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/**************************************************************************/
/* thread.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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# include "platform_config.h"
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# ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
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# include "thread.h"
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# include "core/object/script_language.h"
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# include "core/templates/safe_refcount.h"
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Thread : : PlatformFunctions Thread : : platform_functions ;
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uint64_t Thread : : _thread_id_hash ( const std : : thread : : id & p_t ) {
static std : : hash < std : : thread : : id > hasher ;
return hasher ( p_t ) ;
}
Thread : : ID Thread : : main_thread_id = _thread_id_hash ( std : : this_thread : : get_id ( ) ) ;
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thread_local Thread : : ID Thread : : caller_id = 0 ;
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void Thread : : _set_platform_functions ( const PlatformFunctions & p_functions ) {
platform_functions = p_functions ;
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}
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void Thread : : callback ( Thread * p_self , const Settings & p_settings , Callback p_callback , void * p_userdata ) {
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Thread : : caller_id = _thread_id_hash ( p_self - > thread . get_id ( ) ) ;
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if ( platform_functions . set_priority ) {
platform_functions . set_priority ( p_settings . priority ) ;
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}
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if ( platform_functions . init ) {
platform_functions . init ( ) ;
}
ScriptServer : : thread_enter ( ) ; // Scripts may need to attach a stack.
if ( platform_functions . wrapper ) {
platform_functions . wrapper ( p_callback , p_userdata ) ;
} else {
p_callback ( p_userdata ) ;
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}
ScriptServer : : thread_exit ( ) ;
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if ( platform_functions . term ) {
platform_functions . term ( ) ;
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}
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}
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void Thread : : start ( Thread : : Callback p_callback , void * p_user , const Settings & p_settings ) {
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if ( id ! = _thread_id_hash ( std : : thread : : id ( ) ) ) {
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# ifdef DEBUG_ENABLED
WARN_PRINT ( " A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ;
# endif
thread . detach ( ) ;
std : : thread empty_thread ;
thread . swap ( empty_thread ) ;
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}
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std : : thread new_thread ( & Thread : : callback , this , p_settings , p_callback , p_user ) ;
thread . swap ( new_thread ) ;
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id = _thread_id_hash ( thread . get_id ( ) ) ;
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}
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bool Thread : : is_started ( ) const {
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return id ! = _thread_id_hash ( std : : thread : : id ( ) ) ;
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}
void Thread : : wait_to_finish ( ) {
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if ( id ! = _thread_id_hash ( std : : thread : : id ( ) ) ) {
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ERR_FAIL_COND_MSG ( id = = get_caller_id ( ) , " A Thread can't wait for itself to finish. " ) ;
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thread . join ( ) ;
std : : thread empty_thread ;
thread . swap ( empty_thread ) ;
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id = _thread_id_hash ( std : : thread : : id ( ) ) ;
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}
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}
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Error Thread : : set_name ( const String & p_name ) {
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if ( platform_functions . set_name ) {
return platform_functions . set_name ( p_name ) ;
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}
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return ERR_UNAVAILABLE ;
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}
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Thread : : Thread ( ) {
caller_id = _thread_id_hash ( std : : this_thread : : get_id ( ) ) ;
}
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Thread : : ~ Thread ( ) {
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if ( id ! = _thread_id_hash ( std : : thread : : id ( ) ) ) {
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# ifdef DEBUG_ENABLED
WARN_PRINT ( " A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ;
# endif
thread . detach ( ) ;
}
}
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# endif // PLATFORM_THREAD_OVERRIDE