godot/doc/classes/VideoStreamPlayer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VideoStreamPlayer" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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Control for playing video streams.
</brief_description>
<description>
Control node for playing video streams using [VideoStream] resources.
Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDExtension plugin.
[b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet.
[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_stream_name" qualifiers="const">
<return type="String" />
<description>
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Returns the video stream's name, or [code]"&lt;No Stream&gt;"[/code] if no video stream is assigned.
</description>
</method>
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<method name="get_video_texture" qualifiers="const">
<return type="Texture2D" />
<description>
Returns the current frame as a [Texture2D].
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool" />
<description>
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Returns [code]true[/code] if the video is playing.
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[b]Note:[/b] The video is still considered playing if paused during playback.
</description>
</method>
<method name="play">
<return type="void" />
<description>
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Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
</description>
</method>
<method name="stop">
<return type="void" />
<description>
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Stops the video playback and sets the stream position to 0.
[b]Note:[/b] Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.
</description>
</method>
</methods>
<members>
<member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track" default="0">
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The embedded audio track to play.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay" default="false">
If [code]true[/code], playback starts when the scene loads.
</member>
<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500">
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Amount of time in milliseconds to store in buffer while playing.
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</member>
<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
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Audio bus to use for sound playback.
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</member>
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
If [code]true[/code], the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
</member>
<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false">
If [code]true[/code], the video is paused.
</member>
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<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
The assigned video stream. See description for supported formats.
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
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The current position of the stream, in seconds.
[b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDExtension add-on.
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</member>
<member name="volume" type="float" setter="set_volume" getter="get_volume">
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Audio volume as a linear value.
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</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Audio volume in dB.
</member>
</members>
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<signals>
<signal name="finished">
<description>
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Emitted when playback is finished.
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</description>
</signal>
</signals>
</class>