ ( \\ s* \\ ))? " ;
}
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class ProjectConverter3To4 : : RegExContainer {
public :
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// Custom GDScript.
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RegEx reg_is_empty = RegEx ( " \\ bempty \\ ( " ) ;
RegEx reg_super = RegEx ( " ([ \t ]) \\ .([a-zA-Z_]) " ) ;
RegEx reg_json_to = RegEx ( " \\ bto_json \\ b " ) ;
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RegEx reg_json_parse = RegEx ( " ([ \t ]{0,})([^ \n ]+)parse_json \\ (([^ \n ]+) " ) ;
RegEx reg_json_non_new = RegEx ( " ([ \t ]{0,})([^ \n ]+)JSON \\ .parse \\ (([^ \n ]+) " ) ;
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RegEx reg_json_print = RegEx ( " \\ bJSON \\ b \\ .print \\ ( " ) ;
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RegEx reg_export = RegEx ( " export \\ (([a-zA-Z0-9_]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+) " ) ;
RegEx reg_export_advanced = RegEx ( " export \\ (([^)^ \n ]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+)([^ \n ]+) " ) ;
RegEx reg_setget_setget = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+)setget[ \t ]+([a-zA-Z0-9_]+)[ \t ]*,[ \t ]*([a-zA-Z0-9_]+) " ) ;
RegEx reg_setget_set = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+)setget[ \t ]+([a-zA-Z0-9_]+)[ \t ]*[,]*[^a-z^A-Z^0-9^_]*$ " ) ;
RegEx reg_setget_get = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+)setget[ \t ]+,[ \t ]*([a-zA-Z0-9_]+)[ \t ]*$ " ) ;
RegEx reg_join = RegEx ( " ([ \\ ( \\ )a-zA-Z0-9_]+) \\ .join \\ (([^ \n ^ \\ )]+) \\ ) " ) ;
RegEx reg_image_lock = RegEx ( " ([a-zA-Z0-9_ \\ .]+) \\ .lock \\ ( \\ ) " ) ;
RegEx reg_image_unlock = RegEx ( " ([a-zA-Z0-9_ \\ .]+) \\ .unlock \\ ( \\ ) " ) ;
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RegEx reg_instantiate = RegEx ( " \\ .instance \\ (([^ \\ )]*) \\ ) " ) ;
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// Simple OS properties with getters/setters.
RegEx reg_os_current_screen = RegEx ( " \\ bOS \\ .(set_|get_)?current_screen \\ b " ) ;
RegEx reg_os_min_window_size = RegEx ( " \\ bOS \\ .(set_|get_)?min_window_size \\ b " ) ;
RegEx reg_os_max_window_size = RegEx ( " \\ bOS \\ .(set_|get_)?max_window_size \\ b " ) ;
RegEx reg_os_window_position = RegEx ( " \\ bOS \\ .(set_|get_)?window_position \\ b " ) ;
RegEx reg_os_window_size = RegEx ( " \\ bOS \\ .(set_|get_)?window_size \\ b " ) ;
RegEx reg_os_getset_screen_orient = RegEx ( " \\ bOS \\ .(s|g)et_screen_orientation \\ b " ) ;
// OS property getters/setters for non trivial replacements.
RegEx reg_os_set_window_resizable = RegEx ( make_regex_gds_os_property_set ( " set_window_resizable " ) ) ;
RegEx reg_os_assign_window_resizable = RegEx ( make_regex_gds_os_property_assign ( " window_resizable " ) ) ;
RegEx reg_os_is_window_resizable = RegEx ( make_regex_gds_os_property_get ( " window_resizable " , " is " ) ) ;
RegEx reg_os_set_fullscreen = RegEx ( make_regex_gds_os_property_set ( " set_window_fullscreen " ) ) ;
RegEx reg_os_assign_fullscreen = RegEx ( make_regex_gds_os_property_assign ( " window_fullscreen " ) ) ;
RegEx reg_os_is_fullscreen = RegEx ( make_regex_gds_os_property_get ( " window_fullscreen " , " is " ) ) ;
RegEx reg_os_set_maximized = RegEx ( make_regex_gds_os_property_set ( " set_window_maximized " ) ) ;
RegEx reg_os_assign_maximized = RegEx ( make_regex_gds_os_property_assign ( " window_maximized " ) ) ;
RegEx reg_os_is_maximized = RegEx ( make_regex_gds_os_property_get ( " window_maximized " , " is " ) ) ;
RegEx reg_os_set_minimized = RegEx ( make_regex_gds_os_property_set ( " set_window_minimized " ) ) ;
RegEx reg_os_assign_minimized = RegEx ( make_regex_gds_os_property_assign ( " window_minimized " ) ) ;
RegEx reg_os_is_minimized = RegEx ( make_regex_gds_os_property_get ( " window_minimized " , " is " ) ) ;
RegEx reg_os_set_vsync = RegEx ( make_regex_gds_os_property_set ( " set_use_vsync " ) ) ;
RegEx reg_os_assign_vsync = RegEx ( make_regex_gds_os_property_assign ( " vsync_enabled " ) ) ;
RegEx reg_os_is_vsync = RegEx ( make_regex_gds_os_property_get ( " vsync_enabled " , " is " ) ) ;
// OS properties specific cases & specific replacements.
RegEx reg_os_assign_screen_orient = RegEx ( " ^( \\ s*)OS \\ .screen_orientation \\ s*= \\ s*([^#]+) " ) ; // $1 - indent, $2 - value
RegEx reg_os_set_always_on_top = RegEx ( make_regex_gds_os_property_set ( " set_window_always_on_top " ) ) ;
RegEx reg_os_is_always_on_top = RegEx ( " \\ bOS \\ .is_window_always_on_top \\ s* \\ (.* \\ ) " ) ;
RegEx reg_os_set_borderless = RegEx ( make_regex_gds_os_property_set ( " set_borderless_window " ) ) ;
RegEx reg_os_get_borderless = RegEx ( " \\ bOS \\ .get_borderless_window \\ s* \\ ( \\ s* \\ ) " ) ;
RegEx reg_os_screen_orient_enum = RegEx ( " \\ bOS \\ .SCREEN_ORIENTATION_( \\ w+) \\ b " ) ; // $1 - constant suffix
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// GDScript keywords.
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RegEx keyword_gdscript_tool = RegEx ( " ^tool " ) ;
RegEx keyword_gdscript_export_single = RegEx ( " ^export " ) ;
RegEx keyword_gdscript_export_mutli = RegEx ( " ([ \t ]+)export \\ b " ) ;
RegEx keyword_gdscript_onready = RegEx ( " ^onready " ) ;
RegEx keyword_gdscript_remote = RegEx ( " ^remote func " ) ;
RegEx keyword_gdscript_remotesync = RegEx ( " ^remotesync func " ) ;
RegEx keyword_gdscript_sync = RegEx ( " ^sync func " ) ;
RegEx keyword_gdscript_slave = RegEx ( " ^slave func " ) ;
RegEx keyword_gdscript_puppet = RegEx ( " ^puppet func " ) ;
RegEx keyword_gdscript_puppetsync = RegEx ( " ^puppetsync func " ) ;
RegEx keyword_gdscript_master = RegEx ( " ^master func " ) ;
RegEx keyword_gdscript_mastersync = RegEx ( " ^mastersync func " ) ;
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// CSharp keywords.
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RegEx keyword_csharp_remote = RegEx ( " \\ [Remote(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_remotesync = RegEx ( " \\ [(Remote)?Sync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_puppet = RegEx ( " \\ [(Puppet|Slave)(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_puppetsync = RegEx ( " \\ [PuppetSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_master = RegEx ( " \\ [Master(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_mastersync = RegEx ( " \\ [MasterSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
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// Colors.
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LocalVector < RegEx * > color_regexes ;
LocalVector < String > color_renamed ;
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// Classes.
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LocalVector < RegEx * > class_tscn_regexes ;
LocalVector < RegEx * > class_gd_regexes ;
LocalVector < RegEx * > class_shader_regexes ;
LocalVector < RegEx * > class_regexes ;
RegEx class_temp_tscn = RegEx ( " \\ bTEMP_RENAMED_CLASS.tscn \\ b " ) ;
RegEx class_temp_gd = RegEx ( " \\ bTEMP_RENAMED_CLASS.gd \\ b " ) ;
RegEx class_temp_shader = RegEx ( " \\ bTEMP_RENAMED_CLASS.shader \\ b " ) ;
LocalVector < String > class_temp_tscn_renames ;
LocalVector < String > class_temp_gd_renames ;
LocalVector < String > class_temp_shader_renames ;
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// Common.
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LocalVector < RegEx * > enum_regexes ;
LocalVector < RegEx * > gdscript_function_regexes ;
LocalVector < RegEx * > project_settings_regexes ;
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LocalVector < RegEx * > input_map_regexes ;
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LocalVector < RegEx * > gdscript_properties_regexes ;
LocalVector < RegEx * > gdscript_signals_regexes ;
LocalVector < RegEx * > shaders_regexes ;
LocalVector < RegEx * > builtin_types_regexes ;
LocalVector < RegEx * > csharp_function_regexes ;
LocalVector < RegEx * > csharp_properties_regexes ;
LocalVector < RegEx * > csharp_signal_regexes ;
RegExContainer ( ) {
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// Common.
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{
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// Enum.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : enum_renames [ current_index ] [ 0 ] ; current_index + + ) {
enum_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : enum_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// GDScript functions.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : gdscript_function_renames [ current_index ] [ 0 ] ; current_index + + ) {
gdscript_function_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : gdscript_function_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Project Settings.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : project_settings_renames [ current_index ] [ 0 ] ; current_index + + ) {
project_settings_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : project_settings_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Input Map.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : input_map_renames [ current_index ] [ 0 ] ; current_index + + ) {
input_map_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : input_map_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// GDScript properties.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : gdscript_properties_renames [ current_index ] [ 0 ] ; current_index + + ) {
gdscript_properties_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : gdscript_properties_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// GDScript Signals.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : gdscript_signals_renames [ current_index ] [ 0 ] ; current_index + + ) {
gdscript_signals_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : gdscript_signals_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Shaders.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : shaders_renames [ current_index ] [ 0 ] ; current_index + + ) {
shaders_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : shaders_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Builtin types.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : builtin_types_renames [ current_index ] [ 0 ] ; current_index + + ) {
builtin_types_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : builtin_types_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// CSharp function renames.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : csharp_function_renames [ current_index ] [ 0 ] ; current_index + + ) {
csharp_function_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : csharp_function_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// CSharp properties renames.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : csharp_properties_renames [ current_index ] [ 0 ] ; current_index + + ) {
csharp_properties_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : csharp_properties_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// CSharp signals renames.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : csharp_signals_renames [ current_index ] [ 0 ] ; current_index + + ) {
csharp_signal_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : csharp_signals_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
}
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// Colors.
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{
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] ; current_index + + ) {
color_regexes . push_back ( memnew ( RegEx ( String ( " \\ bColor. " ) + RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
color_renamed . push_back ( String ( " Color. " ) + RenamesMap3To4 : : color_renames [ current_index ] [ 1 ] ) ;
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}
}
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// Classes.
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{
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
const String class_name = RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ;
class_tscn_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " .tscn \\ b " ) ) ) ;
class_gd_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " .gd \\ b " ) ) ) ;
class_shader_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " .shader \\ b " ) ) ) ;
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class_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " \\ b " ) ) ) ;
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class_temp_tscn_renames . push_back ( class_name + " .tscn " ) ;
class_temp_gd_renames . push_back ( class_name + " .gd " ) ;
class_temp_shader_renames . push_back ( class_name + " .shader " ) ;
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}
}
}
~ RegExContainer ( ) {
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for ( RegEx * regex : color_regexes ) {
memdelete ( regex ) ;
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}
for ( unsigned int i = 0 ; i < class_tscn_regexes . size ( ) ; i + + ) {
memdelete ( class_tscn_regexes [ i ] ) ;
memdelete ( class_gd_regexes [ i ] ) ;
memdelete ( class_shader_regexes [ i ] ) ;
memdelete ( class_regexes [ i ] ) ;
}
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for ( RegEx * regex : enum_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : gdscript_function_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : project_settings_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : input_map_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : gdscript_properties_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : gdscript_signals_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : shaders_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : builtin_types_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : csharp_function_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : csharp_properties_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : csharp_signal_regexes ) {
memdelete ( regex ) ;
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}
}
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} ;
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ProjectConverter3To4 : : ProjectConverter3To4 ( int p_maximum_file_size_kb , int p_maximum_line_length ) {
maximum_file_size = p_maximum_file_size_kb * 1024 ;
maximum_line_length = p_maximum_line_length ;
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}
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// Function responsible for converting project.
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bool ProjectConverter3To4 : : convert ( ) {
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print_line ( " Starting conversion. " ) ;
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uint64_t conversion_start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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RegExContainer reg_container = RegExContainer ( ) ;
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int cached_maximum_line_length = maximum_line_length ;
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maximum_line_length = 10000 ; // Use only for tests bigger value, to not break them.
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ERR_FAIL_COND_V_MSG ( ! test_array_names ( ) , false , " Cannot start converting due to problems with data in arrays. " ) ;
ERR_FAIL_COND_V_MSG ( ! test_conversion ( reg_container ) , false , " Cannot start converting due to problems with converting arrays. " ) ;
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maximum_line_length = cached_maximum_line_length ;
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// Checking if folder contains valid Godot 3 project.
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// Project should not be converted more than once.
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{
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String converter_text = " ; Project was converted by built-in tool to Godot 4.0 " ;
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ERR_FAIL_COND_V_MSG ( ! FileAccess : : exists ( " project.godot " ) , false , " Current working directory doesn't contain a \" project.godot \" file for a Godot 3 project. " ) ;
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Error err = OK ;
String project_godot_content = FileAccess : : get_file_as_string ( " project.godot " , & err ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , false , " Unable to read \" project.godot \" . " ) ;
ERR_FAIL_COND_V_MSG ( project_godot_content . contains ( converter_text ) , false , " Project was already converted with this tool. " ) ;
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Ref < FileAccess > file = FileAccess : : open ( " project.godot " , FileAccess : : WRITE ) ;
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ERR_FAIL_COND_V_MSG ( file . is_null ( ) , false , " Unable to open \" project.godot \" . " ) ;
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file - > store_string ( converter_text + " \n " + project_godot_content ) ;
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}
Vector < String > collected_files = check_for_files ( ) ;
uint32_t converted_files = 0 ;
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// Check file by file.
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for ( int i = 0 ; i < collected_files . size ( ) ; i + + ) {
String file_name = collected_files [ i ] ;
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Vector < String > lines ;
uint32_t ignored_lines = 0 ;
{
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : READ ) ;
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ERR_CONTINUE_MSG ( file . is_null ( ) , vformat ( " Unable to read content of \" %s \" . " , file_name ) ) ;
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while ( ! file - > eof_reached ( ) ) {
String line = file - > get_line ( ) ;
lines . append ( line ) ;
}
}
String file_content_before = collect_string_from_vector ( lines ) ;
uint64_t hash_before = file_content_before . hash ( ) ;
uint64_t file_size = file_content_before . size ( ) ;
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print_line ( vformat ( " Trying to convert \t %d/%d file - \" %s \" with size - %d KB " , i + 1 , collected_files . size ( ) , file_name . trim_prefix ( " res:// " ) , file_size / 1024 ) ) ;
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Vector < String > reason ;
bool is_ignored = false ;
uint64_t start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
if ( file_name . ends_with ( " .shader " ) ) {
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DirAccess : : remove_file_or_error ( file_name . trim_prefix ( " res:// " ) ) ;
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file_name = file_name . replace ( " .shader " , " .gdshader " ) ;
}
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if ( file_size < uint64_t ( maximum_file_size ) ) {
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// ".tscn" must work exactly the same as ".gd" files because they may contain built-in Scripts.
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if ( file_name . ends_with ( " .gd " ) ) {
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rename_classes ( lines , reg_container ) ; // Using only specialized function.
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rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , lines ) ;
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rename_colors ( lines , reg_container ) ; // Require to additional rename.
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rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , lines ) ;
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rename_gdscript_functions ( lines , reg_container , false ) ; // Require to additional rename.
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rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ;
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rename_gdscript_keywords ( lines , reg_container ) ;
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rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ;
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custom_rename ( lines , " \\ .shader " , " .gdshader " ) ;
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} else if ( file_name . ends_with ( " .tscn " ) ) {
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rename_classes ( lines , reg_container ) ; // Using only specialized function.
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rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , lines ) ;
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rename_colors ( lines , reg_container ) ; // Require to do additional renames.
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rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , lines ) ;
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rename_gdscript_functions ( lines , reg_container , true ) ; // Require to do additional renames.
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rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ;
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rename_gdscript_keywords ( lines , reg_container ) ;
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rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ;
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custom_rename ( lines , " \\ .shader " , " .gdshader " ) ;
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} else if ( file_name . ends_with ( " .cs " ) ) { // TODO, C# should use different methods.
rename_classes ( lines , reg_container ) ; // Using only specialized function.
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rename_common ( RenamesMap3To4 : : csharp_function_renames , reg_container . csharp_function_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : csharp_properties_renames , reg_container . csharp_properties_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : csharp_signals_renames , reg_container . csharp_signal_regexes , lines ) ;
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rename_csharp_functions ( lines , reg_container ) ;
rename_csharp_attributes ( lines , reg_container ) ;
custom_rename ( lines , " public class " , " public partial class " ) ;
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} else if ( file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .shader " ) ) {
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rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ;
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} else if ( file_name . ends_with ( " tres " ) ) {
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rename_classes ( lines , reg_container ) ; // Using only specialized function.
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rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ;
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custom_rename ( lines , " \\ .shader " , " .gdshader " ) ;
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} else if ( file_name . ends_with ( " project.godot " ) ) {
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rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ;
rename_common ( RenamesMap3To4 : : input_map_renames , reg_container . input_map_regexes , lines ) ;
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} else if ( file_name . ends_with ( " .csproj " ) ) {
// TODO
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} else if ( file_name . ends_with ( " .import " ) ) {
for ( int x = 0 ; x < lines . size ( ) ; x + + ) {
if ( lines [ x ] . contains ( " nodes/root_type= \" Spatial \" " ) ) {
lines . set ( x , " nodes/root_type= \" Node3D \" " ) ;
}
}
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} else {
ERR_PRINT ( file_name + " is not supported! " ) ;
continue ;
}
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) > maximum_line_length ) {
ignored_lines + = 1 ;
}
}
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} else {
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reason . append ( vformat ( " ERROR: File has exceeded the maximum size allowed - %d KB " , maximum_file_size / 1024 ) ) ;
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is_ignored = true ;
}
uint64_t end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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if ( is_ignored ) {
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String end_message = vformat ( " Checking file took %d ms. " , end_time - start_time ) ;
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print_line ( end_message ) ;
} else {
String file_content_after = collect_string_from_vector ( lines ) ;
uint64_t hash_after = file_content_after . hash64 ( ) ;
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// Don't need to save file without any changes.
// Save if this is a shader, because it was renamed.
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if ( hash_before ! = hash_after | | file_name . ends_with ( " .gdshader " ) ) {
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converted_files + + ;
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : WRITE ) ;
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ERR_CONTINUE_MSG ( file . is_null ( ) , vformat ( " Unable to apply changes to \" %s \" , no writing access. " , file_name ) ) ;
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file - > store_string ( file_content_after ) ;
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reason . append ( vformat ( " File was changed, conversion took %d ms. " , end_time - start_time ) ) ;
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} else {
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reason . append ( vformat ( " File was left unchanged, checking took %d ms. " , end_time - start_time ) ) ;
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}
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if ( ignored_lines ! = 0 ) {
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reason . append ( vformat ( " Ignored %d lines, because their length exceeds maximum allowed characters - %d. " , ignored_lines , maximum_line_length ) ) ;
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}
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}
for ( int k = 0 ; k < reason . size ( ) ; k + + ) {
print_line ( reason [ k ] ) ;
}
}
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print_line ( vformat ( " Conversion ended - all files(%d), converted files: (%d), not converted files: (%d). " , collected_files . size ( ) , converted_files , collected_files . size ( ) - converted_files ) ) ;
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uint64_t conversion_end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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print_line ( vformat ( " Conversion of all files took %10.3f seconds. " , ( conversion_end_time - conversion_start_time ) / 1000.0 ) ) ;
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return true ;
}
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// Function responsible for validating project conversion.
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bool ProjectConverter3To4 : : validate_conversion ( ) {
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print_line ( " Starting checking if project conversion can be done. " ) ;
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uint64_t conversion_start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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RegExContainer reg_container = RegExContainer ( ) ;
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int cached_maximum_line_length = maximum_line_length ;
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maximum_line_length = 10000 ; // To avoid breaking the tests, only use this for the their larger value.
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ERR_FAIL_COND_V_MSG ( ! test_array_names ( ) , false , " Cannot start converting due to problems with data in arrays. " ) ;
ERR_FAIL_COND_V_MSG ( ! test_conversion ( reg_container ) , false , " Cannot start converting due to problems with converting arrays. " ) ;
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maximum_line_length = cached_maximum_line_length ;
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// Checking if folder contains valid Godot 3 project.
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// Project should not be converted more than once.
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{
String conventer_text = " ; Project was converted by built-in tool to Godot 4.0 " ;
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ERR_FAIL_COND_V_MSG ( ! FileAccess : : exists ( " project.godot " ) , false , " Current directory doesn't contains any Godot 3 project " ) ;
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Error err = OK ;
String project_godot_content = FileAccess : : get_file_as_string ( " project.godot " , & err ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , false , " Failed to read content of \" project.godot \" file. " ) ;
ERR_FAIL_COND_V_MSG ( project_godot_content . contains ( conventer_text ) , false , " Project already was converted with this tool. " ) ;
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}
Vector < String > collected_files = check_for_files ( ) ;
uint32_t converted_files = 0 ;
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// Check file by file.
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for ( int i = 0 ; i < collected_files . size ( ) ; i + + ) {
String file_name = collected_files [ i ] ;
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Vector < String > lines ;
uint32_t ignored_lines = 0 ;
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uint64_t file_size = 0 ;
{
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : READ ) ;
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ERR_CONTINUE_MSG ( file . is_null ( ) , vformat ( " Unable to read content of \" %s \" . " , file_name ) ) ;
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while ( ! file - > eof_reached ( ) ) {
String line = file - > get_line ( ) ;
file_size + = line . size ( ) ;
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lines . append ( line ) ;
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}
}
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print_line ( vformat ( " Checking for conversion - %d/%d file - \" %s \" with size - %d KB " , i + 1 , collected_files . size ( ) , file_name . trim_prefix ( " res:// " ) , file_size / 1024 ) ) ;
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Vector < String > changed_elements ;
Vector < String > reason ;
bool is_ignored = false ;
uint64_t start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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if ( file_name . ends_with ( " .shader " ) ) {
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reason . append ( " \t File extension will be renamed from \" shader \" to \" gdshader \" . " ) ;
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}
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if ( file_size < uint64_t ( maximum_file_size ) ) {
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if ( file_name . ends_with ( " .gd " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_colors ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_functions ( lines , reg_container , false ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_keywords ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( lines , " \\ .shader " , " .gdshader " ) ) ;
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} else if ( file_name . ends_with ( " .tscn " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_colors ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_functions ( lines , reg_container , true ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_keywords ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( lines , " \\ .shader " , " .gdshader " ) ) ;
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} else if ( file_name . ends_with ( " .cs " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : csharp_function_renames , reg_container . csharp_function_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : csharp_properties_renames , reg_container . csharp_properties_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : csharp_signals_renames , reg_container . csharp_signal_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_csharp_functions ( lines , reg_container ) ) ;
changed_elements . append_array ( check_for_rename_csharp_attributes ( lines , reg_container ) ) ;
changed_elements . append_array ( check_for_custom_rename ( lines , " public class " , " public partial class " ) ) ;
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} else if ( file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .shader " ) ) {
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
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} else if ( file_name . ends_with ( " tres " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( lines , " \\ .shader " , " .gdshader " ) ) ;
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} else if ( file_name . ends_with ( " project.godot " ) ) {
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : input_map_renames , reg_container . input_map_regexes , lines ) ) ;
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} else if ( file_name . ends_with ( " .csproj " ) ) {
// TODO
} else {
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ERR_PRINT ( vformat ( " \" %s \" , is not supported! " , file_name ) ) ;
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continue ;
}
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) > maximum_line_length ) {
ignored_lines + = 1 ;
}
}
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} else {
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reason . append ( vformat ( " \t ERROR: File has exceeded the maximum size allowed - %d KB. " , maximum_file_size / 1024 ) ) ;
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is_ignored = true ;
}
uint64_t end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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String end_message = vformat ( " Checking file took %10.3f ms. " , ( end_time - start_time ) / 1000.0 ) ;
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if ( ignored_lines ! = 0 ) {
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end_message + = vformat ( " Ignored %d lines, because their length exceeds maximum allowed characters - %d. " , ignored_lines , maximum_line_length ) ;
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}
print_line ( end_message ) ;
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for ( int k = 0 ; k < reason . size ( ) ; k + + ) {
print_line ( reason [ k ] ) ;
}
if ( changed_elements . size ( ) > 0 & & ! is_ignored ) {
converted_files + + ;
for ( int k = 0 ; k < changed_elements . size ( ) ; k + + ) {
print_line ( String ( " \t \t " ) + changed_elements [ k ] ) ;
}
}
}
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print_line ( vformat ( " Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d). " , collected_files . size ( ) , converted_files , collected_files . size ( ) - converted_files ) ) ;
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uint64_t conversion_end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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print_line ( vformat ( " Conversion of all files took %10.3f seconds. " , ( conversion_end_time - conversion_start_time ) / 1000.0 ) ) ;
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return true ;
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}
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// Collect files which will be checked, excluding ".txt", ".mp4", ".wav" etc. files.
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Vector < String > ProjectConverter3To4 : : check_for_files ( ) {
Vector < String > collected_files = Vector < String > ( ) ;
Vector < String > directories_to_check = Vector < String > ( ) ;
directories_to_check . push_back ( " res:// " ) ;
while ( ! directories_to_check . is_empty ( ) ) {
String path = directories_to_check . get ( directories_to_check . size ( ) - 1 ) ; // Is there any pop_back function?
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directories_to_check . resize ( directories_to_check . size ( ) - 1 ) ; // Remove last element
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Ref < DirAccess > dir = DirAccess : : open ( path ) ;
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if ( dir . is_valid ( ) ) {
dir - > set_include_hidden ( true ) ;
dir - > list_dir_begin ( ) ;
String current_dir = dir - > get_current_dir ( ) ;
String file_name = dir - > _get_next ( ) ;
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while ( file_name ! = " " ) {
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if ( file_name = = " .git " | | file_name = = " .godot " ) {
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file_name = dir - > _get_next ( ) ;
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continue ;
}
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if ( dir - > current_is_dir ( ) ) {
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directories_to_check . append ( current_dir . path_join ( file_name ) + " / " ) ;
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} else {
bool proper_extension = false ;
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if ( file_name . ends_with ( " .gd " ) | | file_name . ends_with ( " .shader " ) | | file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .tscn " ) | | file_name . ends_with ( " .tres " ) | | file_name . ends_with ( " .godot " ) | | file_name . ends_with ( " .cs " ) | | file_name . ends_with ( " .csproj " ) | | file_name . ends_with ( " .import " ) )
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proper_extension = true ;
if ( proper_extension ) {
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collected_files . append ( current_dir . path_join ( file_name ) ) ;
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}
}
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file_name = dir - > _get_next ( ) ;
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}
} else {
print_verbose ( " Failed to open " + path ) ;
}
}
return collected_files ;
}
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// Test expected results of gdscript
bool ProjectConverter3To4 : : test_conversion_gdscript_builtin ( String name , String expected , void ( ProjectConverter3To4 : : * func ) ( Vector < String > & , const RegExContainer & , bool ) , String what , const RegExContainer & reg_container , bool builtin_script ) {
Vector < String > got = name . split ( " \n " ) ;
( this - > * func ) ( got , reg_container , builtin_script ) ;
String got_str = collect_string_from_vector ( got ) ;
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ERR_FAIL_COND_V_MSG ( expected ! = got_str , false , vformat ( " Failed to convert %s \" %s \" to \" %s \" , got instead \" %s \" " , what , name , expected , got_str ) ) ;
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return true ;
}
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bool ProjectConverter3To4 : : test_conversion_with_regex ( String name , String expected , void ( ProjectConverter3To4 : : * func ) ( Vector < String > & , const RegExContainer & ) , String what , const RegExContainer & reg_container ) {
Vector < String > got = name . split ( " \n " ) ;
( this - > * func ) ( got , reg_container ) ;
String got_str = collect_string_from_vector ( got ) ;
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ERR_FAIL_COND_V_MSG ( expected ! = got_str , false , vformat ( " Failed to convert %s \" %s \" to \" %s \" , got instead \" %s \" " , what , name , expected , got_str ) ) ;
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return true ;
}
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bool ProjectConverter3To4 : : test_conversion_basic ( String name , String expected , const char * array [ ] [ 2 ] , LocalVector < RegEx * > & regex_cache , String what ) {
Vector < String > got = name . split ( " \n " ) ;
rename_common ( array , regex_cache , got ) ;
String got_str = collect_string_from_vector ( got ) ;
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ERR_FAIL_COND_V_MSG ( expected ! = got_str , false , vformat ( " Failed to convert %s \" %s \" to \" %s \" , got instead \" %s \" " , what , name , expected , got_str ) ) ;
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return true ;
}
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// Validate if conversions are proper.
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bool ProjectConverter3To4 : : test_conversion ( RegExContainer & reg_container ) {
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bool valid = true ;
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valid = valid & & test_conversion_basic ( " TYPE_REAL " , " TYPE_FLOAT " , RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , " enum " ) ;
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valid = valid & & test_conversion_basic ( " can_instance " , " can_instantiate " , RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , " gdscript function " ) ;
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valid = valid & & test_conversion_basic ( " CanInstance " , " CanInstantiate " , RenamesMap3To4 : : csharp_function_renames , reg_container . csharp_function_regexes , " csharp function " ) ;
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valid = valid & & test_conversion_basic ( " translation " , " position " , RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , " gdscript property " ) ;
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valid = valid & & test_conversion_basic ( " Translation " , " Position " , RenamesMap3To4 : : csharp_properties_renames , reg_container . csharp_properties_regexes , " csharp property " ) ;
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valid = valid & & test_conversion_basic ( " NORMALMAP " , " NORMAL_MAP " , RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , " shader " ) ;
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valid = valid & & test_conversion_basic ( " text_entered " , " text_submitted " , RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , " gdscript signal " ) ;
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valid = valid & & test_conversion_basic ( " TextEntered " , " TextSubmitted " , RenamesMap3To4 : : csharp_signals_renames , reg_container . csharp_signal_regexes , " csharp signal " ) ;
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valid = valid & & test_conversion_basic ( " audio/channel_disable_threshold_db " , " audio/buses/channel_disable_threshold_db " , RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , " project setting " ) ;
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valid = valid & & test_conversion_basic ( " \" device \" :-1, \" alt \" :false, \" shift \" :false, \" control \" :false, \" meta \" :false, \" doubleclick \" :false, \" scancode \" :0, \" physical_scancode \" :16777254, \" script \" :null " , " \" device \" :-1, \" alt_pressed \" :false, \" shift_pressed \" :false, \" ctrl_pressed \" :false, \" meta_pressed \" :false, \" double_click \" :false, \" keycode \" :0, \" physical_keycode \" :16777254, \" script \" :null " , RenamesMap3To4 : : input_map_renames , reg_container . input_map_regexes , " input map " ) ;
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valid = valid & & test_conversion_basic ( " Transform " , " Transform3D " , RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , " builtin type " ) ;
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// Custom Renames.
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valid = valid & & test_conversion_with_regex ( " (Connect(A,B,C,D,E,F,G) != OK): " , " (Connect(A,new Callable(B,C),D,E,F,G) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " (Disconnect(A,B,C) != OK): " , " (Disconnect(A,new Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " (IsConnected(A,B,C) != OK): " , " (IsConnected(A,new Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " [Remote] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [RemoteSync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Sync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Slave] " , " [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Puppet] " , " [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [PuppetSync] " , " [RPC(CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Master] " , " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [MasterSync] " , " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n [RPC(CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
2023-01-08 15:13:23 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_resizable: pass " , " \t if (not get_window().unresizable): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_resizable(): pass " , " \t if (not get_window().unresizable): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_resizable(Settings.resizable) " , " \t get_window().unresizable = not (Settings.resizable) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_resizable = Settings.resizable " , " \t get_window().unresizable = not (Settings.resizable) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_fullscreen: pass " , " \t if ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN)): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_fullscreen(): pass " , " \t if ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN)): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_fullscreen(Settings.fullscreen) " , " \t get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (Settings.fullscreen) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_fullscreen = Settings.fullscreen " , " \t get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (Settings.fullscreen) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_maximized: pass " , " \t if (get_window().mode == Window.MODE_MAXIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_maximized(): pass " , " \t if (get_window().mode == Window.MODE_MAXIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_maximized(Settings.maximized) " , " \t get_window().mode = Window.MODE_MAXIMIZED if (Settings.maximized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_maximized = Settings.maximized " , " \t get_window().mode = Window.MODE_MAXIMIZED if (Settings.maximized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_minimized: pass " , " \t if (get_window().mode == Window.MODE_MINIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_minimized(): pass " , " \t if (get_window().mode == Window.MODE_MINIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_minimized(Settings.minimized) " , " \t get_window().mode = Window.MODE_MINIMIZED if (Settings.minimized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_minimized = Settings.minimized " , " \t get_window().mode = Window.MODE_MINIMIZED if (Settings.minimized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.vsync_enabled: pass " , " \t if (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_vsync_enabled(): pass " , " \t if (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_use_vsync(Settings.vsync) " , " \t DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (Settings.vsync) else DisplayServer.VSYNC_DISABLED) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.vsync_enabled = Settings.vsync " , " \t DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (Settings.vsync) else DisplayServer.VSYNC_DISABLED) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.screen_orientation = OS.SCREEN_ORIENTATION_VERTICAL: pass " , " \t if DisplayServer.screen_get_orientation() = DisplayServer.SCREEN_VERTICAL: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.get_screen_orientation() = OS.SCREEN_ORIENTATION_LANDSCAPE: pass " , " \t if DisplayServer.screen_get_orientation() = DisplayServer.SCREEN_LANDSCAPE: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_screen_orientation(Settings.orient) " , " \t DisplayServer.screen_set_orientation(Settings.orient) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.screen_orientation = Settings.orient " , " \t DisplayServer.screen_set_orientation(Settings.orient) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_always_on_top(): pass " , " \t if get_window().always_on_top: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_always_on_top(Settings.alwaystop) " , " \t get_window().always_on_top = (Settings.alwaystop) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.get_borderless_window(): pass " , " \t if get_window().borderless: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_borderless_window(Settings.borderless) " , " \t get_window().borderless = (Settings.borderless) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " \t var aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman " , " \t r.set_velocity(a) \n \t r.set_up_direction(b) \n \t r.set_floor_stop_on_slope_enabled(c) \n \t r.set_max_slides(d) \n \t r.set_floor_max_angle(e) \n \t # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f` \n \t r.move_and_slide() \n \t var aa = roman(r.velocity) # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " \t move_and_slide( a, b, c, d, e, f ) # Roman " , " \t set_velocity(a) \n \t set_up_direction(b) \n \t set_floor_stop_on_slope_enabled(c) \n \t set_max_slides(d) \n \t set_floor_max_angle(e) \n \t # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f` \n \t move_and_slide() # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " \t var aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman " , " \t r.set_velocity(a) \n \t # TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g` \n \t r.set_up_direction(b) \n \t r.set_floor_stop_on_slope_enabled(c) \n \t r.set_max_slides(d) \n \t r.set_floor_max_angle(e) \n \t # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f` \n \t r.move_and_slide() \n \t var aa = roman(r.velocity) # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " \t move_and_slide_with_snap( a, g, b, c, d, e, f ) # Roman " , " \t set_velocity(a) \n \t # TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g` \n \t set_up_direction(b) \n \t set_floor_stop_on_slope_enabled(c) \n \t set_max_slides(d) \n \t set_floor_max_angle(e) \n \t # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f` \n \t move_and_slide() # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " list_dir_begin( a , b ) " , " list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " list_dir_begin( a ) " , " list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " list_dir_begin( ) " , " list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " sort_custom( a , b ) " , " sort_custom(Callable(a,b)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func c(var a, var b) " , " func c(a, b) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " draw_line(1, 2, 3, 4, 5) " , " draw_line(1,2,3,4) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " \t image.lock() " , " \t false # image.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t image.unlock() " , " \t false # image.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t roman.image.unlock() " , " \t false # roman.image.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t mtx.lock() " , " \t mtx.lock() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t mutex.unlock() " , " \t mutex.unlock() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_with_regex ( " extends CSGBox " , " extends CSGBox3D " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " CSGBox " , " CSGBox3D " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial " , " Node3D " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.tscn " , " Spatial.tscn " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.gd " , " Spatial.gd " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.shader " , " Spatial.shader " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.other " , " Node3D.other " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n onready " , " \n @onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " onready " , " @onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " onready " , " onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n export " , " \n @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \t export " , " \t @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \t export_dialog " , " \t export_dialog " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " export " , " @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " export " , " export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " tool " , " @tool " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n tool " , " \n tool " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n \n tool " , " \n \n @tool " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " \n \n remote func " , " \n \n @rpc( \" any_peer \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n \n remotesync func " , " \n \n @rpc( \" any_peer \" , \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n \n sync func " , " \n \n @rpc( \" any_peer \" , \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " \n \n slave func " , " \n \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n \n puppet func " , " \n \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " \n \n puppetsync func " , " \n \n @rpc( \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " \n \n master func " , " \n \n The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
2023-01-18 17:12:33 +00:00
valid = valid & & test_conversion_with_regex ( " \n \n mastersync func " , " \n \n The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n @rpc( \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container ) ;
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2022-11-21 09:05:48 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " var size : Vector2 = Vector2() setget set_function , get_function " , " var size : Vector2 = Vector2() : get = get_function, set = set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var size : Vector2 = Vector2() setget set_function , " , " var size : Vector2 = Vector2() : set = set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var size : Vector2 = Vector2() setget set_function " , " var size : Vector2 = Vector2() : set = set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var size : Vector2 = Vector2() setget , get_function " , " var size : Vector2 = Vector2() : get = get_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & & test_conversion_gdscript_builtin ( " get_node(@ " , " get_node( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " yield(this, \" timeout \" ) " , " await this.timeout " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " yield(this, \\ \" timeout \\ \" ) " , " await this.timeout " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , true ) ;
valid = valid & & test_conversion_gdscript_builtin ( " Transform.xform(Vector3(a,b,c)) " , " Transform * Vector3(a,b,c) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " Transform.xform_inv(Vector3(a,b,c)) " , " Vector3(a,b,c) * Transform " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export(float) var lifetime = 3.0 " , " export var lifetime: float = 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' " , " export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime') " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ; // TODO, this is only a workaround
valid = valid & & test_conversion_gdscript_builtin ( " export(PackedScene) var mob_scene " , " export var mob_scene: PackedScene " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var d = parse_json(roman(sfs)) " , " var test_json_conv = JSON.new() \n test_json_conv.parse(roman(sfs)) \n var d = test_json_conv.get_data() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " to_json( AA ) szon " , " JSON.new().stringify( AA ) szon " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " s to_json " , " s JSON.new().stringify " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " AF to_json2 " , " AF to_json2 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var rr = JSON.parse(a) " , " var test_json_conv = JSON.new() \n test_json_conv.parse(a) \n var rr = test_json_conv.get_data() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " empty() " , " is_empty() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .empty " , " .empty " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " ).roman( " , " ).roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t .roman( " , " \t super.roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .roman( " , " super.roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .1 " , " .1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .1 " , " .1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " '.' " , " '.' " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " '.a' " , " '.a' " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t ._input(_event) " , " \t super._input(_event) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C) != OK): " , " (connect(A,Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,D) != OK): " , " (connect(A,Callable(B,C).bind(D)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,[D]) != OK): " , " (connect(A,Callable(B,C).bind(D)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,[D,E]) != OK): " , " (connect(A,Callable(B,C).bind(D,E)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,[D,E],F) != OK): " , " (connect(A,Callable(B,C).bind(D,E),F) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,D,E) != OK): " , " (connect(A,Callable(B,C).bind(D),E) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (start(A,B) != OK): " , " (start(Callable(A,B)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func start(A,B): " , " func start(A,B): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (start(A,B,C,D,E,F,G) != OK): " , " (start(Callable(A,B).bind(C),D,E,F,G) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " disconnect(A,B,C) != OK): " , " disconnect(A,Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " is_connected(A,B,C) != OK): " , " is_connected(A,Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " is_connected(A,B,C)) " , " is_connected(A,Callable(B,C))) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_method(A,B,C,D,E).foo()) " , " (tween_method(Callable(A,B),C,D,E).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_method(A,B,C,D,E,[F,G]).foo()) " , " (tween_method(Callable(A,B).bind(F,G),C,D,E).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_callback(A,B).foo()) " , " (tween_callback(Callable(A,B)).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_callback(A,B,[C,D]).foo()) " , " (tween_callback(Callable(A,B).bind(C,D)).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func _init( " , " func _init( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func _init(p_x:int)->void: " , " func _init(p_x:int): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " q_PackedDataContainer._iter_init(variable1) " , " q_PackedDataContainer._iter_init(variable1) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " assert(speed < 20, str(randi()%10)) " , " assert(speed < 20) #,str(randi()%10)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " assert(speed < 2) " , " assert(speed < 2) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " assert(false, \" Missing type -- \" + str(argument.type) + \" --, needs to be added to project \" ) " , " assert(false) #, \" Missing type -- \" + str(argument.type) + \" --, needs to be added to project \" ) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " create_from_image(aa, bb) " , " create_from_image(aa) #,bb " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " q_ImageTexture.create_from_image(variable1, variable2) " , " q_ImageTexture.create_from_image(variable1) #,variable2 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " set_cell_item(a, b, c, d ,e) # AA " , " set_cell_item( Vector3(a,b,c) ,d,e) # AA " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " set_cell_item(a, b) " , " set_cell_item(a, b) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " get_cell_item_orientation(a, b,c) " , " get_cell_item_orientation(Vector3i(a,b,c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " get_cell_item(a, b,c) " , " get_cell_item(Vector3i(a,b,c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " map_to_world(a, b,c) " , " map_to_local(Vector3i(a,b,c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " PackedStringArray(req_godot).join('.') " , " '.'.join(PackedStringArray(req_godot)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " =PackedStringArray(req_godot).join('.') " , " ='.'.join(PackedStringArray(req_godot)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " apply_force(position, impulse) " , " apply_force(impulse, position) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " apply_impulse(position, impulse) " , " apply_impulse(impulse, position) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " draw_rect(a,b,c,d,e).abc " , " draw_rect(a,b,c,d).abc# e) TODOGODOT4 Antialiasing argument is missing " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " get_focus_owner() " , " get_viewport().gui_get_focus_owner() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " button.pressed = 1 " , " button.button_pressed = 1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " button.pressed=1 " , " button.button_pressed=1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " button.pressed SF " , " button.pressed SF " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_with_regex ( " AAA Color.white AF " , " AAA Color.WHITE AF " , & ProjectConverter3To4 : : rename_colors , " custom rename " , reg_container ) ;
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// Custom rule conversion
{
String from = " instance " ;
String to = " instantiate " ;
String name = " AA.instance() " ;
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Vector < String > got = String ( " AA.instance() " ) . split ( " \n " ) ;
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String expected = " AA.instantiate() " ;
custom_rename ( got , from , to ) ;
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String got_str = collect_string_from_vector ( got ) ;
if ( got_str ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to convert custom rename \" %s \" to \" %s \" , got \" %s \" , instead. " , name , expected , got_str ) ) ;
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}
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valid = valid & & ( got_str = = expected ) ;
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}
// get_object_of_execution
{
{ String base = " var roman = kieliszek. " ;
String expected = " kieliszek. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String base = " r. " ;
String expected = " r. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String base = " mortadela( " ;
String expected = " " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
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{
String base = " var node = $world/ukraine/lviv. " ;
String expected = " $world/ukraine/lviv. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
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}
// get_starting_space
{
String base = " \t \t \t var roman = kieliszek. " ;
String expected = " \t \t \t " ;
String got = get_starting_space ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
// Parse Arguments
{
String line = " ( ) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String line = " (a , b , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a|||b|||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String line = " (a , \" b, \" , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a||| \" b, \" |||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String line = " (a , \" (,),,,, \" , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a||| \" (,),,,, \" |||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
return valid ;
}
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// Validate in all arrays if names don't do cyclic renames "Node" -> "Node2D" | "Node2D" -> "2DNode"
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bool ProjectConverter3To4 : : test_array_names ( ) {
bool valid = true ;
Vector < String > names = Vector < String > ( ) ;
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// Validate if all classes are valid.
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{
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
const String old_class = RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ;
const String new_class = RenamesMap3To4 : : class_renames [ current_index ] [ 1 ] ;
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// Light2D, Texture, Viewport are special classes(probably virtual ones).
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if ( ClassDB : : class_exists ( StringName ( old_class ) ) & & old_class ! = " Light2D " & & old_class ! = " Texture " & & old_class ! = " Viewport " ) {
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ERR_PRINT ( vformat ( " Class \" %s \" exists in Godot 4.0, so it cannot be renamed to something else. " , old_class ) ) ;
valid = false ; // This probably should be only a warning, but not 100% sure - this would need to be added to CI.
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}
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// Callable is special class, to which normal classes may be renamed.
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if ( ! ClassDB : : class_exists ( StringName ( new_class ) ) & & new_class ! = " Callable " ) {
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ERR_PRINT ( vformat ( " Class \" %s \" does not exist in Godot 4.0, so it cannot be used in the conversion. " , old_class ) ) ;
valid = false ; // This probably should be only a warning, but not 100% sure - this would need to be added to CI.
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}
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}
}
{
HashSet < String > all_functions ;
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// List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them.
// This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot.
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static const char * builtin_types_excluded_functions [ ] = { " dict_to_inst " , " inst_to_dict " , " bytes_to_var " , " bytes_to_var_with_objects " , " db_to_linear " , " deg_to_rad " , " linear_to_db " , " rad_to_deg " , " randf_range " , " snapped " , " str_to_var " , " var_to_str " , " var_to_bytes " , " var_to_bytes_with_objects " , " move_toward " , " uri_encode " , " uri_decode " , " remove_at " , " get_rotation_quaternion " , " clamp " , " grow_side " , " is_absolute_path " , " is_valid_int " , " lerp " , " to_ascii_buffer " , " to_utf8_buffer " , " to_utf32_buffer " , " snapped " , " remap " , " rfind " , nullptr } ;
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for ( int current_index = 0 ; builtin_types_excluded_functions [ current_index ] ; current_index + + ) {
all_functions . insert ( builtin_types_excluded_functions [ current_index ] ) ;
}
// for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
// List<MethodInfo> method_list;
// Variant::get_method_list_by_type(&method_list, Variant::Type(type));
// for (MethodInfo &function_data : method_list) {
// if (!all_functions.has(function_data.name)) {
// all_functions.insert(function_data.name);
// }
// }
// }
List < StringName > classes_list ;
ClassDB : : get_class_list ( & classes_list ) ;
for ( StringName & name_of_class : classes_list ) {
List < MethodInfo > method_list ;
ClassDB : : get_method_list ( name_of_class , & method_list , true ) ;
for ( MethodInfo & function_data : method_list ) {
if ( ! all_functions . has ( function_data . name ) ) {
all_functions . insert ( function_data . name ) ;
}
}
}
int current_element = 0 ;
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while ( RenamesMap3To4 : : gdscript_function_renames [ current_element ] [ 0 ] ! = nullptr ) {
String name_3_x = RenamesMap3To4 : : gdscript_function_renames [ current_element ] [ 0 ] ;
String name_4_0 = RenamesMap3To4 : : gdscript_function_renames [ current_element ] [ 1 ] ;
if ( ! all_functions . has ( name_4_0 ) ) {
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ERR_PRINT ( vformat ( " Missing GDScript function in pair (%s - ===> %s <===) " , name_3_x , name_4_0 ) ) ;
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valid = false ;
}
current_element + + ;
}
}
if ( ! valid ) {
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ERR_PRINT ( " Found function which is used in the converter, but it cannot be found in Godot 4. Rename this element or remove its entry if it's obsolete. " ) ;
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}
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valid = valid & & test_single_array ( RenamesMap3To4 : : enum_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : class_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : gdscript_function_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : csharp_function_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : gdscript_properties_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : csharp_properties_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : shaders_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : gdscript_signals_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : project_settings_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : input_map_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : builtin_types_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : color_renames ) ;
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return valid ;
}
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// Validates the array to prevent cyclic renames, such as `Node` -> `Node2D`, then `Node2D` -> `2DNode`.
// Also checks if names contain leading or trailing spaces.
bool ProjectConverter3To4 : : test_single_array ( const char * p_array [ ] [ 2 ] , bool p_ignore_4_0_name ) {
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bool valid = true ;
Vector < String > names = Vector < String > ( ) ;
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for ( unsigned int current_index = 0 ; p_array [ current_index ] [ 0 ] ; current_index + + ) {
String name_3_x = p_array [ current_index ] [ 0 ] ;
String name_4_0 = p_array [ current_index ] [ 1 ] ;
if ( name_3_x ! = name_3_x . strip_edges ( ) ) {
ERR_PRINT ( vformat ( " Invalid Entry \" %s \" contains leading or trailing spaces. " , name_3_x ) ) ;
valid = false ;
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}
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if ( names . has ( name_3_x ) ) {
ERR_PRINT ( vformat ( " Found duplicated entry, pair ( -> %s , %s) " , name_3_x , name_4_0 ) ) ;
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valid = false ;
}
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names . append ( name_3_x ) ;
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if ( name_4_0 ! = name_4_0 . strip_edges ( ) ) {
ERR_PRINT ( vformat ( " Invalid Entry \" %s \" contains leading or trailing spaces. " , name_3_x ) ) ;
valid = false ;
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}
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if ( names . has ( name_4_0 ) ) {
ERR_PRINT ( vformat ( " Found duplicated entry, pair ( -> %s , %s) " , name_3_x , name_4_0 ) ) ;
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valid = false ;
}
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if ( ! p_ignore_4_0_name ) {
names . append ( name_4_0 ) ;
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}
}
return valid ;
} ;
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// Returns arguments from given function execution, this cannot be really done as regex.
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// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h]
Vector < String > ProjectConverter3To4 : : parse_arguments ( const String & line ) {
Vector < String > parts ;
int string_size = line . length ( ) ;
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int start_part = 0 ; // Index of beginning of start part.
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int parts_counter = 0 ;
char32_t previous_character = ' \0 ' ;
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bool is_inside_string = false ; // If true, it ignores these 3 characters ( , ) inside string.
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ERR_FAIL_COND_V_MSG ( line . count ( " ( " ) ! = line . count ( " ) " ) , parts , vformat ( " Converter internal bug: substring should have equal number of open and close parentheses in line - \" %s \" . " , line ) ) ;
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for ( int current_index = 0 ; current_index < string_size ; current_index + + ) {
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char32_t character = line . get ( current_index ) ;
switch ( character ) {
case ' ( ' : {
parts_counter + + ;
if ( parts_counter = = 1 & & ! is_inside_string ) {
start_part = current_index ;
}
break ;
} ;
case ' ) ' : {
parts_counter - - ;
if ( parts_counter = = 0 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part + 1 , current_index - start_part - 1 ) ) ;
start_part = current_index ;
}
break ;
} ;
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case ' [ ' : {
parts_counter + + ;
if ( parts_counter = = 1 & & ! is_inside_string ) {
start_part = current_index ;
}
break ;
} ;
case ' ] ' : {
parts_counter - - ;
if ( parts_counter = = 0 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part , current_index - start_part ) ) ;
start_part = current_index ;
}
break ;
} ;
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case ' , ' : {
if ( parts_counter = = 1 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part + 1 , current_index - start_part - 1 ) ) ;
start_part = current_index ;
}
break ;
} ;
case ' " ' : {
if ( previous_character ! = ' \\ ' )
is_inside_string = ! is_inside_string ;
}
}
previous_character = character ;
}
Vector < String > clean_parts ;
for ( String & part : parts ) {
part = part . strip_edges ( ) ;
if ( ! part . is_empty ( ) ) {
clean_parts . append ( part ) ;
}
}
return clean_parts ;
}
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// Finds latest parenthesis owned by function.
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// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):`
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int ProjectConverter3To4 : : get_end_parenthesis ( const String & line ) const {
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int current_state = 0 ;
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for ( int current_index = 0 ; line . length ( ) > current_index ; current_index + + ) {
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char32_t character = line . get ( current_index ) ;
if ( character = = ' ( ' ) {
current_state + + ;
}
if ( character = = ' ) ' ) {
current_state - - ;
if ( current_state = = 0 ) {
return current_index ;
}
}
}
return - 1 ;
}
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// Merges multiple arguments into a single String.
// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way.
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String ProjectConverter3To4 : : connect_arguments ( const Vector < String > & arguments , int from , int to ) const {
if ( to = = - 1 ) {
to = arguments . size ( ) ;
}
String value ;
if ( arguments . size ( ) > 0 & & from ! = 0 & & from < to ) {
value = " , " ;
}
for ( int i = from ; i < to ; i + + ) {
value + = arguments [ i ] ;
if ( i ! = to - 1 ) {
value + = ' , ' ;
}
}
return value ;
}
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// Returns the indentation (spaces and tabs) at the start of the line e.g. `\t\tmove_this` returns `\t\t`.
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String ProjectConverter3To4 : : get_starting_space ( const String & line ) const {
String empty_space ;
int current_character = 0 ;
if ( line . is_empty ( ) ) {
return empty_space ;
}
if ( line [ 0 ] = = ' ' ) {
while ( current_character < line . size ( ) ) {
if ( line [ current_character ] = = ' ' ) {
empty_space + = ' ' ;
current_character + + ;
} else {
break ;
}
}
}
if ( line [ 0 ] = = ' \t ' ) {
while ( current_character < line . size ( ) ) {
if ( line [ current_character ] = = ' \t ' ) {
empty_space + = ' \t ' ;
current_character + + ;
} else {
break ;
}
}
}
return empty_space ;
}
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// Returns the object that’ s executing the function in the line.
// e.g. Passing the line "var roman = kieliszek.funkcja()" to this function returns "kieliszek".
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String ProjectConverter3To4 : : get_object_of_execution ( const String & line ) const {
int end = line . size ( ) - 1 ; // Last one is \0
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int variable_start = end - 1 ;
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int start = end - 1 ;
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bool is_possibly_nodepath = false ;
bool is_valid_nodepath = false ;
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while ( start > = 0 ) {
char32_t character = line [ start ] ;
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bool is_variable_char = ( character > = ' A ' & & character < = ' Z ' ) | | ( character > = ' a ' & & character < = ' z ' ) | | character = = ' . ' | | character = = ' _ ' ;
bool is_nodepath_start = character = = ' $ ' ;
bool is_nodepath_sep = character = = ' / ' ;
if ( is_variable_char | | is_nodepath_start | | is_nodepath_sep ) {
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if ( start = = 0 ) {
break ;
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} else if ( is_nodepath_sep ) {
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// Freeze variable_start, try to fetch more chars since this might be a Node path literal.
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is_possibly_nodepath = true ;
} else if ( is_nodepath_start ) {
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// Found $, this is a Node path literal.
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is_valid_nodepath = true ;
break ;
}
if ( ! is_possibly_nodepath ) {
variable_start - - ;
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}
start - - ;
continue ;
} else {
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// Abandon all hope, this is neither a variable nor a Node path literal.
variable_start + + ; // Found invalid character, needs to be ignored.
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break ;
}
}
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if ( is_valid_nodepath ) {
variable_start = start ;
}
return line . substr ( variable_start , ( end - variable_start ) ) ;
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}
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void ProjectConverter3To4 : : rename_colors ( Vector < String > & lines , const RegExContainer & reg_container ) {
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " Color. " ) ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] ; current_index + + ) {
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line = reg_container . color_regexes [ current_index ] - > sub ( line , reg_container . color_renamed [ current_index ] , true ) ;
}
}
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}
}
} ;
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Vector < String > ProjectConverter3To4 : : check_for_rename_colors ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
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int current_line = 1 ;
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " Color. " ) ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] ; current_index + + ) {
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TypedArray < RegExMatch > reg_match = reg_container . color_regexes [ current_index ] - > search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
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found_renames . append ( line_formatter ( current_line , RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] , RenamesMap3To4 : : color_renames [ current_index ] [ 1 ] , line ) ) ;
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}
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}
}
}
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current_line + + ;
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}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_classes ( Vector < String > & lines , const RegExContainer & reg_container ) {
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
if ( line . contains ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) ) {
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bool found_ignored_items = false ;
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// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
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if ( line . contains ( String ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) + " . " ) ) {
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found_ignored_items = true ;
line = reg_container . class_tscn_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.tscn " , true ) ;
line = reg_container . class_gd_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.gd " , true ) ;
line = reg_container . class_shader_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.shader " , true ) ;
}
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// Causal renaming Spatial -> Node3D.
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line = reg_container . class_regexes [ current_index ] - > sub ( line , RenamesMap3To4 : : class_renames [ current_index ] [ 1 ] , true ) ;
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// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
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if ( found_ignored_items ) {
line = reg_container . class_temp_tscn . sub ( line , reg_container . class_temp_tscn_renames [ current_index ] , true ) ;
line = reg_container . class_temp_gd . sub ( line , reg_container . class_temp_gd_renames [ current_index ] , true ) ;
line = reg_container . class_temp_shader . sub ( line , reg_container . class_temp_shader_renames [ current_index ] , true ) ;
}
}
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}
}
}
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} ;
Vector < String > ProjectConverter3To4 : : check_for_rename_classes ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
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int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
if ( line . contains ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) ) {
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String old_line = line ;
bool found_ignored_items = false ;
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// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
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if ( line . contains ( String ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) + " . " ) ) {
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found_ignored_items = true ;
line = reg_container . class_tscn_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.tscn " , true ) ;
line = reg_container . class_gd_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.gd " , true ) ;
line = reg_container . class_shader_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.shader " , true ) ;
}
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// Causal renaming Spatial -> Node3D.
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TypedArray < RegExMatch > reg_match = reg_container . class_regexes [ current_index ] - > search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
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found_renames . append ( line_formatter ( current_line , RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] , RenamesMap3To4 : : class_renames [ current_index ] [ 1 ] , old_line ) ) ;
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}
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// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
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if ( found_ignored_items ) {
line = reg_container . class_temp_tscn . sub ( line , reg_container . class_temp_tscn_renames [ current_index ] , true ) ;
line = reg_container . class_temp_gd . sub ( line , reg_container . class_temp_gd_renames [ current_index ] , true ) ;
line = reg_container . class_temp_shader . sub ( line , reg_container . class_temp_shader_renames [ current_index ] , true ) ;
}
}
}
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}
current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_gdscript_functions ( Vector < String > & lines , const RegExContainer & reg_container , bool builtin ) {
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for ( String & line : lines ) {
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
process_gdscript_line ( line , reg_container , builtin ) ;
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}
}
} ;
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Vector < String > ProjectConverter3To4 : : check_for_rename_gdscript_functions ( Vector < String > & lines , const RegExContainer & reg_container , bool builtin ) {
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int current_line = 1 ;
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Vector < String > found_renames ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old_line = line ;
process_gdscript_line ( line , reg_container , builtin ) ;
if ( old_line ! = line ) {
found_renames . append ( simple_line_formatter ( current_line , old_line , line ) ) ;
}
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}
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}
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return found_renames ;
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}
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// TODO, this function should run only on all ".gd" files and also on lines in ".tscn" files which are parts of built-in Scripts.
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void ProjectConverter3To4 : : process_gdscript_line ( String & line , const RegExContainer & reg_container , bool builtin ) {
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// In this and other functions, reg.sub() is used only after checking lines with str.contains().
// With longer lines, doing so can sometimes be significantly faster.
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if ( ( line . contains ( " .lock " ) | | line . contains ( " .unlock " ) ) & & ! line . contains ( " mtx " ) & & ! line . contains ( " mutex " ) & & ! line . contains ( " Mutex " ) ) {
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line = reg_container . reg_image_lock . sub ( line , " false # $1.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , true ) ;
line = reg_container . reg_image_unlock . sub ( line , " false # $1.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , true ) ;
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}
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// PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
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if ( line . contains ( " .join " ) ) {
line = reg_container . reg_join . sub ( line , " $2.join($1) " , true ) ;
}
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// -- empty() -> is_empty() Pool*Array
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if ( line . contains ( " empty " ) ) {
line = reg_container . reg_is_empty . sub ( line , " is_empty( " , true ) ;
}
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// -- \t.func() -> \tsuper.func() Object
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if ( line . contains ( " ( " ) & & line . contains ( " . " ) ) {
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line = reg_container . reg_super . sub ( line , " $1super.$2 " , true ) ; // TODO, not sure if possible, but for now this broke String text e.g. "Chosen .gitignore" -> "Chosen super.gitignore"
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}
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// -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
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if ( line . contains ( " parse " ) ) {
line = reg_container . reg_json_non_new . sub ( line , " $1var test_json_conv = JSON.new() \n $1test_json_conv.parse($3 \n $1$2test_json_conv.get_data() " , true ) ;
}
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// -- to_json(a) -> JSON.new().stringify(a) Object
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if ( line . contains ( " to_json " ) ) {
line = reg_container . reg_json_to . sub ( line , " JSON.new().stringify " , true ) ;
}
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// -- parse_json(a) -> JSON.get_data() etc. Object
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if ( line . contains ( " parse_json " ) ) {
line = reg_container . reg_json_parse . sub ( line , " $1var test_json_conv = JSON.new() \n $1test_json_conv.parse($3 \n $1$2test_json_conv.get_data() " , true ) ;
}
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// -- JSON.print( -> JSON.stringify(
if ( line . contains ( " JSON.print( " ) ) {
line = reg_container . reg_json_print . sub ( line , " JSON.stringify( " , true ) ;
}
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// -- get_node(@ -> get_node( Node
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if ( line . contains ( " get_node " ) ) {
line = line . replace ( " get_node(@ " , " get_node( " ) ;
}
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// export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
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if ( line . contains ( " export " ) ) {
line = reg_container . reg_export . sub ( line , " export var $2: $1 " ) ;
}
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// export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
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if ( line . contains ( " export " ) ) {
line = reg_container . reg_export_advanced . sub ( line , " export var $2$3 # ($1) " ) ;
}
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// Setget Setget
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if ( line . contains ( " setget " ) ) {
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line = reg_container . reg_setget_setget . sub ( line , " var $1$2: get = $4, set = $3 " , true ) ;
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}
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// Setget set
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if ( line . contains ( " setget " ) ) {
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line = reg_container . reg_setget_set . sub ( line , " var $1$2: set = $3 " , true ) ;
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}
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// Setget get
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if ( line . contains ( " setget " ) ) {
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line = reg_container . reg_setget_get . sub ( line , " var $1$2: get = $3 " , true ) ;
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}
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if ( line . contains ( " window_resizable " ) ) {
// OS.set_window_resizable(a) -> get_window().unresizable = not (a)
line = reg_container . reg_os_set_window_resizable . sub ( line , " get_window().unresizable = not ($1) " , true ) ;
// OS.window_resizable = a -> same
line = reg_container . reg_os_assign_window_resizable . sub ( line , " get_window().unresizable = not ($1) " , true ) ;
// OS.[is_]window_resizable() -> (not get_window().unresizable)
line = reg_container . reg_os_is_window_resizable . sub ( line , " (not get_window().unresizable) " , true ) ;
}
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if ( line . contains ( " window_fullscreen " ) ) {
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// OS.window_fullscreen(a) -> get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (a) else Window.MODE_WINDOWED
line = reg_container . reg_os_set_fullscreen . sub ( line , " get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if ($1) else Window.MODE_WINDOWED " , true ) ;
// window_fullscreen = a -> same
line = reg_container . reg_os_assign_fullscreen . sub ( line , " get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if ($1) else Window.MODE_WINDOWED " , true ) ;
// OS.[is_]window_fullscreen() -> ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN))
line = reg_container . reg_os_is_fullscreen . sub ( line , " ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN)) " , true ) ;
}
if ( line . contains ( " window_maximized " ) ) {
// OS.window_maximized(a) -> get_window().mode = Window.MODE_MAXIMIZED if (a) else Window.MODE_WINDOWED
line = reg_container . reg_os_set_maximized . sub ( line , " get_window().mode = Window.MODE_MAXIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// window_maximized = a -> same
line = reg_container . reg_os_assign_maximized . sub ( line , " get_window().mode = Window.MODE_MAXIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// OS.[is_]window_maximized() -> (get_window().mode == Window.MODE_MAXIMIZED)
line = reg_container . reg_os_is_maximized . sub ( line , " (get_window().mode == Window.MODE_MAXIMIZED) " , true ) ;
}
if ( line . contains ( " window_minimized " ) ) {
// OS.window_minimized(a) -> get_window().mode = Window.MODE_MINIMIZED if (a) else Window.MODE_WINDOWED
line = reg_container . reg_os_set_minimized . sub ( line , " get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// window_minimized = a -> same
line = reg_container . reg_os_assign_minimized . sub ( line , " get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// OS.[is_]window_minimized() -> (get_window().mode == Window.MODE_MINIMIZED)
line = reg_container . reg_os_is_minimized . sub ( line , " (get_window().mode == Window.MODE_MINIMIZED) " , true ) ;
}
if ( line . contains ( " set_use_vsync " ) ) {
// OS.set_use_vsync(a) -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
line = reg_container . reg_os_set_vsync . sub ( line , " DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED) " , true ) ;
}
if ( line . contains ( " vsync_enabled " ) ) {
// vsync_enabled = a -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
line = reg_container . reg_os_assign_vsync . sub ( line , " DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED) " , true ) ;
// OS.[is_]vsync_enabled() -> (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED)
line = reg_container . reg_os_is_vsync . sub ( line , " (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED) " , true ) ;
}
if ( line . contains ( " OS.screen_orientation " ) ) { // keep "OS." at start
// OS.screen_orientation = a -> DisplayServer.screen_set_orientation(a)
line = reg_container . reg_os_assign_screen_orient . sub ( line , " $1DisplayServer.screen_set_orientation($2) " , true ) ; // assignment
line = line . replace ( " OS.screen_orientation " , " DisplayServer.screen_get_orientation() " ) ; // value access
}
if ( line . contains ( " _window_always_on_top " ) ) {
// OS.set_window_always_on_top(a) -> get_window().always_on_top = (a)
line = reg_container . reg_os_set_always_on_top . sub ( line , " get_window().always_on_top = ($1) " , true ) ;
// OS.is_window_always_on_top() -> get_window().always_on_top
line = reg_container . reg_os_is_always_on_top . sub ( line , " get_window().always_on_top " , true ) ;
}
if ( line . contains ( " et_borderless_window " ) ) {
// OS.set_borderless_window(a) -> get_window().borderless = (a)
line = reg_container . reg_os_set_borderless . sub ( line , " get_window().borderless = ($1) " , true ) ;
// OS.get_borderless_window() -> get_window().borderless
line = reg_container . reg_os_get_borderless . sub ( line , " get_window().borderless " , true ) ;
}
// OS.SCREEN_ORIENTATION_* -> DisplayServer.SCREEN_*
if ( line . contains ( " OS.SCREEN_ORIENTATION_ " ) ) {
line = reg_container . reg_os_screen_orient_enum . sub ( line , " DisplayServer.SCREEN_$1 " , true ) ;
}
// OS -> Window simple replacements with optional set/get.
if ( line . contains ( " current_screen " ) ) {
line = reg_container . reg_os_current_screen . sub ( line , " get_window().$1current_screen " , true ) ;
}
if ( line . contains ( " min_window_size " ) ) {
line = reg_container . reg_os_min_window_size . sub ( line , " get_window().$1min_size " , true ) ;
}
if ( line . contains ( " max_window_size " ) ) {
line = reg_container . reg_os_max_window_size . sub ( line , " get_window().$1max_size " , true ) ;
}
if ( line . contains ( " window_position " ) ) {
line = reg_container . reg_os_window_position . sub ( line , " get_window().$1position " , true ) ;
}
if ( line . contains ( " window_size " ) ) {
line = reg_container . reg_os_window_size . sub ( line , " get_window().$1size " , true ) ;
}
if ( line . contains ( " et_screen_orientation " ) ) {
line = reg_container . reg_os_getset_screen_orient . sub ( line , " DisplayServer.screen_$1et_orientation " , true ) ;
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}
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// Instantiate
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if ( line . contains ( " instance " ) ) {
line = reg_container . reg_instantiate . sub ( line , " .instantiate($1) " , true ) ;
}
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// -- r.move_and_slide( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
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if ( line . contains ( ( " move_and_slide( " ) ) ) {
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int start = line . find ( " move_and_slide( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
String base_obj = get_object_of_execution ( line . substr ( 0 , start ) ) ;
String starting_space = get_starting_space ( line ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > = 1 ) {
String line_new ;
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// motion_velocity
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line_new + = starting_space + base_obj + " set_velocity( " + parts [ 0 ] + " ) \n " ;
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// up_direction
if ( parts . size ( ) > = 2 ) {
line_new + = starting_space + base_obj + " set_up_direction( " + parts [ 1 ] + " ) \n " ;
}
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// stop_on_slope
if ( parts . size ( ) > = 3 ) {
line_new + = starting_space + base_obj + " set_floor_stop_on_slope_enabled( " + parts [ 2 ] + " ) \n " ;
}
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// max_slides
if ( parts . size ( ) > = 4 ) {
line_new + = starting_space + base_obj + " set_max_slides( " + parts [ 3 ] + " ) \n " ;
}
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// floor_max_angle
if ( parts . size ( ) > = 5 ) {
line_new + = starting_space + base_obj + " set_floor_max_angle( " + parts [ 4 ] + " ) \n " ;
}
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// infiinite_interia
if ( parts . size ( ) > = 6 ) {
line_new + = starting_space + " # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value ` " + parts [ 5 ] + " ` \n " ;
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}
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line_new + = starting_space + base_obj + " move_and_slide() " ;
if ( ! line . begins_with ( starting_space + " move_and_slide " ) ) {
line = line_new + " \n " + line . substr ( 0 , start ) + " velocity " + line . substr ( end + start ) ;
} else {
line = line_new + line . substr ( end + start ) ;
}
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}
}
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}
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// -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
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if ( line . contains ( " move_and_slide_with_snap( " ) ) {
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int start = line . find ( " move_and_slide_with_snap( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
String base_obj = get_object_of_execution ( line . substr ( 0 , start ) ) ;
String starting_space = get_starting_space ( line ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > = 1 ) {
String line_new ;
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// motion_velocity
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line_new + = starting_space + base_obj + " set_velocity( " + parts [ 0 ] + " ) \n " ;
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// snap
if ( parts . size ( ) > = 2 ) {
line_new + = starting_space + " # TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value ` " + parts [ 1 ] + " ` \n " ;
}
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// up_direction
if ( parts . size ( ) > = 3 ) {
line_new + = starting_space + base_obj + " set_up_direction( " + parts [ 2 ] + " ) \n " ;
}
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// stop_on_slope
if ( parts . size ( ) > = 4 ) {
line_new + = starting_space + base_obj + " set_floor_stop_on_slope_enabled( " + parts [ 3 ] + " ) \n " ;
}
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// max_slides
if ( parts . size ( ) > = 5 ) {
line_new + = starting_space + base_obj + " set_max_slides( " + parts [ 4 ] + " ) \n " ;
}
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// floor_max_angle
if ( parts . size ( ) > = 6 ) {
line_new + = starting_space + base_obj + " set_floor_max_angle( " + parts [ 5 ] + " ) \n " ;
}
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// infiinite_interia
if ( parts . size ( ) > = 7 ) {
line_new + = starting_space + " # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value ` " + parts [ 6 ] + " ` \n " ;
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}
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line_new + = starting_space + base_obj + " move_and_slide() " ;
if ( ! line . begins_with ( starting_space + " move_and_slide_with_snap " ) ) {
line = line_new + " \n " + line . substr ( 0 , start ) + " velocity " + line . substr ( end + start ) ;
} else {
line = line_new + line . substr ( end + start ) ;
}
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}
}
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}
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// -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
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if ( line . contains ( " sort_custom( " ) ) {
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int start = line . find ( " sort_custom( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " sort_custom(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
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// -- list_dir_begin( ) -> list_dir_begin() Object
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if ( line . contains ( " list_dir_begin( " ) ) {
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int start = line . find ( " list_dir_begin( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
line = line . substr ( 0 , start ) + " list_dir_begin() " + line . substr ( end + start ) + " # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " ;
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}
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}
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// -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
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if ( line . contains ( " draw_line( " ) ) {
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int start = line . find ( " draw_line( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
line = line . substr ( 0 , start ) + " draw_line( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " , " + parts [ 3 ] + " ) " + line . substr ( end + start ) ;
}
}
}
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// -- func c(var a, var b) -> func c(a, b)
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if ( line . contains ( " func " ) & & line . contains ( " var " ) ) {
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int start = line . find ( " func " ) ;
start = line . substr ( start ) . find ( " ( " ) + start ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
String start_string = line . substr ( 0 , start ) + " ( " ;
for ( int i = 0 ; i < parts . size ( ) ; i + + ) {
start_string + = parts [ i ] . strip_edges ( ) . trim_prefix ( " var " ) ;
if ( i ! = parts . size ( ) - 1 ) {
start_string + = " , " ;
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}
}
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line = start_string + " ) " + line . substr ( end + start ) ;
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}
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}
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// -- yield(this, \"timeout\") -> await this.timeout GDScript
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if ( line . contains ( " yield( " ) ) {
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int start = line . find ( " yield( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
if ( builtin ) {
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line = line . substr ( 0 , start ) + " await " + parts [ 0 ] + " . " + parts [ 1 ] . replace ( " \\ \" " , " " ) . replace ( " \\ ' " , " " ) . replace ( " " , " " ) + line . substr ( end + start ) ;
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} else {
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line = line . substr ( 0 , start ) + " await " + parts [ 0 ] + " . " + parts [ 1 ] . replace ( " \" " , " " ) . replace ( " \' " , " " ) . replace ( " " , " " ) + line . substr ( end + start ) ;
}
}
}
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}
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// -- parse_json( AA ) -> TODO Object
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if ( line . contains ( " parse_json( " ) ) {
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int start = line . find ( " parse_json( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
line = line . substr ( 0 , start ) + " JSON.new().stringify( " + connect_arguments ( parts , 0 ) + " ) " + line . substr ( end + start ) ;
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}
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}
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// -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
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if ( line . contains ( " .xform( " ) ) {
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int start = line . find ( " .xform( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
line = line . substr ( 0 , start ) + " * " + parts [ 0 ] + line . substr ( end + start ) ;
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}
}
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}
2022-03-10 15:21:22 +00:00
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// -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
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if ( line . contains ( " .xform_inv( " ) ) {
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int start = line . find ( " .xform_inv( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
String object_exec = get_object_of_execution ( line . substr ( 0 , start ) ) ;
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if ( line . contains ( object_exec + " .xform " ) ) {
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int start2 = line . find ( object_exec + " .xform " ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
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line = line . substr ( 0 , start2 ) + parts [ 0 ] + " * " + object_exec + line . substr ( end + start ) ;
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}
}
}
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}
2022-03-10 15:21:22 +00:00
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// -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object
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if ( line . contains ( " connect( " ) ) {
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int start = line . find ( " connect( " ) ;
// Protection from disconnect
if ( start = = 0 | | line . get ( start - 1 ) ! = ' s ' ) {
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
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line = line . substr ( 0 , start ) + " connect( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 4 ) {
line = line . substr ( 0 , start ) + " connect( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " ).bind( " + parts [ 3 ] . lstrip ( " [ " ) . rstrip ( " ] " ) + " ) " + connect_arguments ( parts , 4 ) + " ) " + line . substr ( end + start ) ;
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}
}
}
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}
// -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
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if ( line . contains ( " disconnect( " ) ) {
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int start = line . find ( " disconnect( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " disconnect( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
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if ( line . contains ( " is_connected( " ) ) {
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int start = line . find ( " is_connected( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " is_connected( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
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// -- "(tween_method(A,B,C,D,E) != OK):", "(tween_method(Callable(A,B),C,D,E) Object
// -- "(tween_method(A,B,C,D,E,[F,G]) != OK):", "(tween_method(Callable(A,B).bind(F,G),C,D,E) Object
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if ( line . contains ( " tween_method( " ) ) {
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int start = line . find ( " tween_method( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
line = line . substr ( 0 , start ) + " tween_method(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ), " + parts [ 2 ] + " , " + parts [ 3 ] + " , " + parts [ 4 ] + " ) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 6 ) {
line = line . substr ( 0 , start ) + " tween_method(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + connect_arguments ( parts , 5 ) . substr ( 1 ) . lstrip ( " [ " ) . rstrip ( " ] " ) + " ), " + parts [ 2 ] + " , " + parts [ 3 ] + " , " + parts [ 4 ] + " ) " + line . substr ( end + start ) ;
}
}
}
// -- "(tween_callback(A,B,[C,D]) != OK):", "(connect(Callable(A,B).bind(C,D)) Object
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if ( line . contains ( " tween_callback( " ) ) {
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int start = line . find ( " tween_callback( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
2022-08-08 12:42:03 +00:00
line = line . substr ( 0 , start ) + " tween_callback(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
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} else if ( parts . size ( ) > = 3 ) {
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line = line . substr ( 0 , start ) + " tween_callback(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + connect_arguments ( parts , 2 ) . substr ( 1 ) . lstrip ( " [ " ) . rstrip ( " ] " ) + " )) " + line . substr ( end + start ) ;
}
}
}
// -- start(a,b) -> start(Callable(a,b)) Thread
// -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread
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if ( line . contains ( " start( " ) ) {
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int start = line . find ( " start( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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// Protection from 'func start'
if ( ! line . begins_with ( " func " ) ) {
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " start(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 3 ) {
line = line . substr ( 0 , start ) + " start(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
}
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}
}
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}
// -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
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if ( line . contains ( " _init( " ) ) {
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int start = line . find ( " _init( " ) ;
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if ( line . contains ( " : " ) ) {
int end = line . rfind ( " : " ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
line = line . substr ( 0 , start ) + " _init( " + connect_arguments ( parts , 0 ) + " ): " + line . substr ( end + start ) ;
}
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}
}
// assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
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if ( line . contains ( " assert( " ) ) {
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int start = line . find ( " assert( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " assert( " + parts [ 0 ] + " ) " + line . substr ( end + start ) + " #, " + parts [ 1 ] + " ) " ;
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}
}
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}
// create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
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if ( line . contains ( " create_from_image( " ) ) {
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int start = line . find ( " create_from_image( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " create_from_image( " + parts [ 0 ] + " ) " + " #, " + parts [ 1 ] + line . substr ( end + start ) ;
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}
}
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}
// set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
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if ( line . contains ( " set_cell_item( " ) ) {
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int start = line . find ( " set_cell_item( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > 2 ) {
line = line . substr ( 0 , start ) + " set_cell_item( Vector3( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
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}
}
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}
// get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
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if ( line . contains ( " get_cell_item( " ) ) {
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int start = line . find ( " get_cell_item( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " get_cell_item(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
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if ( line . contains ( " get_cell_item_orientation( " ) ) {
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int start = line . find ( " get_cell_item_orientation( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " get_cell_item_orientation(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// apply_impulse(A, B) -> apply_impulse(B, A)
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if ( line . contains ( " apply_impulse( " ) ) {
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int start = line . find ( " apply_impulse( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " apply_impulse( " + parts [ 1 ] + " , " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
// apply_force(A, B) -> apply_force(B, A)
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if ( line . contains ( " apply_force( " ) ) {
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int start = line . find ( " apply_force( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " apply_force( " + parts [ 1 ] + " , " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
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// map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c))
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if ( line . contains ( " map_to_world( " ) ) {
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int start = line . find ( " map_to_world( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
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line = line . substr ( 0 , start ) + " map_to_local(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) = = 1 ) {
line = line . substr ( 0 , start ) + " map_to_local( " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
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// set_rotating(true) -> set_ignore_rotation(false)
if ( line . contains ( " set_rotating( " ) ) {
int start = line . find ( " set_rotating( " ) ;
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
String opposite = parts [ 0 ] = = " true " ? " false " : " true " ;
line = line . substr ( 0 , start ) + " set_ignore_rotation( " + opposite + " ) " ;
}
}
}
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// OS.get_window_safe_area() -> DisplayServer.get_display_safe_area()
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if ( line . contains ( " OS.get_window_safe_area( " ) ) {
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int start = line . find ( " OS.get_window_safe_area( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 0 ) {
line = line . substr ( 0 , start ) + " DisplayServer.get_display_safe_area() " + line . substr ( end + start ) ;
}
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}
}
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// draw_rect(a,b,c,d,e) -> draw_rect(a,b,c,d)#e) TODOGODOT4 Antialiasing argument is missing
if ( line . contains ( " draw_rect( " ) ) {
int start = line . find ( " draw_rect( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
line = line . substr ( 0 , start ) + " draw_rect( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " , " + parts [ 3 ] + " ) " + line . substr ( end + start ) + " # " + parts [ 4 ] + " ) TODOGODOT4 Antialiasing argument is missing " ;
}
}
}
// get_focus_owner() -> get_viewport().gui_get_focus_owner()
if ( line . contains ( " get_focus_owner() " ) ) {
line = line . replace ( " get_focus_owner() " , " get_viewport().gui_get_focus_owner() " ) ;
}
// button.pressed = 1 -> button.button_pressed = 1
if ( line . contains ( " .pressed " ) ) {
int start = line . find ( " .pressed " ) ;
bool foundNextEqual = false ;
String line_to_check = line . substr ( start + String ( " .pressed " ) . length ( ) ) ;
for ( int current_index = 0 ; line_to_check . length ( ) > current_index ; current_index + + ) {
char32_t chr = line_to_check . get ( current_index ) ;
if ( chr = = ' \t ' | | chr = = ' ' ) {
continue ;
} else if ( chr = = ' = ' ) {
foundNextEqual = true ;
} else {
break ;
}
}
if ( foundNextEqual ) {
line = line . substr ( 0 , start ) + " .button_pressed " + line . substr ( start + String ( " .pressed " ) . length ( ) ) ;
}
}
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// rotating = true -> ignore_rotation = false # reversed "rotating" for Camera2D
if ( line . contains ( " rotating " ) ) {
int start = line . find ( " rotating " ) ;
bool foundNextEqual = false ;
String line_to_check = line . substr ( start + String ( " rotating " ) . length ( ) ) ;
String assigned_value ;
for ( int current_index = 0 ; line_to_check . length ( ) > current_index ; current_index + + ) {
char32_t chr = line_to_check . get ( current_index ) ;
if ( chr = = ' \t ' | | chr = = ' ' ) {
continue ;
} else if ( chr = = ' = ' ) {
foundNextEqual = true ;
assigned_value = line . right ( current_index ) . strip_edges ( ) ;
assigned_value = assigned_value = = " true " ? " false " : " true " ;
} else {
break ;
}
}
if ( foundNextEqual ) {
line = line . substr ( 0 , start ) + " ignore_rotation = " + assigned_value + " # reversed \" rotating \" for Camera2D " ;
}
}
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// OS -> Time functions
if ( line . contains ( " OS.get_ticks_msec " ) ) {
line = line . replace ( " OS.get_ticks_msec " , " Time.get_ticks_msec " ) ;
}
if ( line . contains ( " OS.get_ticks_usec " ) ) {
line = line . replace ( " OS.get_ticks_usec " , " Time.get_ticks_usec " ) ;
}
if ( line . contains ( " OS.get_unix_time " ) ) {
line = line . replace ( " OS.get_unix_time " , " Time.get_unix_time_from_system " ) ;
}
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if ( line . contains ( " OS.get_datetime " ) ) {
line = line . replace ( " OS.get_datetime " , " Time.get_datetime_dict_from_system " ) ;
}
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// OS -> DisplayServer
if ( line . contains ( " OS.get_display_cutouts " ) ) {
line = line . replace ( " OS.get_display_cutouts " , " DisplayServer.get_display_cutouts " ) ;
}
if ( line . contains ( " OS.get_screen_count " ) ) {
line = line . replace ( " OS.get_screen_count " , " DisplayServer.get_screen_count " ) ;
}
if ( line . contains ( " OS.get_screen_dpi " ) ) {
line = line . replace ( " OS.get_screen_dpi " , " DisplayServer.screen_get_dpi " ) ;
}
if ( line . contains ( " OS.get_screen_max_scale " ) ) {
line = line . replace ( " OS.get_screen_max_scale " , " DisplayServer.screen_get_max_scale " ) ;
}
if ( line . contains ( " OS.get_screen_position " ) ) {
line = line . replace ( " OS.get_screen_position " , " DisplayServer.screen_get_position " ) ;
}
if ( line . contains ( " OS.get_screen_refresh_rate " ) ) {
line = line . replace ( " OS.get_screen_refresh_rate " , " DisplayServer.screen_get_refresh_rate " ) ;
}
if ( line . contains ( " OS.get_screen_scale " ) ) {
line = line . replace ( " OS.get_screen_scale " , " DisplayServer.screen_get_scale " ) ;
}
if ( line . contains ( " OS.get_screen_size " ) ) {
line = line . replace ( " OS.get_screen_size " , " DisplayServer.screen_get_size " ) ;
}
if ( line . contains ( " OS.set_icon " ) ) {
line = line . replace ( " OS.set_icon " , " DisplayServer.set_icon " ) ;
}
if ( line . contains ( " OS.set_native_icon " ) ) {
line = line . replace ( " OS.set_native_icon " , " DisplayServer.set_native_icon " ) ;
}
// OS -> Window
if ( line . contains ( " OS.window_borderless " ) ) {
line = line . replace ( " OS.window_borderless " , " get_window().borderless " ) ;
}
if ( line . contains ( " OS.get_real_window_size " ) ) {
line = line . replace ( " OS.get_real_window_size " , " get_window().get_size_with_decorations " ) ;
}
if ( line . contains ( " OS.is_window_focused " ) ) {
line = line . replace ( " OS.is_window_focused " , " get_window().has_focus " ) ;
}
if ( line . contains ( " OS.move_window_to_foreground " ) ) {
line = line . replace ( " OS.move_window_to_foreground " , " get_window().move_to_foreground " ) ;
}
if ( line . contains ( " OS.request_attention " ) ) {
line = line . replace ( " OS.request_attention " , " get_window().request_attention " ) ;
}
if ( line . contains ( " OS.set_window_title " ) ) {
line = line . replace ( " OS.set_window_title " , " get_window().set_title " ) ;
}
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// get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
if ( line . contains ( " get_tree().set_input_as_handled() " ) ) {
line = line . replace ( " get_tree().set_input_as_handled() " , " get_viewport().set_input_as_handled() " ) ;
}
// Fix the simple case of using _unhandled_key_input
// func _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
if ( line . contains ( " _unhandled_key_input(event: InputEventKey) " ) ) {
line = line . replace ( " _unhandled_key_input(event: InputEventKey) " , " _unhandled_key_input(event: InputEvent) " ) ;
}
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}
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void ProjectConverter3To4 : : process_csharp_line ( String & line , const RegExContainer & reg_container ) {
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line = line . replace ( " OS.GetWindowSafeArea() " , " DisplayServer.ScreenGetUsableRect() " ) ;
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// GetTree().SetInputAsHandled() -> GetViewport().SetInputAsHandled()
if ( line . contains ( " GetTree().SetInputAsHandled() " ) ) {
line = line . replace ( " GetTree().SetInputAsHandled() " , " GetViewport().SetInputAsHandled() " ) ;
}
// Fix the simple case of using _UnhandledKeyInput
// func _UnhandledKeyInput(InputEventKey @event) -> _UnhandledKeyInput(InputEvent @event)
if ( line . contains ( " _UnhandledKeyInput(InputEventKey @event) " ) ) {
line = line . replace ( " _UnhandledKeyInput(InputEventKey @event) " , " _UnhandledKeyInput(InputEvent @event) " ) ;
}
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// -- Connect(,,,things) -> Connect(,Callable(,),things) Object
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if ( line . contains ( " Connect( " ) ) {
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int start = line . find ( " Connect( " ) ;
// Protection from disconnect
if ( start = = 0 | | line . get ( start - 1 ) ! = ' s ' ) {
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
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if ( parts . size ( ) > = 3 ) {
line = line . substr ( 0 , start ) + " Connect( " + parts [ 0 ] + " ,new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
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}
}
}
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}
// -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
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if ( line . contains ( " Disconnect( " ) ) {
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int start = line . find ( " Disconnect( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " Disconnect( " + parts [ 0 ] + " ,new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
}
}
}
// -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
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if ( line . contains ( " IsConnected( " ) ) {
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int start = line . find ( " IsConnected( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " IsConnected( " + parts [ 0 ] + " ,new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
}
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}
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void ProjectConverter3To4 : : rename_csharp_functions ( Vector < String > & lines , const RegExContainer & reg_container ) {
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for ( String & line : lines ) {
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
process_csharp_line ( line , reg_container ) ;
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}
}
} ;
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Vector < String > ProjectConverter3To4 : : check_for_rename_csharp_functions ( Vector < String > & lines , const RegExContainer & reg_container ) {
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int current_line = 1 ;
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Vector < String > found_renames ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old_line = line ;
process_csharp_line ( line , reg_container ) ;
if ( old_line ! = line ) {
found_renames . append ( simple_line_formatter ( current_line , old_line , line ) ) ;
}
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}
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_csharp_attributes ( Vector < String > & lines , const RegExContainer & reg_container ) {
static String error_message = " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n " ;
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
line = reg_container . keyword_csharp_remote . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , true ) ;
line = reg_container . keyword_csharp_remotesync . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , true ) ;
line = reg_container . keyword_csharp_puppet . sub ( line , " [RPC] " , true ) ;
line = reg_container . keyword_csharp_puppetsync . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
line = reg_container . keyword_csharp_master . sub ( line , error_message + " [RPC] " , true ) ;
line = reg_container . keyword_csharp_mastersync . sub ( line , error_message + " [RPC(CallLocal = true)] " , true ) ;
}
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}
}
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Vector < String > ProjectConverter3To4 : : check_for_rename_csharp_attributes ( Vector < String > & lines , const RegExContainer & reg_container ) {
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int current_line = 1 ;
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Vector < String > found_renames ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old ;
old = line ;
line = reg_container . keyword_csharp_remote . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [Remote] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , line ) ) ;
}
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old = line ;
line = reg_container . keyword_csharp_remotesync . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [RemoteSync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_puppet . sub ( line , " [RPC] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [Puppet] " , " [RPC] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_puppetsync . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [PuppetSync] " , " [RPC(CallLocal = true)] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_master . sub ( line , " [RPC] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [Master] " , " [RPC] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_mastersync . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [MasterSync] " , " [RPC(CallLocal = true)] " , line ) ) ;
}
}
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current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_gdscript_keywords ( Vector < String > & lines , const RegExContainer & reg_container ) {
static String error_message = " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n " ;
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " tool " ) ) {
line = reg_container . keyword_gdscript_tool . sub ( line , " @tool " , true ) ;
}
if ( line . contains ( " export " ) ) {
line = reg_container . keyword_gdscript_export_single . sub ( line , " @export " , true ) ;
}
if ( line . contains ( " export " ) ) {
line = reg_container . keyword_gdscript_export_mutli . sub ( line , " $1@export " , true ) ;
}
if ( line . contains ( " onready " ) ) {
line = reg_container . keyword_gdscript_onready . sub ( line , " @onready " , true ) ;
}
if ( line . contains ( " remote " ) ) {
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line = reg_container . keyword_gdscript_remote . sub ( line , " @rpc( \" any_peer \" ) func " , true ) ;
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}
if ( line . contains ( " remote " ) ) {
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line = reg_container . keyword_gdscript_remotesync . sub ( line , " @rpc( \" any_peer \" , \" call_local \" ) func " , true ) ;
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}
if ( line . contains ( " sync " ) ) {
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line = reg_container . keyword_gdscript_sync . sub ( line , " @rpc( \" any_peer \" , \" call_local \" ) func " , true ) ;
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}
if ( line . contains ( " slave " ) ) {
line = reg_container . keyword_gdscript_slave . sub ( line , " @rpc func " , true ) ;
}
if ( line . contains ( " puppet " ) ) {
line = reg_container . keyword_gdscript_puppet . sub ( line , " @rpc func " , true ) ;
}
if ( line . contains ( " puppet " ) ) {
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line = reg_container . keyword_gdscript_puppetsync . sub ( line , " @rpc( \" call_local \" ) func " , true ) ;
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}
if ( line . contains ( " master " ) ) {
line = reg_container . keyword_gdscript_master . sub ( line , error_message + " @rpc func " , true ) ;
}
if ( line . contains ( " master " ) ) {
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line = reg_container . keyword_gdscript_mastersync . sub ( line , error_message + " @rpc( \" call_local \" ) func " , true ) ;
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}
}
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}
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}
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Vector < String > ProjectConverter3To4 : : check_for_rename_gdscript_keywords ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
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int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old ;
if ( line . contains ( " tool " ) ) {
old = line ;
line = reg_container . keyword_gdscript_tool . sub ( line , " @tool " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " tool " , " @tool " , line ) ) ;
}
}
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if ( line . contains ( " export " ) ) {
old = line ;
line = reg_container . keyword_gdscript_export_single . sub ( line , " $1@export " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " export " , " @export " , line ) ) ;
}
}
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if ( line . contains ( " export " ) ) {
old = line ;
line = reg_container . keyword_gdscript_export_mutli . sub ( line , " @export " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " export " , " @export " , line ) ) ;
}
}
if ( line . contains ( " onready " ) ) {
old = line ;
line = reg_container . keyword_gdscript_tool . sub ( line , " @onready " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " onready " , " @onready " , line ) ) ;
}
}
if ( line . contains ( " remote " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_remote . sub ( line , " @rpc( \" any_peer \" ) func " , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " remote func " , " @rpc( \" any_peer \" ) func " , line ) ) ;
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}
}
if ( line . contains ( " remote " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_remotesync . sub ( line , " @rpc( \" any_peer \" , \" call_local \" )) func " , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " remotesync func " , " @rpc( \" any_peer \" , \" call_local \" )) func " , line ) ) ;
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}
}
if ( line . contains ( " sync " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_sync . sub ( line , " @rpc( \" any_peer \" , \" call_local \" )) func " , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " sync func " , " @rpc( \" any_peer \" , \" call_local \" )) func " , line ) ) ;
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}
}
if ( line . contains ( " slave " ) ) {
old = line ;
line = reg_container . keyword_gdscript_slave . sub ( line , " @rpc func " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " slave func " , " @rpc func " , line ) ) ;
}
}
if ( line . contains ( " puppet " ) ) {
old = line ;
line = reg_container . keyword_gdscript_puppet . sub ( line , " @rpc func " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " puppet func " , " @rpc func " , line ) ) ;
}
}
if ( line . contains ( " puppet " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_puppetsync . sub ( line , " @rpc( \" call_local \" ) func " , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " puppetsync func " , " @rpc( \" call_local \" ) func " , line ) ) ;
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}
}
if ( line . contains ( " master " ) ) {
old = line ;
line = reg_container . keyword_gdscript_master . sub ( line , " @rpc func " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " master func " , " @rpc func " , line ) ) ;
}
}
if ( line . contains ( " master " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_master . sub ( line , " @rpc( \" call_local \" ) func " , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " mastersync func " , " @rpc( \" call_local \" ) func " , line ) ) ;
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}
}
}
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current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : custom_rename ( Vector < String > & lines , String from , String to ) {
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RegEx reg = RegEx ( String ( " \\ b " ) + from + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
line = reg . sub ( line , to , true ) ;
}
}
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} ;
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Vector < String > ProjectConverter3To4 : : check_for_custom_rename ( Vector < String > & lines , String from , String to ) {
Vector < String > found_renames ;
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RegEx reg = RegEx ( String ( " \\ b " ) + from + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
TypedArray < RegExMatch > reg_match = reg . search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
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found_renames . append ( line_formatter ( current_line , from . replace ( " \\ . " , " . " ) , to , line ) ) ; // Without replacing it will print "\.shader" instead ".shader".
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}
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}
current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_common ( const char * array [ ] [ 2 ] , LocalVector < RegEx * > & cached_regexes , Vector < String > & lines ) {
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
for ( unsigned int current_index = 0 ; current_index < cached_regexes . size ( ) ; current_index + + ) {
if ( line . contains ( array [ current_index ] [ 0 ] ) ) {
line = cached_regexes [ current_index ] - > sub ( line , array [ current_index ] [ 1 ] , true ) ;
}
}
}
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}
}
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Vector < String > ProjectConverter3To4 : : check_for_rename_common ( const char * array [ ] [ 2 ] , LocalVector < RegEx * > & cached_regexes , Vector < String > & lines ) {
Vector < String > found_renames ;
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int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
for ( unsigned int current_index = 0 ; current_index < cached_regexes . size ( ) ; current_index + + ) {
if ( line . contains ( array [ current_index ] [ 0 ] ) ) {
TypedArray < RegExMatch > reg_match = cached_regexes [ current_index ] - > search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
found_renames . append ( line_formatter ( current_line , array [ current_index ] [ 0 ] , array [ current_index ] [ 1 ] , line ) ) ;
}
}
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}
}
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current_line + + ;
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}
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return found_renames ;
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}
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// Prints full info about renamed things e.g.:
// Line (67) remove -> remove_at - LINE """ doubler._blacklist.remove(0) """
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String ProjectConverter3To4 : : line_formatter ( int current_line , String from , String to , String line ) {
if ( from . size ( ) > 200 ) {
from = from . substr ( 0 , 197 ) + " ... " ;
}
if ( to . size ( ) > 200 ) {
to = to . substr ( 0 , 197 ) + " ... " ;
}
if ( line . size ( ) > 400 ) {
line = line . substr ( 0 , 397 ) + " ... " ;
}
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from = from . strip_escapes ( ) ;
to = to . strip_escapes ( ) ;
line = line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) ;
return vformat ( " Line(%d) , % s - > % s - LINE \ " \" \" %s \" \" \" " , current_line , from , to , line ) ;
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}
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// Prints only full lines e.g.:
// Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')""" =====> """ await get_tree().create_timer(3).timeout """
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String ProjectConverter3To4 : : simple_line_formatter ( int current_line , String old_line , String new_line ) {
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if ( old_line . size ( ) > 1000 ) {
old_line = old_line . substr ( 0 , 997 ) + " ... " ;
}
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if ( new_line . size ( ) > 1000 ) {
new_line = new_line . substr ( 0 , 997 ) + " ... " ;
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}
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old_line = old_line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) ;
new_line = new_line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) ;
return vformat ( " Line (%d) - FULL LINES - \ " \" \" %s \" \" \" =====> \" \" \" %s \" \" \" " , current_line , old_line , new_line ) ;
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}
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// Collects string from vector strings
String ProjectConverter3To4 : : collect_string_from_vector ( Vector < String > & vector ) {
String string = " " ;
for ( int i = 0 ; i < vector . size ( ) ; i + + ) {
string + = vector [ i ] ;
if ( i ! = vector . size ( ) - 1 ) {
string + = " \n " ;
}
}
return string ;
}
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# endif // MODULE_REGEX_ENABLED
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# endif // DISABLE_DEPRECATED